
How to Trade Up to Tec-9 | Re-Entry
Tec-9 | Re-Entry drops from Chroma 3 CaseChroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, Chroma 3 Case, so any contract that can produce it needs 10 Mil-Spec skins from those same cases. Here is what the contract costs, what else it can land on, and the input float you need for each exterior.
- Odds per contract
- 20% 1 in 5
- Contract cost from
- $260.00 10× cheapest input
- Expected value
- $123.20 mean of the outcome pool
- Margin
- -52.6% $-136.80 per contract
Buying is cheaper than rolling. A Field-Tested Tec-9 | Re-Entry costs $126.00 outright, against $260.00 for a contract with a 20% chance of producing one. Trade up for the process, not the value.
The contract
Ten inputs, all Mil-Spec, all from Chroma 3 CaseChroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case or Chroma 3 Case. Concentrating every input in one case is what keeps your odds at 20% — mixing cases splits the probability across both pools and lowers your chance at Tec-9 | Re-Entry specifically.
SG 553 | Atlas
M249 | Spectre
MP9 | Bioleak
MP9 | Bioleak
Sawed-Off | Fubar
G3SG1 | Orange Crash
M249 | Spectre
Dual Berettas | Ventilators
MP9 | Bioleak
Dual Berettas | Ventilators
MP9 | Bioleak
G3SG1 | Orange Crash12 further eligible inputs are available — open the reverse trade-up calculator to price a full contract against your own inventory.
What else this contract can land on
A contract from Chroma 3 CaseChroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case / Chroma 3 Case draws uniformly from every Restricted Pistol skin in the pool, so Tec-9 | Re-Entry is one of 5 equally likely results. These are the other 4.
| Outcome | Odds | Cheapest price |
|---|---|---|
| Galil AR | Firefight | 20% | $127.00 |
| Tec-9 | Re-Entryyour target | 20% | $126.00 |
| XM1014 | Black Tie | 20% | $124.00 |
| CZ75-Auto | Red Astor | 20% | $122.00 |
| SSG 08 | Ghost Crusader | 20% | $117.00 |
Input float for each exterior
CS2 normalises float across a trade-up: each input’s float becomes a 0–1 position inside its own range, those are averaged, and the average is applied to Tec-9 | Re-Entry’s range of 0.00–0.43. To land a given exterior, your ten inputs must average the normalised float below.
| Target exterior | Output float | Required avg. input float |
|---|---|---|
| Factory New | 0.0350 | 0.0814 |
| Minimal Wear | 0.1100 | 0.2558 |
| Field-Tested | 0.2650 | 0.6163 |
| Well-Worn | 0.4050 | 0.9419 |
| Battle-Scarred | — | not reachable |
“Not reachable” means Tec-9 | Re-Entry’s own float range never enters that exterior band — no combination of inputs can produce it.
What Tec-9 | Re-Entry is worth right now
Worth comparing against the contract cost above before you commit: buying the skin outright is frequently cheaper than rolling for it.
| Exterior | Price | vs. contract cost |
|---|---|---|
| Field-Tested | $126.00 | −$134.00 |
| Minimal Wear | $141.00 | −$119.00 |
| Well-Worn | $143.00 | −$117.00 |
| Factory New | $842.00 | +$582.00 |
Build this contract
Price a full ten-slot contract against live inputs, set your own float values, and see the outcome odds update as you go.