SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,138Items rated10+ trading days in 30
67.3%Catalogue coverageof 41,826 tracked items
7,708Applied downgradesqueue over 14 days or spread over 40%
Sep 16, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 150 of 257 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1AWP | Black NileMinimal WearActive Demand6013/day counted · CSFloat27612.9%$4.42
2AWP | AtherisField-TestedActive Demand30644/day counted · CSFloat7250.7%$4.37
3AWP | MortisField-TestedActive Demand20821/day counted · CSFloat6986.0%$3.71
4SSG 08 | MemorialSTField-TestedActive Demand8510/day counted · CSFloat7418.7%$0.25
5SCAR-20 | ZincFactory NewActive Demand30716/day counted · CSFloat44229.4%$0.04
6AWP | AtherisWell-WornActive Demand18012/day counted · CSFloat2139.8%$3.54
7SSG 08 | Grey SmokeFactory NewActive Demand26613/day counted · CSFloat80125.0%$0.04
8SSG 08 | ZenoField-TestedActive Demand17120/day counted · CSFloat4528.6%$0.31
9AWP | PhobosField-TestedActive Demand1448.9/day counted · CSFloat4895.3%$2.03
10AWP | DualityField-TestedActive Demand36349/day counted · CSFloat1,6293.1%$3.49
11G3SG1 | Dream GladeMinimal WearActive Demand16727/day counted · CSFloat1620.8%$0.96
12AWP | DualityBattle-ScarredActive Demand1368.4/day counted · CSFloat1488.0%$3.00
13SCAR-20 | PoultrygeistFactory NewActive Demand30236/day counted · CSFloat161$0.25
14AWP | PAWField-TestedActive Demand14110/day counted · CSFloat5313.3%$1.94
15AWP | Worm GodField-TestedActive Demand15114/day counted · CSFloat7446.3%$2.23
16AWP | PhobosMinimal WearActive Demand1269.4/day counted · CSFloat5715.4%$2.28
17AWP | Worm GodMinimal WearActive Demand11315/day counted · CSFloat7662.5%$2.64
18AWP | Pit ViperMinimal WearActive Demand24617/day counted · CSFloat9614.7%$1.38
19SCAR-20 | Sirocco ScriptField-TestedActive Demand16514/day counted · CSFloat1810.0%$0.04
20G3SG1 | Green CellFactory NewActive Demand21210/day counted · CSFloat275$0.04
21AWP | Worm GodFactory NewActive Demand3610/day counted · CSFloat5073.1%$4.16
22AWP | Crakow!Field-TestedActive Demand3830/day counted · CSFloat3242.1%$23
23SCAR-20 | Sirocco ScriptMinimal WearActive Demand15922/day counted · CSFloat144$0.11
24AWP | ExothermicField-TestedActive Demand28835/day counted · CSFloat5656.5%$2.67
25SCAR-20 | Short OchreFactory NewActive Demand18210/day counted · CSFloat218$0.11
26SSG 08 | ZenoMinimal WearActive Demand7911/day counted · CSFloat54912.0%$0.57
27SSG 08 | Blue SpruceField-TestedActive Demand2571.0/day counted · CSFloat1,695$0.03
28AWP | CapillarySTField-TestedActive Demand1107.8/day counted · CSFloat1466.2%$1.63
29AWP | Green EnergyField-TestedActive Demand13531/day counted · CSFloat315$7.09
30AWP | CapillaryMinimal WearActive Demand24412/day counted · CSFloat1859.2%$1.05
31AWP | Ice CoaledBattle-ScarredActive Demand734.0/day counted · CSFloat121$3.94
32AWP | MortisMinimal WearActive Demand8112/day counted · CSFloat3441.0%$5.13
33SCAR-20 | Carbon FiberFactory NewActive Demand678.9/day counted · CSFloat449$0.12
34G3SG1 | Dream GladeField-TestedActive Demand30427/day counted · CSFloat2360.5%$0.67
35AWP | MortisSTField-TestedActive Demand534.8/day counted · CSFloat1275.0%$6.39
36AWP | ExoskeletonWell-WornActive Demand414.2/day counted · CSFloat8111.6%$3.81
37AWP | PAWFactory NewActive Demand3410/day counted · CSFloat5011.1%$7.18
38SSG 08 | DezastreMinimal WearActive Demand30921/day counted · CSFloat1473.4%$0.16
39AWP | AtherisMinimal WearActive Demand13834/day counted · CSFloat5554.5%$7.37
40SCAR-20 | Sand MeshField-TestedActive Demand1410.57/day counted · CSFloat977$0.06
41SSG 08 | MemorialMinimal WearActive Demand20121/day counted · CSFloat19614.1%$0.20
42AWP | DualityMinimal WearActive Demand12229/day counted · CSFloat7594.5%$5.59
43AWP | Chrome CannonField-TestedActive Demand6225/day counted · CSFloat4553.8%$27
44AWP | DualitySTField-TestedActive Demand7610/day counted · CSFloat2365.2%$4.55
45G3SG1 | Red JasperFactory NewActive Demand26118/day counted · CSFloat459$0.04
46AWP | Chromatic AberrationField-TestedActive Demand3712/day counted · CSFloat2100.1%$34
47AWP | Safari MeshBattle-ScarredActive Demand958.5/day counted · CSFloat1,1127.5%$0.22
48AWP | Chromatic AberrationMinimal WearActive Demand1711/day counted · CSFloat2644.9%$40
49AWP | MortisBattle-ScarredActive Demand472.9/day counted · CSFloat1073.9%$3.88
50AWP | Crakow!Minimal WearActive Demand1316/day counted · CSFloat2862.5%$43

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.