SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Pistol Skin Liquidity — Which Pistol Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,289Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,786Applied downgradesqueue over 14 days or spread over 40%
Oct 31, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 1–50 of 443 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1USP-S | Royal GuardField-TestedActive Demand3285848.3%$0.49
2Desert Eagle | Heat TreatedField-TestedActive Demand22337/day counted · CSFloat1,5491.5%$1.05
3CZ75-Auto | Honey PaisleyFactory NewActive Demand37451325.0%$0.03
4Glock-18 | Ocean TopoFactory NewActive Demand21857210.4%$0.31
5P250 | Metallic DDPATFactory NewActive Demand15416/day counted · CSFloat1,1740.0%$0.13
6Glock-18 | Candy AppleFactory NewActive Demand1461,9447.1%$1.59
7USP-S | Alpine CamoMinimal WearActive Demand2131,63412.2%$0.50
8Desert Eagle | MulberryField-TestedActive Demand2363006.0%$1.95
9Desert Eagle | Heat TreatedWell-WornActive Demand23923/day counted · CSFloat1,2526.8%$0.91
10Glock-18 | ShinobuField-TestedActive Demand263936—$4.26
11Tec-9 | Blue BlastFactory NewActive Demand16844718.8%$0.11
12Tec-9 | Garter-9Field-TestedActive Demand162940.0%$0.02
13Glock-18 | Nuclear GardenField-TestedActive Demand12817/day counted · CSFloat4056.5%$1.82
14Desert Eagle | Light RailField-TestedActive Demand2933093.2%$1.02
15P250 | Plum NettingFactory NewActive Demand23536/day counted · CSFloat56014.3%$0.03
16Five-SeveN | Sky BlueFactory NewActive Demand14934/day counted · CSFloat6518.5%$0.18
17USP-S | CortexField-TestedActive Demand20829/day counted · CSFloat578—$3.45
18Dual Berettas | MelondramaField-TestedActive Demand15934/day counted · CSFloat8640.8%$5.65
19Tec-9 | WhiteoutMinimal WearActive Demand1426/day counted · CSFloat4889.7%$14
20Desert Eagle | Heat TreatedBattle-ScarredActive Demand18012/day counted · CSFloat94614.6%$0.96
21Desert Eagle | MeteoriteFactory NewActive Demand795742.4%$1.09
22Tec-9 | Tiger StencilField-TestedActive Demand1256550.0%$0.04
23USP-S | Bleeding EdgeField-TestedActive Demand21719/day counted · CSFloat3535.9%$1.00
24P250 | Sand DuneField-TestedActive Demand23623316.7%$0.05
25Glock-18 | Umbral RabbitFactory NewActive Demand623460.8%$1.36
26Glock-18 | Green LineMinimal WearActive Demand534878.6%$0.86
27USP-S | Royal GuardMinimal WearActive Demand1335013.8%$2.21
28Glock-18 | VogueField-TestedActive Demand23731/day counted · CSFloat678—$3.43
29USP-S | CyrexField-TestedActive Demand626.4/day counted · CSFloat3414.6%$3.08
30R8 Revolver | Banana CannonMinimal WearActive Demand85112—$0.65
31Desert Eagle | Trigger DisciplineField-TestedActive Demand2678.7/day counted · CSFloat331—$0.70
32USP-S | CyrexFactory NewActive Demand299.6/day counted · CSFloat2922.3%$35
33R8 Revolver | Dark ChamberField-TestedActive Demand2353830.0%$0.02
34USP-S | Sleeping PotionMinimal WearActive Demand12050410.0%$3.27
35P250 | Sand DuneBattle-ScarredActive Demand7875—$0.07
36Dual Berettas | HideoutMinimal WearActive Demand314229—$0.11
37P250 | CassetteFactory NewActive Demand5939812.6%$0.27
38USP-S | Bleeding EdgeMinimal WearActive Demand923775.2%$2.44
39USP-S | CortexWell-WornActive Demand1021236.7%$3.02
40Desert Eagle | Heat TreatedMinimal WearActive Demand9225/day counted · CSFloat1,4562.6%$2.37
41USP-S | Ticket to HellFactory NewActive Demand1015381.9%$1.72
42Glock-18 | GlockingbirdField-TestedActive Demand20711/day counted · CSFloat1404.5%$0.60
43R8 Revolver | Dark ChamberFactory NewActive Demand651267.4%$0.17
44USP-S | Royal GuardFactory NewActive Demand6119/day counted · CSFloat4309.3%$4.37
45Five-SeveN | Desert SealWell-WornActive Demand543.2/day counted · CSFloat41511.8%$0.03
46P250 | Copper OxideFactory NewActive Demand20723716.7%$0.03
47Glock-18 | ShinobuMinimal WearActive Demand10537/day counted · CSFloat3951.8%$7.37
48Glock-18 | MoonriseMinimal WearActive Demand13617/day counted · CSFloat5762.5%$1.30
49Tec-9 | Citric AcidFactory NewActive Demand19814/day counted · CSFloat4269.1%$0.15
50Glock-18 | Block-18Minimal WearActive Demand2467.7/day counted · CSFloat4713.0%$0.68

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.