SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Rifle Skin Liquidity — Which Rifle Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,127Items rated10+ trading days in 30
67.4%Catalogue coverageof 41,746 tracked items
7,671Applied downgradesqueue over 14 days or spread over 40%
Sep 14, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 101138 of 138 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
101M4A4 | ZubastickSTWell-WornModerate Demand392.9/day counted · CSFloat93.9%$0.19
102FAMAS | DecommissionedMinimal WearModerate Demand282.7/day counted · CSFloat2014.3%$0.37
103FAMAS | Rapid Eye MovementSTMinimal WearModerate Demand178.1/day counted · CSFloat1064.1%$7.37
104M4A4 | Full ThrottleBattle-ScarredModerate Demand215.6/day counted · CSFloat909.9%$26
105AK-47 | VariCamo GreyBattle-ScarredModerate Demandbid/ask spread 55.7%2043.4/day counted · CSFloat7655.7%$0.11
106M4A1-S | Night TerrorSTWell-WornModerate Demand201.9/day counted · CSFloat479.0%$1.74
107AK-47 | UnchartedWell-WornModerate Demand301.5/day counted · CSFloat7715.7%$0.88
108Galil AR | Amber FadeSVField-TestedModerate Demand244.5/day counted · CSFloat5113.3%$7.55
109FAMAS | DjinnField-TestedModerate Demand155.2/day counted · CSFloat677.7%$13
110Galil AR | NVMinimal WearModerate Demand403.8/day counted · CSFloat329.1%$0.28
111AK-47 | The OligarchBattle-ScarredModerate Demand203.5/day counted · CSFloat825.5%$26
112M4A1-S | Fatal GlitchWell-WornModerate Demand163.4/day counted · CSFloat115.5%$18
113M4A1-S | LiquidationSTMinimal WearModerate Demand145.3/day counted · CSFloat816.2%$13
114AK-47 | Crane FlightSTWell-WornModerate Demand143.4/day counted · CSFloat115.5%$21
115M4A1-S | LiquidationSTWell-WornModerate Demand150.97/day counted · CSFloat111.1%$4.86
116Galil AR | ControlWell-WornModerate Demand261.6/day counted · CSFloat3626.5%$0.49
117M4A4 | Tooth FairySTMinimal WearModerate Demand186.0/day counted · CSFloat1185.4%$11
118M4A1-S | Leaded GlassSTField-TestedModerate Demand223.7/day counted · CSFloat1201.2%$11
119M4A4 | PoseidonMinimal WearModerate Demandmedium confidence0.971.8/day counted · CSFloat327.9%$1,154
120AK-47 | The EmpressSTFactory NewModerate Demand0.100.67/day counted · CSFloat4713.2%$413
121AK-47 | Fire SerpentSTField-TestedModerate Demandmedium confidence0.670.97/day counted · CSFloat4817.4%$1,946
122AK-47 | Consequence of the JinnFactory NewModerate Demand0.271.3/day counted · CSFloat234.8%$629
123AK-47 | Panthera oncaFactory NewModerate Demand<0.10.27/day counted · CSFloat527.2%$441
124M4A1-S | Welcome to the JungleSVField-TestedModerate Demand<0.10.57/day counted · CSFloat1830.2%$798
125M4A1-S | Welcome to the JungleFactory NewModerate Demandmedium confidence0.530.57/day counted · CSFloat238.3%$1,780
126M4A1-S | Chantico's FireSTFactory NewModerate Demand<0.10.57/day counted · CSFloat2318.8%$337
127M4A1-S | Blue PhosphorMinimal WearModerate Demandmedium confidence0.500.50/day counted · CSFloat1523.5%$721
128AK-47 | AsiimovSTFactory NewModerate Demand<0.10.43/day counted · CSFloat2912.6%$525
129AK-47 | Case HardenedSTWell-WornModerate Demand<0.10.20/day counted · CSFloat6610.3%$443
130M4A1-S | Imminent DangerMinimal WearModerate Demand<0.10.20/day counted · CSFloat1325.8%$943
131AK-47 | B the MonsterSVFactory NewModerate Demandmedium confidence0.370.20/day counted · CSFloat2133.5%$562
132M4A1-S | Blue PhosphorSVFactory NewModerate Demandmedium confidence0.330.13/day counted · CSFloat836.0%$823
133AK-47 | Fuel InjectorSTMinimal WearModerate Demand<0.10.77/day counted · CSFloat386.9%$488
134AK-47 | Gold ArabesqueBattle-ScarredModerate Demand<0.10.30/day counted · CSFloat1538.5%$1,189
135AK-47 | Case HardenedSVMinimal WearModerate Demandmedium confidenceno standing buy orders0.300.17/day counted · CSFloat6$780
136AUG | Akihabara AcceptField-TestedModerate Demand<0.10.30/day counted · CSFloat2210.6%$507
137AK-47 | The OligarchSVFactory NewModerate Demandmedium confidenceno standing buy orders0.20<0.1/day counted · CSFloat5$868
138M4A1-S | Imminent DangerSVMinimal WearModerate Demandmedium confidence0.17<0.1/day counted · CSFloat1133.7%$856

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.