Counter-Strike 2 Update
Valve's original announcement\[ SPECTATING ]
- Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/*]
- Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/*]
- Fixed spectator damage overlay effect.[/*]
\[ MISC ]
- Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/*]
- Adjustments to AWP draw to idle animation transition.[/*]
- Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/*]
\[ MAPS ]Cache
- Adjusted model for window covers to show collision / decals when shot.[/*]
- Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/*]
\[ MAP SCRIPTING ]
- Added Instance.RegisterCheatCommand[/*]
- Added Instance.GetAllPlayerControllers[/*]
- Added Instance.OnBeginRoundRestart[/*]
- Added Instance.SetRoundRemainingTime[/*]
- Added CSPlayerController.AddMoneySpendableNow[/*]
- Added CSPlayerController.GetMoneySpendableNow[/*]
- Added CSPlayerController.AddMoneyEarnedForNextRound[/*]
- Added CSPlayerController.GetMoneyEarnedForNextRound[/*]
- Added CSPlayerPawn.HasHelmet[/*]
- Added CSPlayerPawn.SetHasHelmet[/*]
- Added CSPlayerPawn.IsScoped[/*]
- Added CSWeaponBase.IsSilencerOn[/*]
- Changed the activator for OnPlayerUse to always be the player[/*]
- Changed the caller for OnPlayerUse to always be the used entity[/*]
- Fixed the value of CSInputs.LOOK_AT_WEAPON[/*]
- Fixed a potential crash in exception handling[/*]