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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

783Items ranked
783Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 783 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Souvenir Galil AR | NV (Factory New)Galil AR | NVSVFactory NewAvoid15medium confidence▲ +1.2%▼ -33.4%Rarely TradedNo flow$20
552Souvenir SG 553 | Waves Perforated (Factory New)SG 553 | Waves PerforatedSVFactory NewAvoid15▼ -5.2%▼ -23.7%Rarely TradedNo flow$6.42
553Souvenir M4A4 | Full Throttle (Minimal Wear)M4A4 | Full ThrottleSVMinimal WearAvoid15medium confidence▼ -0.3%▼ -30.8%Rarely Traded~2 months$275
554M4A1-S | Welcome to the Jungle (Factory New)M4A1-S | Welcome to the JungleFactory NewAvoid15medium confidence▼ -12.5%▼ -12.4%Active DemandUnrated$1,485
555Souvenir SG 553 | Damascus Steel (Well-Worn)SG 553 | Damascus SteelSVWell-WornAvoid15medium confidenceno way out▼ -3.1%▼ -5.8%Rarely Tradeda year+$5.04
556StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearAvoid15no way out▼ -0.8%▼ -9.1%Slow Mover~1 month$25
557Souvenir AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishSVMinimal WearAvoid15medium confidenceno way out▲ +0.1%▼ -10.5%Rarely TradedNo flow$777
558AUG | Death by Puppy (Well-Worn)AUG | Death by PuppyWell-WornAvoid15no way out▲ +5.6%▼ -18.7%Rarely Traded~4 weeks$5.66
559AK-47 | Red Laminate (Well-Worn)AK-47 | Red LaminateWell-WornAvoid15no way out▼ -5.5%▼ -2.0%Rarely Traded~2 months$50
560Souvenir AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentSVField-TestedAvoid15no way out▲ +0.8%▼ -11.4%Rarely Traded~2 months$1,172
561Souvenir SG 553 | Hazard Pay (Battle-Scarred)SG 553 | Hazard PaySVBattle-ScarredAvoid15medium confidenceno way out▼ -9.4%▲ +4.0%Rarely Traded~2 months$120
562AUG | Sand Storm (Factory New)AUG | Sand StormFactory NewAvoid15no way out▲ +3.1%▼ -14.9%Rarely Traded~2 months$30
563AK-47 | Rat Rod (Minimal Wear)AK-47 | Rat RodMinimal WearAvoid15no way out▲ +0.7%▼ -11.3%Slow Mover~2 months$5.68
564FAMAS | Djinn (Minimal Wear)FAMAS | DjinnMinimal WearAvoid15no way out▼ -1.2%▼ -8.4%Rarely Traded~3 months$12
565StatTrak™ AK-47 | Point Disarray (Field-Tested)AK-47 | Point DisarraySTField-TestedAvoid15no way out▼ -5.5%▼ -1.9%Slow Mover~2 months$25
566StatTrak™ M4A1-S | Liquidation (Minimal Wear)M4A1-S | LiquidationSTMinimal WearAvoid15no way out▼ -3.5%▼ -4.8%Slow Mover~1 month$12
567StatTrak™ Galil AR | Sugar Rush (Factory New)Galil AR | Sugar RushSTFactory NewAvoid15no way out▼ -1.9%▼ -7.3%Rarely Traded~2 months$178
568StatTrak™ M4A1-S | Decimator (Well-Worn)M4A1-S | DecimatorSTWell-WornAvoid15no way out▼ -15.8%▲ +13.6%Rarely Traded~4 months$38
569AK-47 | Consequence of the Jinn (Battle-Scarred)AK-47 | Consequence of the JinnBattle-ScarredAvoid15no way out▼ -3.8%▼ -4.4%Rarely Traded~4 weeks$70
570Galil AR | Phoenix Blacklight (Well-Worn)Galil AR | Phoenix BlacklightWell-WornAvoid15no way out▼ -0.3%▼ -9.7%Rarely TradedNo flow$77
571StatTrak™ M4A4 | Spider Lily (Battle-Scarred)M4A4 | Spider LilySTBattle-ScarredAvoid15no way out▼ -0.8%▼ -8.8%Rarely Traded~1 month$9.34
572FAMAS | Spitfire (Battle-Scarred)FAMAS | SpitfireBattle-ScarredAvoid15no way out▲ +0.6%▼ -10.9%Rarely Traded~2 months$22
573FAMAS | Doomkitty (Minimal Wear)FAMAS | DoomkittyMinimal WearAvoid15no way out▲ +7.7%▼ -21.6%Rarely Traded~3 months$6.98
