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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,193Items ranked
1,193Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,193 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Souvenir USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedSVField-TestedAvoid0medium confidence▼ -5.2%▼ -94.7%Rarely Traded~2 weeks$260
102Souvenir SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoSVFactory NewAvoid0medium confidence▼ -24.4%▼ -65.1%Rarely Traded~2 weeks$193
103Souvenir Five-SeveN | Fraise Crane (Factory New)Five-SeveN | Fraise CraneSVFactory NewAvoid0medium confidence▼ -65.4%▼ -3.5%Rarely Traded~3 months$332
104Sticker | Krabeni (Gold, Ranked) | Cologne 2026Sticker | Krabeni (Gold, Ranked) | Cologne 2026Avoid0▼ -1.0%▼ -99.8%Rarely Traded~2 weeks$6.04
105Sticker | KRIMZ (Foil) | Atlanta 2017Sticker | KRIMZ (Foil) | Atlanta 2017Avoid0medium confidence▼ -57.5%▼ -15.1%Rarely Traded~4 months$25
106Sticker | phzy (Gold, Ranked) | Cologne 2026Sticker | phzy (Gold, Ranked) | Cologne 2026Avoid0▼ -0.9%▼ -99.8%Rarely Traded~1 month$6.69
107Souvenir SCAR-20 | Contractor (Minimal Wear)SCAR-20 | ContractorSVMinimal WearAvoid0▼ -40.7%▼ -39.8%Rarely TradedNo flow$14
108Souvenir MAC-10 | Surfwood (Battle-Scarred)MAC-10 | SurfwoodSVBattle-ScarredAvoid0medium confidence▼ -33.7%▼ -49.4%Rarely Traded~2 weeks$45
109Souvenir M249 | Gator Mesh (Factory New)M249 | Gator MeshSVFactory NewAvoid0medium confidence▼ -6.4%▼ -90.3%Rarely Traded~6 months$9.11
110Souvenir Galil AR | Stone Cold (Minimal Wear)Galil AR | Stone ColdSVMinimal WearAvoid0medium confidence▼ -3.1%▼ -95.3%Rarely TradedNo flow$64
111Sticker | vexite (Gold, Ranked) | Cologne 2026Sticker | vexite (Gold, Ranked) | Cologne 2026Avoid0medium confidence▲ +0.2%▼ -99.8%Rarely TradedNo flow$9.98
112Sticker | dimasick (Gold) | Boston 2018Sticker | dimasick (Gold) | Boston 2018Avoid0▼ -39.6%▼ -39.6%Rarely Traded~2 months$178
113P250 | Crimson Kimono (Well-Worn)P250 | Crimson KimonoWell-WornAvoid0▼ -38.3%▼ -41.4%Rarely TradedNo flow$15
114Sticker | gafolo (Gold, Ranked) | Cologne 2026Sticker | gafolo (Gold, Ranked) | Cologne 2026Avoid0▼ -29.5%▼ -54.4%Rarely Traded~1 month$5.86
115Sticker | FlyQuest (Gold, Ranked) | Cologne 2026Sticker | FlyQuest (Gold, Ranked) | Cologne 2026Avoid0medium confidence▼ -1.6%▼ -96.0%Rarely Traded~1 week$140
116Sticker | w0nderful (Gold) | Cologne 2026Sticker | w0nderful (Gold) | Cologne 2026Avoid0medium confidence▼ -41.0%▼ -36.8%Rarely Traded~3 months$16
117Sticker | doc (Gold, Ranked) | Cologne 2026Sticker | doc (Gold, Ranked) | Cologne 2026Avoid0medium confidence▼ -39.6%▼ -38.7%Rarely TradedNo flow$3,238
118★ StatTrak™ Bowie Knife | Forest DDPAT (Battle-Scarred)★ Bowie Knife | Forest DDPATSTBattle-ScarredAvoid0▼ -39.9%▼ -37.7%Rarely Traded~4 months$70
119AUG | Sand Storm (Well-Worn)AUG | Sand StormWell-WornAvoid0▼ -30.6%▼ -51.1%Rarely Traded~2 months$24
120Sticker | torzsi (Gold, Ranked) | Cologne 2026Sticker | torzsi (Gold, Ranked) | Cologne 2026Avoid0▼ -1.1%▼ -95.2%Rarely Traded~2 months$7.18
121Sticker | MIBR (Gold) | Cologne 2026Sticker | MIBR (Gold) | Cologne 2026Avoid0medium confidence0%▼ -96.7%Rarely TradedNo flow$200
122Sticker | FURIA (Gold) | Cologne 2026Sticker | FURIA (Gold) | Cologne 2026Avoid0medium confidence▼ -41.4%▼ -34.3%Rarely Traded~2 months$152
123StatTrak™ FAMAS | Pulse (Well-Worn)FAMAS | PulseSTWell-WornAvoid0▼ -41.7%▼ -33.8%Rarely Traded~1 month$15
124Souvenir P2000 | Amber Fade (Well-Worn)P2000 | Amber FadeSVWell-WornAvoid0medium confidence▼ -0.8%▼ -95.2%Rarely TradedNo flow$45
