Counter-Strike 2 Update
The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.[/*]
Every Counter-Strike 2 update Valve has published, in full. Release notes, map changes, Armory and case drops, Major announcements — each one dated, categorised, and linked back to the original post.
The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.[/*]
Adjusted player and grenade collision.[/*]
Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/*]
Fixed surfacetypes for various materials.[/*]
Today we are releasing six new music kits with NIGHTMODE Records. NIGHTMODE II Music Kits are now available in the STORE tab, featuring:
Simplified grenade clipping in various areas.[/*]
Map-wide clipping fixes and geometry polish.[/*]
Disabled player collision on sign and removed lamp by squeaky.[/*]
Today's update features the return of a classic. Welcome back, Cache!
Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.[/*]
Fixed XM1014 shells flickering when starting a reload.[/*]
Adjusted ground smoothing at locations where the player can stand on very thin ledges.[/*]
Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.[/*]
Fixed a bug that removed the delay between burst fire bullets.[/*]
All changes from the animgraph_2_beta build are now live.\[ ANIMGRAPH 2 ]
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo…
Today we're shipping a beta build that updates CS2's animation system to Animgraph 2, which reduces the CPU and networking costs associated with animation. Along with the technical work…
Valve ships small updates most weeks — usually community map refreshes, gameplay fixes and map-scripting additions — with a larger release every few months that brings a new Premier season, Armory collections or an operation. Every one of them is listed here, newest first.
Straight from Valve. This archive reads Counter-Strike's official Steam announcement feed, so each entry is the release note Valve published, with a link to the original post. Nothing is rewritten or summarised away.
Within about 15 minutes of Valve posting. The feed is re-read on a short interval, so a build that ships in the evening shows up here the same evening.
Frequently. Case and collection changes, Armory rotations, operation launches and Major shop releases all change what is available and what people are buying. When an update touches items, open the skin or case page to see what actually happened to the price around that date.
They are Valve's own headings. "Gameplay" covers mechanics and weapon behaviour, "Maps" lists per-map fixes and Workshop refreshes, "Map scripting" is the scripting API for custom maps, "Armory" and "Misc" cover items and everything else. Each update card lists the sections that build touched.