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Patch Notes24 changes

Counter-Strike 2 Update

Valve's original announcement

\[ SPECTATING ]

  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/*]
  • Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/*]
  • Fixed spectator damage overlay effect.[/*]

\[ MISC ]

  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/*]
  • Adjustments to AWP draw to idle animation transition.[/*]
  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/*]

\[ MAPS ]Cache

  • Adjusted model for window covers to show collision / decals when shot.[/*]
  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/*]

\[ MAP SCRIPTING ]

  • Added Instance.RegisterCheatCommand[/*]
  • Added Instance.GetAllPlayerControllers[/*]
  • Added Instance.OnBeginRoundRestart[/*]
  • Added Instance.SetRoundRemainingTime[/*]
  • Added CSPlayerController.AddMoneySpendableNow[/*]
  • Added CSPlayerController.GetMoneySpendableNow[/*]
  • Added CSPlayerController.AddMoneyEarnedForNextRound[/*]
  • Added CSPlayerController.GetMoneyEarnedForNextRound[/*]
  • Added CSPlayerPawn.HasHelmet[/*]
  • Added CSPlayerPawn.SetHasHelmet[/*]
  • Added CSPlayerPawn.IsScoped[/*]
  • Added CSWeaponBase.IsSilencerOn[/*]
  • Changed the activator for OnPlayerUse to always be the player[/*]
  • Changed the caller for OnPlayerUse to always be the used entity[/*]
  • Fixed the value of CSInputs.LOOK_AT_WEAPON[/*]
  • Fixed a potential crash in exception handling[/*]