SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,286Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,844Applied downgradesqueue over 14 days or spread over 40%
Oct 31, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 1–50 of 229 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1SSG 08 | ZenoField-TestedActive Demand14057810.8%$0.24
2AWP | AtherisField-TestedActive Demand3097313.9%$4.15
3AWP | DualityField-TestedActive Demand30943/day counted · CSFloat1,6995.8%$2.92
4SCAR-20 | PoultrygeistFactory NewActive Demand299182—$0.19
5AWP | MortisField-TestedActive Demand20217/day counted · CSFloat7684.5%$3.15
6G3SG1 | Green CellFactory NewActive Demand94192—$0.06
7AWP | Sun in LeoMinimal WearActive Demand1414/day counted · CSFloat3383.3%$25
8AWP | Worm GodFactory NewActive Demand475445.2%$3.41
9AWP | AcheronBattle-ScarredActive Demand1073575.2%$0.75
10AWP | AtherisWell-WornActive Demand17227015.9%$3.20
11AWP | Hyper BeastField-TestedActive Demand2118/day counted · CSFloat3093.7%$31
12AWP | DualityMinimal WearActive Demand10821/day counted · CSFloat8034.8%$4.63
13SSG 08 | Tiger TearFactory NewActive Demand1317.2/day counted · CSFloat2105.7%$0.11
14G3SG1 | Dream GladeMinimal WearActive Demand1411124.0%$0.80
15SSG 08 | MemorialField-TestedActive Demand2615812.7%$0.14
16AWP | Arsenic SpillFactory NewActive Demand1741968.6%$0.66
17AWP | ExothermicMinimal WearActive Demand14050413.4%$4.13
18G3SG1 | Desert StormField-TestedActive Demand931,0920.0%$0.03
19SSG 08 | ZenoMinimal WearActive Demand7139910.2%$0.52
20AWP | Chrome CannonField-TestedActive Demand6424/day counted · CSFloat4193.2%$25
21AWP | The EndField-TestedActive Demand8322/day counted · CSFloat2927.4%$9.28
22AWP | AsiimovBattle-ScarredActive Demand1221/day counted · CSFloat7874.1%$76
23AWP | ExothermicField-TestedActive Demand33148710.1%$2.51
24SCAR-20 | ContractorField-TestedActive Demand641,3000.0%$0.02
25AWP | Green EnergyField-TestedActive Demand15332/day counted · CSFloat3248.2%$6.16
26AWP | PAWField-TestedActive Demand1655256.2%$1.84
27SCAR-20 | Sand MeshField-TestedActive Demand7889933.3%$0.06
28SCAR-20 | FragmentsFactory NewActive Demand532103.5%$0.25
29SSG 08 | DezastreMinimal WearActive Demand18113/day counted · CSFloat1091.2%$0.13
30AWP | CapillaryMinimal WearActive Demand2625.2/day counted · CSFloat19110.2%$1.01
31AWP | Ice CoaledField-TestedActive Demand9818/day counted · CSFloat1842.6%$6.31
32AWP | PhobosField-TestedActive Demand1235328.1%$1.91
33AWP | Pit ViperMinimal WearActive Demand2491,0665.7%$1.20
34AWP | PhobosMinimal WearActive Demand1105777.8%$2.16
35AWP | Crakow!Field-TestedActive Demand4326/day counted · CSFloat2734.9%$21
36AWP | AtherisMinimal WearActive Demand14529/day counted · CSFloat5403.7%$6.96
37AWP | Neo-NoirMinimal WearActive Demand2519/day counted · CSFloat2093.4%$41
38AWP | DualityFactory NewActive Demand2315/day counted · CSFloat3664.7%$8.45
39AWP | Green EnergyMinimal WearActive Demand5922/day counted · CSFloat1911.6%$13
40AWP | WildfireField-TestedActive Demand2227/day counted · CSFloat3182.0%$40
41AWP | ExoskeletonWell-WornActive Demand456614.8%$3.67
42AWP | DualityBattle-ScarredActive Demand1313.8/day counted · CSFloat1722.4%$2.69
43AWP | ExothermicFactory NewActive Demand4918/day counted · CSFloat3548.4%$7.49
44AWP | LongDogField-TestedActive Demand3.97.9/day counted · CSFloat1775.1%$54
45SSG 08 | PreySVField-TestedActive Demand5742214.3%$0.05
46AWP | MortisSTField-TestedActive Demand515.4/day counted · CSFloat1326.3%$6.02
47AWP | Queen's GambitField-TestedActive Demand1822/day counted · CSFloat1520.7%$49
48SCAR-20 | PoultrygeistBattle-ScarredActive Demand68173.0%$0.10
49SCAR-20 | PoultrygeistMinimal WearActive Demand34181—$0.10
50AWP | AtherisFactory NewActive Demand9.87.4/day counted · CSFloat2132.0%$28

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.