SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 SMG Skin Liquidity — Which SMG Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,286Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,839Applied downgradesqueue over 14 days or spread over 40%
Oct 31, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 1–50 of 292 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1MP5-SD | Neon SqueezerField-TestedActive Demand22216/day counted · CSFloat5505.9%$0.08
2PP-Bizon | Thermal CurrentsFactory NewActive Demand31261535.3%$0.03
3MAC-10 | SakkakuWell-WornActive Demand28011/day counted · CSFloat1554.5%$0.32
4MP9 | DizzyFactory NewActive Demand14336816.7%$0.03
5MP9 | Multi-TerrainFactory NewActive Demand136257—$0.03
6MAC-10 | Light BoxMinimal WearActive Demand2422014.8%$0.16
7P90 | Vent RushMinimal WearActive Demand4015/day counted · CSFloat666.5%$0.58
8MP5-SD | Savannah HalftoneField-TestedActive Demand1131,355—$0.08
9MP5-SD | Lime HexFactory NewActive Demand1328.7/day counted · CSFloat3000.0%$0.05
10MAC-10 | SilverFactory NewActive Demand11228/day counted · CSFloat1,552—$0.14
11MAC-10 | Storm CamoFactory NewActive Demand1617.5/day counted · CSFloat35925.0%$0.02
12P90 | Wave BreakerMinimal WearActive Demand68233—$0.76
13PP-Bizon | Wood Block CamoFactory NewActive Demand12529118.8%$0.06
14MAC-10 | DerailmentField-TestedActive Demand7113/day counted · CSFloat3940.0%$1.57
15P90 | NeoqueenFactory NewActive Demand126226—$1.25
16UMP-45 | Crimson FoilField-TestedActive Demand45664—$1.92
17MP5-SD | Snow SplashFactory NewActive Demand1982324.4%$0.16
18MP9 | Starlight ProtectorField-TestedActive Demand10532/day counted · CSFloat2912.8%$56
19MP9 | Cobalt PaisleyFactory NewActive Demand471908.0%$0.82
20MAC-10 | Snow SplashFactory NewActive Demand18123/day counted · CSFloat57316.7%$0.14
21PP-Bizon | Facility SketchField-TestedActive Demand747760.0%$0.02
22MP5-SD | PicnicFactory NewActive Demand11814/day counted · CSFloat1455.0%$0.21
23P90 | Mustard GasFactory NewActive Demand13811/day counted · CSFloat1767.8%$0.15
24PP-Bizon | Candy AppleFactory NewActive Demand9532010.9%$0.16
25MP7 | Just SmileMinimal WearActive Demand15615/day counted · CSFloat1693.0%$0.71
26PP-Bizon | AnolisSVFactory NewActive Demand445.4/day counted · CSFloat4521.4%$0.13
27UMP-45 | Wild ChildMinimal WearActive Demand592103.3%$4.57
28MP7 | Abyssal ApparitionMinimal WearActive Demand8720/day counted · CSFloat2251.5%$6.16
29MAC-10 | Sienna DamaskSVFactory NewActive Demand452261.2%$0.17
30PP-Bizon | Space CatFactory NewActive Demand76290—$1.20
31MP5-SD | Savannah HalftoneBattle-ScarredActive Demand5551628.6%$0.10
32MP9 | Arctic Tri-ToneField-TestedActive Demand555694.8%$2.07
33MP7 | AmberlineMinimal WearActive Demand1048496.1%$1.52
34PP-Bizon | BrassField-TestedActive Demand632.1/day counted · CSFloat3615.3%$0.13
35MAC-10 | EnsnaredMinimal WearActive Demand30027/day counted · CSFloat1262.5%$0.14
36PP-Bizon | RMXFactory NewActive Demand5912/day counted · CSFloat17223.5%$0.74
37MP9 | Arctic Tri-ToneFactory NewActive Demand2373411.9%$4.80
38P90 | Reef GriefFactory NewActive Demand607.5/day counted · CSFloat2019.1%$0.73
39P90 | Sand SprayField-TestedActive Demand1401.0/day counted · CSFloat9910.0%$0.03
40UMP-45 | Facility DarkField-TestedActive Demand761,00125.0%$0.03
41MP9 | Food ChainField-TestedActive Demand893915.0%$3.57
42P90 | Blue TacFactory NewActive Demand1885.4/day counted · CSFloat366—$0.07
43UMP-45 | MotorizedMinimal WearActive Demand21911421.9%$0.11
44MAC-10 | PipsqueakField-TestedActive Demand1287.2/day counted · CSFloat24112.2%$0.24
45MAC-10 | SakkakuSTField-TestedActive Demand562952.0%$1.46
46MP9 | Cobalt PaisleyField-TestedActive Demand22414/day counted · CSFloat1583.5%$0.18
47PP-Bizon | Sand DashedField-TestedActive Demand433520.0%$0.05
48UMP-45 | Warm BloodedField-TestedActive Demand2218.2/day counted · CSFloat95—$0.16
49UMP-45 | MotorizedFactory NewActive Demand95214—$0.30
50MAC-10 | PipsqueakMinimal WearActive Demand593136.4%$0.86

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.