SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,095Items rated10+ trading days in 30
67.7%Catalogue coverageof 41,476 tracked items
7,790Applied downgradesqueue over 14 days or spread over 40%
Sep 9, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 101150 of 209 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
101AWP | Black NileSVField-TestedModerate Demand121.2/day counted · CSFloat4520.1%$5.49
102SSG 08 | DragonfireSTFactory NewModerate Demand0.572.1/day counted · CSFloat324.9%$182
103AWP | ExothermicWell-WornModerate Demand271.3/day counted · CSFloat1912.0%$3.36
104SSG 08 | Grey SmokeBattle-ScarredModerate Demand390.20/day counted · CSFloat1640.0%$0.02
105G3SG1 | ScavengerSTField-TestedModerate Demand111.1/day counted · CSFloat313.7%$0.78
106SSG 08 | PreySVWell-WornModerate Demand141.4/day counted · CSFloat4436.7%$0.09
107SSG 08 | AbyssSTBattle-ScarredModerate Demand121.6/day counted · CSFloat6524.2%$0.61
108G3SG1 | Polar CamoBattle-ScarredModerate Demand19<0.1/day counted · CSFloat11325.0%$0.03
109AWP | Ice CoaledSTWell-WornModerate Demand150.90/day counted · CSFloat1915.5%$11
110AWP | WildfireSTField-TestedModerate Demand1.32.3/day counted · CSFloat595.1%$80
111AWP | Elite BuildBattle-ScarredModerate Demandno standing buy orders111.2/day counted · CSFloat93$11
112AWP | AtherisSTMinimal WearModerate Demand156.2/day counted · CSFloat1284.3%$17
113SSG 08 | PreyField-TestedModerate Demand220.43/day counted · CSFloat11725.0%$0.14
114AWP | Chromatic AberrationSTBattle-ScarredModerate Demand131.3/day counted · CSFloat2820.6%$23
115SSG 08 | Sans ComicBattle-ScarredModerate Demandno standing buy orders300.23/day counted · CSFloat74$0.02
116SSG 08 | Fever DreamWell-WornModerate Demand161.5/day counted · CSFloat3539.4%$1.23
117SSG 08 | Spring TwillyField-TestedModerate Demand8.90.83/day counted · CSFloat2618.6%$1.81
118G3SG1 | StingerMinimal WearModerate Demand111.2/day counted · CSFloat4114.4%$8.41
119G3SG1 | Orange CrashSTField-TestedModerate Demand101.2/day counted · CSFloat1411.9%$0.29
120SCAR-20 | CagedSTMinimal WearModerate Demand151.1/day counted · CSFloat239.8%$0.51
121AWP | Ice CoaledSTMinimal WearModerate Demand4.11.9/day counted · CSFloat365.6%$32
122AWP | Fever DreamSTMinimal WearModerate Demand4.61.4/day counted · CSFloat6211.4%$24
123AWP | Green EnergyWell-WornModerate Demand161.0/day counted · CSFloat273.5%$7.45
124SSG 08 | ZenoWell-WornModerate Demand131.1/day counted · CSFloat2422.3%$0.30
125SSG 08 | AbyssSTWell-WornModerate Demand261.4/day counted · CSFloat8520.0%$0.58
126AWP | BOOMSTMinimal WearModerate Demand0.171.2/day counted · CSFloat699.6%$214
127SSG 08 | Hand BrakeWell-WornModerate Demand290.90/day counted · CSFloat4311.4%$0.69
128AWP | Fever DreamSTField-TestedModerate Demand121.3/day counted · CSFloat617.2%$19
129AWP | ExoskeletonSTWell-WornModerate Demandno standing buy orders160.87/day counted · CSFloat19$8.45
130SCAR-20 | Green MarineField-TestedModerate Demand181.5/day counted · CSFloat2419.5%$0.25
131AWP | PhobosSTField-TestedModerate Demand190.83/day counted · CSFloat1248.9%$4.30
132AWP | Containment BreachFactory NewModerate Demand0.101.0/day counted · CSFloat425.7%$478
133SCAR-20 | OutbreakMinimal WearModerate Demand180.77/day counted · CSFloat2612.8%$0.37
134G3SG1 | HunterMinimal WearModerate Demand242.1/day counted · CSFloat1014.6%$0.33
135SCAR-20 | GrottoMinimal WearModerate Demand141.2/day counted · CSFloat1910.3%$0.66
136SSG 08 | PreyMinimal WearModerate Demand8.60.77/day counted · CSFloat27622.3%$0.20
137AWP | Ice CoaledSTBattle-ScarredModerate Demand270.90/day counted · CSFloat479.0%$10
138SSG 08 | Halftone WhorlMinimal WearModerate Demand195.1/day counted · CSFloat3313.4%$0.21
139AWP | Containment BreachSTField-TestedModerate Demand0.130.83/day counted · CSFloat406.5%$157
140SCAR-20 | GrottoField-TestedModerate Demand221.4/day counted · CSFloat385.5%$0.56
141SSG 08 | Hand BrakeBattle-ScarredModerate Demand190.63/day counted · CSFloat339.1%$0.51
142AWP | Queen's GambitSTWell-WornModerate Demand3.02.4/day counted · CSFloat1212.4%$47
143AWP | Silk TigerMinimal WearModerate Demand0.100.67/day counted · CSFloat318.9%$333
144AWP | WildfireSTFactory NewModerate Demand0.171.0/day counted · CSFloat596.8%$260
145AWP | Containment BreachSTMinimal WearModerate Demand0.100.67/day counted · CSFloat278.9%$308
146AWP | Chrome CannonSTFactory NewModerate Demand0.500.93/day counted · CSFloat387.5%$156
147AWP | Crakow!SVField-TestedModerate Demand0.900.60/day counted · CSFloat1423.6%$46
148AWP | BOOMFactory NewModerate Demand<0.10.43/day counted · CSFloat219.8%$394
149SSG 08 | Sans ComicWell-WornModerate Demandno standing buy orders1284$0.02
150AWP | Fever DreamWell-WornModerate Demand8.40.90/day counted · CSFloat2015.8%$12

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.