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Patch Notes32 changes

Counter-Strike 2 Update

Valve's original announcement

\[ GAMEPLAY ]

  • Fixed a case where grenades could be thrown through level geometry[/*]

\[ MAPS ]Cache

  • Fixed various gaps in map[/*]
  • Fixed collision in various spots across map[/*]
  • Fixed flickering on some assets[/*]
  • Removed boost spot in Outside A[/*]

Shelter

  • Updated to the latest version from the Community Workshop (Update Notes)[/*]

\[ MAP SCRIPTING ]

  • Added Instance.TracePlayer[/*]
  • Added Instance.OnWeaponPickup[/*]
  • Added Instance.OnBombExplode[/*]
  • Added Instance.SpawnGrenadeProjectile[/*]
  • Added dropper to Instance.OnWeaponDrop event[/*]
  • Added hitEntity to Instance.OnGrenadeBounce event[/*]
  • Added normal to Instance.OnGrenadeBounce event[/*]
  • Added CSGrenadeProjectileBase.GetGrenadeType[/*]
  • Added CSGrenadeProjectileBase.GetThrower[/*]
  • Added CSGrenadeProjectileBase.Detonate[/*]
  • Added CSPlantedC4.IsBombsiteA[/*]
  • Added CSPlantedC4.IsBombsiteB[/*]
  • Added CSPlantedC4.GetPlanter[/*]
  • Added CSPlantedC4.GetDefuser[/*]
  • Added CSPlantedC4.IsActive[/*]
  • Added CSPlantedC4.IsExploded[/*]
  • Added CSPlantedC4.IsDefused[/*]
  • Added CSPlantedC4.GetPlantTime[/*]
  • Added CSPlantedC4.GetExplodeTime[/*]
  • Added CSPlantedC4.GetDefuseStartTime[/*]
  • Added CSPlantedC4.GetDefuseFinishTime[/*]
  • Added CSPlayerPawn.HasDefuser[/*]
  • Added CSPlayerPawn.SetHasDefuser[/*]
  • Added CSGrenadeType enum[/*]
  • Fixed a bug where Instance.RegisterCheatCommand would not work on script reload.[/*]
  • Deprecated bounces from Instance.OnGrenadeBounce event.[/*]