SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,316Items rated10+ trading days in 30
68.8%Catalogue coverageof 41,158 tracked items
7,629Applied downgradesqueue over 14 days or spread over 40%
Oct 28, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 201–243 of 243 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
201AWP | CMYKMinimal WearActive Demand0.231.5/day counted · CSFloat639.1%$198
202SSG 08 | Blush PourMinimal WearActive Demand745710.3%$0.36
203AWP | CMYKField-TestedActive Demand1.22.1/day counted · CSFloat1077.1%$122
204AWP | Containment BreachField-TestedActive Demand3.49.3/day counted · CSFloat1646.3%$56
205SCAR-20 | FragmentsSTMinimal WearActive Demand441921.1%$0.14
206SSG 08 | DezastreBattle-ScarredActive Demand1335.0/day counted · CSFloat299.7%$0.08
207AWP | Desert HydraMinimal WearActive Demand<0.11.6/day counted · CSFloat394.2%$1,114
208SSG 08 | Mainframe 001STField-TestedActive Demand596015.6%$0.12
209AWP | Dragon LoreField-TestedActive Demandmedium confidence0.971.2/day counted · CSFloat778.9%$6,498
210AWP | AsiimovSTField-TestedActive Demand0.503.0/day counted · CSFloat1496.6%$214
211SSG 08 | DragonfireMinimal WearActive Demand2.43.3/day counted · CSFloat1893.1%$219
212AWP | Ice CoaledSTMinimal WearActive Demand2.91.6/day counted · CSFloat369.0%$31
213G3SG1 | Polar CamoMinimal WearActive Demand47<0.1/day counted · CSFloat9625.0%$0.11
214AWP | Desert HydraSVMinimal WearActive Demand0.10519.8%$1,091
215AWP | MedusaField-TestedActive Demandmedium confidence0.830.83/day counted · CSFloat2515.3%$2,062
216AWP | PrintstreamSTFactory NewActive Demand0.131.3/day counted · CSFloat596.5%$319
217SSG 08 | Mainframe 001STWell-WornActive Demand423619.6%$0.12
218SCAR-20 | Jungle SlipstreamField-TestedActive Demand462215.5%$0.24
219AWP | CMYKFactory NewActive Demandmedium confidence0.800.43/day counted · CSFloat427.3%$559
220AWP | Man-o'-warSTMinimal WearActive Demand0.831.8/day counted · CSFloat694.7%$114
221SCAR-20 | ContractorMinimal WearActive Demand4215536.4%$0.07
222SSG 08 | Fever DreamBattle-ScarredActive Demand423438.1%$0.82
223AWP | Sovereign FlameFactory NewActive Demand0.201.2/day counted · CSFloat3413.9%$419
224SCAR-20 | PoultrygeistWell-WornActive Demand437—$0.12
225SSG 08 | Mainframe 001Battle-ScarredActive Demand866932.6%$0.12
226AWP | Desert HydraSVFactory NewActive Demandmedium confidence0.700.27/day counted · CSFloat2820.0%$1,377
227AWP | Queen's GambitSTFactory NewActive Demand0.101.3/day counted · CSFloat266.9%$301
228AWP | The PrinceField-TestedActive Demandmedium confidence0.670.57/day counted · CSFloat3315.1%$1,611
229SSG 08 | Halftone WhorlField-TestedActive Demand456339.4%$0.12
230AWP | Containment BreachFactory NewActive Demand0.130.47/day counted · CSFloat5613.1%$320
231G3SG1 | HunterField-TestedActive Demand431514.1%$0.26
232SCAR-20 | CagedWell-WornActive Demand43202.2%$0.08
233SSG 08 | MemorialWell-WornActive Demand155175.9%$0.10
234SCAR-20 | CagedBattle-ScarredActive Demand404436.2%$0.08
235AWP | The PrinceMinimal WearActive Demandmedium confidence0.430.50/day counted · CSFloat2114.3%$2,065
236AWP | MedusaMinimal WearActive Demandmedium confidence0.430.50/day counted · CSFloat1921.1%$2,921
237SCAR-20 | FragmentsBattle-ScarredActive Demand12820—$0.08
238AWP | Arsenic SpillWell-WornActive Demand531613.0%$0.34
239AWP | GungnirField-TestedActive Demandmedium confidence0.370.33/day counted · CSFloat3911.8%$7,489
240AWP | Dragon LoreMinimal WearActive Demandmedium confidence0.370.37/day counted · CSFloat3213.1%$8,724
241AWP | The PrinceFactory NewActive Demandmedium confidence0.330.40/day counted · CSFloat3219.4%$2,485
242AWP | GungnirMinimal WearActive Demandmedium confidence0.330.20/day counted · CSFloat189.4%$9,953
243AWP | Dragon LoreSVMinimal WearActive Demandmedium confidence<0.1<0.1/day counted · CSFloat718.5%$9,348

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.