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Best to buy · updated every 15 min

Best CS2 Knives to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

823Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 23 of 823 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
3051★ StatTrak™ Stiletto Knife | Slaughter (Field-Tested)★ Stiletto Knife | SlaughterSTField-TestedWeak entry21rarely trades — hard to exit▲ +4.4%▲ +1.3%Rarely Traded~1 month$466
3052★ StatTrak™ Butterfly Knife | Gamma Doppler (Minimal Wear) Phase 3★ Butterfly Knife | Gamma DopplerSTP3Minimal WearWeak entry20medium confidencerarely trades — hard to exit▼ -0.3%▲ +22.0%Rarely Traded~3 months$2,542
3053★ Talon Knife | Doppler (Minimal Wear) Phase 1★ Talon Knife | DopplerP1Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +6.2%▲ +12.2%Rarely Traded~1 week$1,004
3054★ Huntsman Knife | Doppler (Minimal Wear) Phase 3★ Huntsman Knife | DopplerP3Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +4.4%▲ +14.7%Rarely Traded~3 weeks$466
3055★ StatTrak™ Ursus Knife | Forest DDPAT (Battle-Scarred)★ Ursus Knife | Forest DDPATSTBattle-ScarredWeak entry20166% of the week's move was yesterday · rarely trades — hard to exit▲ +7.0%▲ +10.8%Rarely TradedNo flow$83
3056★ Paracord Knife | Doppler (Minimal Wear) Phase 2★ Paracord Knife | DopplerP2Minimal WearWeak entry20medium confidencerarely trades — hard to exit▼ -0.2%▲ +21.5%Rarely Traded~2 weeks$349
3057★ Ursus Knife | Scorched (Factory New)★ Ursus Knife | ScorchedFactory NewWeak entry20rarely trades — hard to exit▲ +2.2%▲ +17.7%Rarely TradedNo flow$199
3058★ StatTrak™ Stiletto Knife | Doppler (Factory New) Black Pearl★ Stiletto Knife | DopplerSTBlack PearlFactory NewWeak entry20medium confidence81% of the week's move was yesterday · rarely trades — hard to exit▲ +10.7%▲ +4.9%Rarely TradedNo flow$2,213
3059★ StatTrak™ Stiletto Knife | Case Hardened (Battle-Scarred)★ Stiletto Knife | Case HardenedSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +6.4%▲ +11.1%Rarely Traded~2 months$330
3060★ StatTrak™ Gut Knife | Safari Mesh (Minimal Wear)★ Gut Knife | Safari MeshSTMinimal WearWeak entry2063% of the week's move was yesterday · rarely trades — hard to exit▲ +1.8%▲ +17.9%Rarely Traded~3 months$100
3061★ StatTrak™ Kukri Knife | Boreal Forest (Battle-Scarred)★ Kukri Knife | Boreal ForestSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +10.1%▲ +5.2%Rarely Traded~3 weeks$57
3062★ StatTrak™ Shadow Daggers | Boreal Forest (Well-Worn)★ Shadow Daggers | Boreal ForestSTWell-WornWeak entry2097% of the week's move was yesterday · rarely trades — hard to exit▲ +5.4%▲ +12.2%Rarely Traded~3 months$104
3063★ Karambit | Gamma Doppler (Minimal Wear) Phase 1★ Karambit | Gamma DopplerP1Minimal WearWeak entry20medium confidence89% of the week's move was yesterday · rarely trades — hard to exit▲ +3.0%▲ +15.8%Rarely Traded~2 months$2,368
3064★ Bayonet | Gamma Doppler (Minimal Wear) Emerald★ Bayonet | Gamma DopplerEmeraldMinimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +11.5%▲ +3.0%Rarely Traded~1 month$2,579
3065★ StatTrak™ Huntsman Knife | Crimson Web (Battle-Scarred)★ Huntsman Knife | Crimson WebSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +23.1%▼ -14.6%Rarely TradedNo flow$338
3066★ Karambit | Gamma Doppler (Minimal Wear) Phase 4★ Karambit | Gamma DopplerP4Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +1.2%▲ +6.0%Rarely Traded~2 months$1,986
3067★ StatTrak™ M9 Bayonet | Slaughter (Minimal Wear)★ M9 Bayonet | SlaughterSTMinimal WearWeak entry20rarely trades — hard to exit▲ +2.7%▲ +3.7%Rarely Traded~4 months$812
3068★ Flip Knife | Urban Masked (Factory New)★ Flip Knife | Urban MaskedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +3.8%▲ +2.1%Rarely Traded~2 months$414
3069★ Flip Knife | Lore (Well-Worn)★ Flip Knife | LoreWell-WornWeak entry20rarely trades — hard to exit▲ +0.7%▲ +6.5%Rarely Traded~2 weeks$183
3070★ StatTrak™ M9 Bayonet | Crimson Web (Field-Tested)★ M9 Bayonet | Crimson WebSTField-TestedWeak entry20rarely trades — hard to exit▲ +2.4%▲ +3.9%Rarely Traded~1 month$527
3071★ StatTrak™ Ursus Knife | Damascus Steel (Field-Tested)★ Ursus Knife | Damascus SteelSTField-TestedWeak entry20rarely trades — hard to exit▲ +3.2%▲ +2.8%Rarely Traded~2 weeks$97
3072★ Skeleton Knife | Boreal Forest (Factory New)★ Skeleton Knife | Boreal ForestFactory NewWeak entry20rarely trades — hard to exit▲ +7.0%▼ -3.0%Rarely Traded~1 month$235
3073★ StatTrak™ Huntsman Knife | Safari Mesh (Battle-Scarred)★ Huntsman Knife | Safari MeshSTBattle-ScarredWeak entry20rarely trades — hard to exit▼ -0.8%▲ +8.7%Rarely TradedNo flow$102

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.