125Sticker | xfl0ud (Gold, Ranked) | Cologne 2026Sticker | xfl0ud (Gold, Ranked) | Cologne 2026Avoid0▲ +2.1%▼ -99.4%Rarely Traded~2 weeks$6.38
126Souvenir USP-S | Printstream (Factory New)USP-S | PrintstreamSVFactory NewAvoid0medium confidence0%▼ -96.0%Rarely Traded~1 month$2,000
127★ StatTrak™ Bowie Knife | Marble Fade (Minimal Wear)★ Bowie Knife | Marble FadeSTMinimal WearAvoid0▼ -64.5%▲ +1.9%Rarely Traded~2 weeks$442
128Souvenir Sawed-Off | Forest DDPAT (Field-Tested)Sawed-Off | Forest DDPATSVField-TestedAvoid0medium confidence▲ +1.9%▼ -97.5%Rarely TradedNo flow$11
129★ StatTrak™ Ursus Knife | Case Hardened (Field-Tested)★ Ursus Knife | Case HardenedSTField-TestedAvoid0▼ -44.6%▼ -27.8%Rarely Traded~2 months$158
130Souvenir Desert Eagle | Heat Treated (Factory New)Desert Eagle | Heat TreatedSVFactory NewAvoid0medium confidence▼ -1.1%▼ -93.0%Rarely Traded~2 months$312
131★ Bowie Knife | Doppler (Minimal Wear) Black Pearl★ Bowie Knife | DopplerBlack PearlMinimal WearAvoid0medium confidence▼ -1.5%▼ -91.9%Rarely TradedNo flow$930
132Souvenir PP-Bizon | Urban Dashed (Factory New)PP-Bizon | Urban DashedSVFactory NewAvoid0medium confidence▼ -28.4%▼ -51.0%Rarely Traded~4 months$13
133Sawed-Off | Copper (Battle-Scarred)Sawed-Off | CopperBattle-ScarredAvoid0▼ -44.2%▼ -26.6%Rarely Traded~4 months$109
134Souvenir Tec-9 | Remote Control (Factory New)Tec-9 | Remote ControlSVFactory NewAvoid0medium confidence▼ -16.0%▼ -68.6%Rarely TradedNo flow$110
135Souvenir M4A4 | Modern Hunter (Field-Tested)M4A4 | Modern HunterSVField-TestedAvoid0medium confidence▲ +2.2%▼ -95.8%Rarely TradedNo flow$113
136Souvenir Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumSVFactory NewAvoid0medium confidence▼ -1.4%▼ -90.2%Rarely Traded~2 weeks$88
137Sticker | Team Liquid (Gold) | Cologne 2026Sticker | Team Liquid (Gold) | Cologne 2026Avoid0medium confidence▼ -23.3%▼ -57.1%Rarely Traded~1 month$98
138Souvenir Nova | Currents (Minimal Wear)Nova | CurrentsSVMinimal WearAvoid0medium confidence▲ +2.4%▼ -94.5%Rarely TradedNo flow$12
139Souvenir Nova | Currents (Factory New)Nova | CurrentsSVFactory NewAvoid0▲ +0.4%▼ -91.1%Rarely TradedNo flow$16
140Sticker | yuurih (Gold) | Cologne 2026Sticker | yuurih (Gold) | Cologne 2026Avoid0▼ -35.1%▼ -37.4%Rarely Traded~4 months$8.46
141Sticker | Heavygod (Gold) | Cologne 2026Sticker | Heavygod (Gold) | Cologne 2026Avoid0medium confidence▼ -35.9%▼ -35.9%Rarely Traded~3 weeks$9.34
142★ StatTrak™ Bayonet | Autotronic (Factory New)★ Bayonet | AutotronicSTFactory NewAvoid0medium confidence▼ -35.1%▼ -37.0%Rarely Traded~3 weeks$805
143Nova | Red Quartz (Well-Worn)Nova | Red QuartzWell-WornAvoid0▼ -31.6%▼ -41.8%Rarely Traded~5 months$6.86
144Souvenir Tec-9 | Urban DDPAT (Field-Tested)Tec-9 | Urban DDPATSVField-TestedAvoid0medium confidence▼ -18.2%▼ -61.7%Rarely TradedNo flow$5.21
145Souvenir M4A4 | Zubastick (Battle-Scarred)M4A4 | ZubastickSVBattle-ScarredAvoid0medium confidence▲ +2.8%▼ -92.6%Rarely TradedNo flow$27
146★ Huntsman Knife | Forest DDPAT (Factory New)★ Huntsman Knife | Forest DDPATFactory NewAvoid0medium confidence▲ +0.6%▼ -89.0%Rarely TradedNo flow$379
147Sticker | broky (Gold) | Budapest 2025Sticker | broky (Gold) | Budapest 2025Avoid0▼ -22.0%▼ -55.0%Rarely Traded~4 months$21
148Souvenir SSG 08 | Zeno (Field-Tested)SSG 08 | ZenoSVField-TestedAvoid0medium confidence▲ +1.6%▼ -90.3%Rarely TradedNo flow$46
149Souvenir MP9 | Pine (Factory New)MP9 | PineSVFactory NewAvoid0medium confidence▼ -31.1%▼ -40.8%Rarely Traded~5 months$13
150Souvenir M4A4 | The Coalition (Minimal Wear)M4A4 | The CoalitionSVMinimal WearAvoid0medium confidence▼ -34.9%▼ -34.9%Rarely Traded~3 months$2,242

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.