SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,131Items rated10+ trading days in 30
67.2%Catalogue coverageof 41,874 tracked items
7,759Applied downgradesqueue over 14 days or spread over 40%
Sep 16, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 151200 of 208 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
151SSG 08 | Tiger TearBattle-ScarredModerate Demand200.27/day counted · CSFloat380.0%$0.04
152SSG 08 | Green CeramicWell-WornModerate Demandno standing buy orders240.10/day counted · CSFloat54$0.05
153G3SG1 | Red JasperWell-WornModerate Demand150.10/day counted · CSFloat590.0%$0.06
154SCAR-20 | BlueprintBattle-ScarredModerate Demand9.70.93/day counted · CSFloat923.5%$0.37
155SCAR-20 | GrottoField-TestedModerate Demand221.6/day counted · CSFloat3514.8%$0.53
156G3SG1 | Digital MeshField-TestedModerate Demand100.43/day counted · CSFloat3210.4%$0.71
157SSG 08 | Hand BrakeWell-WornModerate Demand260.83/day counted · CSFloat4515.3%$0.64
158SSG 08 | DezastreSTBattle-ScarredModerate Demand372.3/day counted · CSFloat2938.9%$0.10
159G3SG1 | Ancient RitualSVMinimal WearModerate Demand121.9/day counted · CSFloat49$2.80
160SCAR-20 | EnforcerSTField-TestedModerate Demand9.71.2/day counted · CSFloat218.0%$0.86
161SCAR-20 | CagedSTWell-WornModerate Demand130.40/day counted · CSFloat811.4%$0.22
162SSG 08 | Rapid TransitBattle-ScarredModerate Demand140.87/day counted · CSFloat532.5%$1.04
163SCAR-20 | EnforcerBattle-ScarredModerate Demand130.83/day counted · CSFloat2010.1%$0.58
164AWP | Silk TigerMinimal WearModerate Demand0.100.70/day counted · CSFloat3011.2%$321
165SSG 08 | Halftone WhorlMinimal WearModerate Demand175.1/day counted · CSFloat3211.8%$0.25
166AWP | Containment BreachSTMinimal WearModerate Demand0.130.60/day counted · CSFloat2711.7%$318
167G3SG1 | Orange CrashSTField-TestedModerate Demand111.0/day counted · CSFloat1532.3%$0.31
168SSG 08 | Jungle DashedSVMinimal WearModerate Demand313.2/day counted · CSFloat51$0.57
169G3SG1 | Jungle DashedWell-WornModerate Demand190.10/day counted · CSFloat740.0%$0.03
170SSG 08 | SlashedWell-WornModerate Demand9.11.1/day counted · CSFloat2129.3%$1.17
171AWP | BOOMSTField-TestedModerate Demand0.170.33/day counted · CSFloat2930.3%$177
172SCAR-20 | PowercoreWell-WornModerate Demand8.70.73/day counted · CSFloat75.7%$1.29
173SSG 08 | Grey SmokeWell-WornModerate Demandno standing buy orders3173$0.02
174AWP | BOOMFactory NewModerate Demand<0.10.40/day counted · CSFloat2332.4%$397
175G3SG1 | Green CellWell-WornModerate Demandno standing buy orders1362$0.03
176SSG 08 | Azure GlyphBattle-ScarredModerate Demand131.3/day counted · CSFloat2615.9%$0.20
177SSG 08 | Tiger TearWell-WornModerate Demand130.23/day counted · CSFloat126.7%$0.14
178SSG 08 | NecroposSTWell-WornModerate Demand100.37/day counted · CSFloat2533.0%$0.53
179SCAR-20 | Jungle SlipstreamMinimal WearModerate Demand291.2/day counted · CSFloat1514.1%$0.28
180SSG 08 | Jungle DashedSVWell-WornModerate Demand140.70/day counted · CSFloat1434.6%$0.26
181SCAR-20 | Sand MeshFactory NewModerate Demand9.20.50/day counted · CSFloat4835.9%$0.83
182SSG 08 | DragonfireWell-WornModerate Demand0.370.37/day counted · CSFloat1911.2%$270
183SCAR-20 | CagedSTField-TestedModerate Demand160.50/day counted · CSFloat99.1%$0.24
184SCAR-20 | PoultrygeistSTWell-WornModerate Demand121.3/day counted · CSFloat47.1%$0.14
185G3SG1 | Green AppleField-TestedModerate Demand141.2/day counted · CSFloat1921.3%$0.13
186G3SG1 | VentilatorSTField-TestedModerate Demand150.77/day counted · CSFloat1923.6%$0.24
187SCAR-20 | ZincWell-WornModerate Demandno standing buy orders1268$0.05
188AWP | Ice CoaledSTFactory NewModerate Demand0.570.73/day counted · CSFloat2913.7%$67
189G3SG1 | HunterSTField-TestedModerate Demand8.40.77/day counted · CSFloat216.7%$0.26
190SCAR-20 | Jungle SlipstreamSTField-TestedModerate Demand120.53/day counted · CSFloat1014.9%$0.19
191G3SG1 | VariCamoBattle-ScarredModerate Demand8.00.43/day counted · CSFloat522.2%$0.13
192G3SG1 | HunterBattle-ScarredModerate Demand170.90/day counted · CSFloat2925.9%$0.15
193AWP | Lightning StrikeMinimal WearModerate Demandmedium confidence0.300.40/day counted · CSFloat1916.0%$574
194SSG 08 | Fever DreamSTBattle-ScarredModerate Demandno standing buy orders110.60/day counted · CSFloat13$2.04
195SSG 08 | Azure GlyphWell-WornModerate Demand241.5/day counted · CSFloat137.0%$0.17
196SSG 08 | Azure GlyphSVField-TestedModerate Demand110.60/day counted · CSFloat2430.4%$0.27
197SSG 08 | Death StrikeMinimal WearModerate Demand<0.10.57/day counted · CSFloat1420.6%$257
198SCAR-20 | PoultrygeistSTBattle-ScarredModerate Demand111.6/day counted · CSFloat611.1%$0.16
199SSG 08 | Blood in the WaterSTFactory NewModerate Demandmedium confidence0.300.20/day counted · CSFloat1115.8%$569
200G3SG1 | VentilatorWell-WornModerate Demand8.50.37/day counted · CSFloat220.4%$0.42

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.