574M4A1-S | Hot Rod (Minimal Wear)M4A1-S | Hot RodMinimal WearAvoid15medium confidenceno way out▼ -2.5%▼ -6.3%Rarely Traded~4 weeks$1,584
575StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chantico's FireSTBattle-ScarredAvoid15no way out▼ -0.2%▼ -9.6%Rarely Traded~1 month$115
576M4A4 | Hellish (Battle-Scarred)M4A4 | HellishBattle-ScarredAvoid15no way out▼ -1.0%▼ -8.3%Slow Mover~3 weeks$9.58
577StatTrak™ AUG | Chameleon (Field-Tested)AUG | ChameleonSTField-TestedAvoid15no way out▼ -2.5%▼ -6.1%Rarely Traded~2 months$72
578Souvenir M4A1-S | Control Panel (Factory New)M4A1-S | Control PanelSVFactory NewAvoid16medium confidence▼ -2.5%▼ -27.3%Rarely Traded~4 months$321
579Souvenir AK-47 | Slate (Field-Tested)AK-47 | SlateSVField-TestedAvoid16▲ +4.7%▼ -37.9%Rarely Traded~1 month$43
580FAMAS | Macabre (Factory New)FAMAS | MacabreFactory NewAvoid16▼ -0.3%▼ -30.5%Rarely Traded~4 months$7.64
581Souvenir FAMAS | Waters of Nephthys (Battle-Scarred)FAMAS | Waters of NephthysSVBattle-ScarredAvoid16▼ -10.7%▼ -14.6%Rarely Traded~2 months$33
582Souvenir M4A4 | Hellish (Well-Worn)M4A4 | HellishSVWell-WornAvoid16▼ -10.4%▼ -15.0%Rarely Traded~1 month$23
583Galil AR | Sugar Rush (Minimal Wear)Galil AR | Sugar RushMinimal WearAvoid16▼ -8.8%▼ -17.3%Moderate DemandUnrated$51
584Souvenir Galil AR | Acid Dart (Factory New)Galil AR | Acid DartSVFactory NewAvoid16medium confidence▼ -0.7%▼ -29.4%Rarely Traded~3 months$31
585SG 553 | Ultraviolet (Factory New)SG 553 | UltravioletFactory NewAvoid16▼ -6.8%▼ -20.1%Rarely Traded~2 months$49
586Souvenir FAMAS | Styx (Factory New)FAMAS | StyxSVFactory NewAvoid16▼ -6.5%▼ -20.4%Rarely Traded~7 months$73
587StatTrak™ FAMAS | Commemoration (Battle-Scarred)FAMAS | CommemorationSTBattle-ScarredAvoid16▼ -26.4%▲ +9.5%Rarely Traded~3 months$56
588Souvenir AK-47 | Elite Build (Battle-Scarred)AK-47 | Elite BuildSVBattle-ScarredAvoid16medium confidence0%▼ -30.0%Rarely Traded~2 months$35
589StatTrak™ FAMAS | Afterimage (Minimal Wear)FAMAS | AfterimageSTMinimal WearAvoid16▼ -9.6%▼ -15.6%Rarely Traded~3 months$27
590Souvenir M4A1-S | Rose Hex (Factory New)M4A1-S | Rose HexSVFactory NewAvoid16medium confidence▼ -4.2%▼ -23.6%Rarely Traded~1 month$519
591M4A4 | Bullet Rain (Factory New)M4A4 | Bullet RainFactory NewAvoid16▼ -8.0%▼ -17.7%Moderate DemandUnrated$201
592Souvenir AUG | Contractor (Factory New)AUG | ContractorSVFactory NewAvoid16medium confidence▲ +0.2%▼ -30.0%Rarely Traded~2 months$32
593M4A4 | Jungle Tiger (Field-Tested)M4A4 | Jungle TigerField-TestedAvoid16▼ -3.2%▼ -24.7%Rarely Traded~6 months$5.10
594StatTrak™ M4A4 | Faded Zebra (Well-Worn)M4A4 | Faded ZebraSTWell-WornAvoid16▲ +3.0%▼ -33.8%Rarely Traded~4 months$6.10
595Souvenir AK-47 | Bloodsport (Factory New)AK-47 | BloodsportSVFactory NewAvoid16▼ -13.1%▼ -9.3%Rarely Traded~4 months$470
596Galil AR | Eco (Minimal Wear)Galil AR | EcoMinimal WearAvoid16▼ -2.1%▼ -25.8%Active DemandUnrated$76
597Souvenir AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSVMinimal WearAvoid16▼ -5.8%▼ -19.8%Rarely Traded~2 weeks$172
598SG 553 | Wave Spray (Minimal Wear)SG 553 | Wave SprayMinimal WearAvoid16▼ -5.1%▼ -20.8%Rarely Traded~2 months$5.73
599Souvenir AK-47 | Baroque Purple (Factory New)AK-47 | Baroque PurpleSVFactory NewAvoid16▼ -8.6%▼ -15.6%Rarely Traded~2 months$124
600StatTrak™ FAMAS | Djinn (Minimal Wear)FAMAS | DjinnSTMinimal WearAvoid16▼ -13.1%▼ -8.4%Rarely Traded~3 weeks$16

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.