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Patch Notes20 changes

Counter-Strike 2 Update

Valve's original announcement

\[ MAPS ]Cache

  • Bomb explosion radius increased.[/*]
  • Lighting Adjustments around Vent.[/*]
  • Disabled player collision on sign and removed lamp by squeaky.[/*]
  • Reworked e-box on A-site for better visibility.[/*]
  • Lowered Checkers entrance frame height at B Main.[/*]
  • Removed AC unit above Sandbags and moved pipes.[/*]
  • Fixed lack of footstep sounds on top of crates at A-site.[/*]
  • Fixed hole in world on door in Sun Room.[/*]
  • Fixed wall bangs on A Main wall.[/*]
  • Fixed some z-fighting around Garage.[/*]
  • Adjusted grenade clipping throughout map.[/*]
  • Adjusted player clipping throughout map.[/*]

Dust II

  • Blocked visibility through corner of Mid Box (Xbox).[/*]

\[ SOUND ]

  • Speculative fix for a case where all audio drops out.[/*]

\[ MISC ]

  • Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.[/*]
  • Adjusted particle effect sprite opacity for fully occluded flashbangs.[/*]
  • Improved smoke lighting consistency.[/*]
  • Minor adjustments to dropped pistol magazine velocity.[/*]
  • Ambient Occlusion adjustment settings in Environment Blend shader restored.[/*]
  • Fixed a case where money was subtracted from the wrong player during bot takeover.[/*]