SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Case Liquidity — Which Cases Actually Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,301Items rated10+ trading days in 30
68.8%Catalogue coverageof 41,158 tracked items
7,769Applied downgradesqueue over 14 days or spread over 40%
Oct 29, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 1–42 of 42 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1Revolution CaseHigh Demand735567529/day counted · CSFloat86,922—$0.15
2Kilowatt CaseHigh Demand7152749,195—$0.10
3Dreams & Nightmares CaseHigh Demand10206235,3480.4%$0.83
4Fever CaseHigh Demand3704091,4162.1%$0.57
5Fracture CaseHigh Demand2123625,6270.5%$0.35
6Prisma 2 CaseHigh Demand82721146/day counted · CSFloat11,089—$1.00
7Recoil CaseHigh Demand193482748/day counted · CSFloat24,4662.6%$0.20
8Gallery CaseHigh Demand469913,3815.0%$0.57
9Snakebite CaseHigh Demand83281666/day counted · CSFloat11,8024.8%$0.29
10Prisma CaseHigh Demand62001448/day counted · CSFloat11,984—$1.02
11Danger Zone CaseHigh Demand70891547/day counted · CSFloat12,0983.4%$0.97
12Clutch CaseHigh Demand5512815/day counted · CSFloat10,4122.0%$0.39
13Chroma 2 CaseHigh Demand21183,7673.1%$3.56
14Operation Breakout Weapon CaseHigh Demand192110,5035.2%$7.37
15CS20 CaseHigh Demand3001433/day counted · CSFloat6,15810.1%$0.75
16Spectrum 2 CaseHigh Demand38625,8780.5%$2.78
17Shadow CaseHigh Demand15712,8517.0%$1.50
18Revolver CaseHigh Demand1723341/day counted · CSFloat6,1648.3%$2.44
19Horizon CaseHigh Demand3260372/day counted · CSFloat3,2244.5%$1.41
20Spectrum CaseHigh Demand20133,2200.2%$3.36
21Chroma 3 CaseHigh Demand2436390/day counted · CSFloat4,6676.4%$3.18
22Falchion CaseHigh Demand14844,2207.1%$1.39
23Gamma CaseHigh Demand2181161/day counted · CSFloat3,6073.1%$2.73
24Glove CaseHigh Demand12434,1461.6%$9.28
25Operation Broken Fang CaseHigh Demand601152/day counted · CSFloat3,9986.3%$5.43
26Gamma 2 CaseHigh Demand2723173/day counted · CSFloat3,7834.4%$2.72
27Operation Wildfire CaseHigh Demand9643,8395.3%$2.48
28Shattered Web CaseModerate Demand53 days of listings ahead of you36533/day counted · CSFloat1,9652.9%$3.74
29Operation Phoenix Weapon CaseHigh Demand1228279/day counted · CSFloat6,80810.4%$3.29
30Operation Riptide CaseModerate Demand76 days of listings ahead of you2712,2536.5%$6.79
31Chroma CaseHigh Demand6422,19812.3%$4.37
32Operation Vanguard Weapon CaseActive Demand27552/day counted · CSFloat1,2925.4%$4.24
33Huntsman Weapon CaseActive Demand13813/day counted · CSFloat8209.7%$7.54
34eSports 2013 Winter CaseSlow Mover101 days of listings ahead of you11513/day counted · CSFloat1,0046.3%$11
35CS:GO Weapon Case 3Moderate Demand50 days of listings ahead of you844316.2%$12
36eSports 2014 Summer CaseActive Demand1126528.7%$11
37CS:GO Weapon CaseActive Demand2715/day counted · CSFloat41617.0%$104
38Winter Offensive Weapon CaseActive Demand794064.3%$9.28
39CS:GO Weapon Case 2Active Demand443829.1%$19
40Operation Bravo CaseSlow Mover57 days of listings ahead of you2810/day counted · CSFloat19410.7%$55
41Operation Hydra CaseActive Demand5637710.1%$25
42eSports 2013 CaseRarely Traded72 days of listings ahead of you6.316728.3%$46

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What are the most traded CS2 cases right now?

As of the latest refresh, the highest trade flow we measure is on Revolution Case, Kilowatt Case and Dreams & Nightmares Case. Rankings inside a type move week to week as new cases and collections shift what people trade. The table above is the live ranking.

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.