📐 What is Float Value?
Float value is a decimal number between 0.00 and 1.00 that determines how worn a skin looks in CS2. Every skin has a float value that's set permanently when the skin is created — it never changes through use, trading, or time. Float value is the single most important factor in determining a skin's visual condition and often its price.
Lower float = cleaner, less worn appearance. Higher float = more scratched, more worn.
The float value system is the backbone of CS2's skin economy. Understanding how it works is essential for accurate pricing, smart trading, and informed collecting.
🏷️ Wear Conditions
CS2 translates float values into five named wear conditions:
| Condition | Float Range | Abbreviation | General Description |
|---|---|---|---|
| Factory New | 0.00 – 0.07 | FN | Pristine, minimal to no visible wear |
| Minimal Wear | 0.07 – 0.15 | MW | Very slight wear, barely noticeable |
| Field-Tested | 0.15 – 0.38 | FT | Moderate wear, visible scratching |
| Well-Worn | 0.38 – 0.45 | WW | Heavy wear, noticeable damage |
| Battle-Scarred | 0.45 – 1.00 | BS | Extreme wear, heavy scratching/peeling |
Important Nuance: Within-Condition Variation
A 0.01 float FN skin looks significantly better than a 0.069 float FN skin — even though both are "Factory New." This within-condition variation is why exact float matters, not just the condition label.
📊 How Float Ranges Work Per Skin
Not every skin spans the full 0.00 – 1.00 range. Each skin has its own minimum and maximum float values:
Examples of Restricted Float Ranges
| Skin | Min Float | Max Float | Available Conditions |
|---|---|---|---|
| AWP Dragon Lore | 0.00 | 1.00 | FN – BS (full range) |
| AK-47 Redline | 0.10 | 0.70 | FN – BS (but starts at 0.10) |
| Glock-18 Fade | 0.00 | 0.08 | FN – MW only |
| Desert Eagle Blaze | 0.00 | 0.08 | FN – MW only |
| AWP Asiimov | 0.18 | 1.00 | FT – BS only (no FN/MW) |
| Crimson Web (knives) | 0.06 | 0.80 | FN – BS (tiny FN window) |
This explains why some skins can't exist in certain conditions — if the float range doesn't overlap with a condition's range, that condition is impossible.
💰 Does Float Actually Affect Price?
Yes — but not evenly, and not where most guides say it does. Rather than repeat the usual premium tiers, we measured it: 356,582 CSFloat sales over the 18 months to September 2026, across 1,943 Factory New items and 1,177 Battle-Scarred ones. The method is at the end of this section.
The premium by condition
Each figure compares a copy with the middle of that same skin's sales in that same condition — so it is the premium for being clean, not the gap between conditions.
| Condition | Cleanest 10% | Dirtiest 10% | Sales |
|---|---|---|---|
| Factory New | +20.3% | −0.9% | 96,054 |
| Minimal Wear | +8.7% | −1.2% | 87,326 |
| Field-Tested | +7.7% | −1.8% | 77,733 |
| Well-Worn | +0.3% | −0.5% | 47,224 |
| Battle-Scarred | +0.5% | +3.4% | 48,245 |
Two rows are worth stopping on. Well-Worn pays nothing for a clean float — 0.3% is noise, so a WW copy at the bottom of its range is not worth hunting. And Battle-Scarred inverts: there the dirtiest tenth sells above a typical copy, because a "max float" BS is its own collectible while a barely-BS copy is just a worse-looking skin.
Inside Factory New, almost all of it sits at the very bottom
| Float | vs a typical Factory New of the same skin | Sales |
|---|---|---|
| under 0.001 | +89.9% | 1,323 |
| 0.001 – 0.005 | +29.6% | 3,476 |
| 0.005 – 0.01 | +7.6% | 6,773 |
| 0.01 – 0.02 | +1.7% | 9,839 |
| 0.02 – 0.04 | 0.0% | 21,962 |
| 0.04 – 0.07 | −1.2% | 52,681 |
So the "triple zero" premium traders talk about is real and it is roughly a doubling — but it is a cliff, not a slope. By 0.02 the premium is gone, and a 0.03 FN sells for the same as a 0.065 FN of the same skin. If you are paying extra for a 0.015 float, you are paying for a number rather than for what the market rewards.
The sub-0.001 row is the thinnest here at 1,323 sales, so read 90% as the shape of the cliff rather than a quotable price.
Cheap skins carry the bigger percentage; expensive ones carry the bigger cheque
| Price of an ordinary copy | Premium on the cleanest 10% |
|---|---|
| under $20 | +30.3% |
| $20 – $100 | +13.4% |
| $100 – $500 | +5.2% |
| over $500 | +5.0% |
This is the reverse of the advice you will usually read, including in older versions of this guide: that float only matters on expensive skins. In percentage terms it matters most on cheap ones, where a clean copy is scarce relative to how many people are buying. In money, the usual advice still holds — 5% of a $900 knife is $45, while 30% of a $12 rifle is $3.60. Which one matters depends on whether you are buying one skin or pricing an inventory of them.
What still varies by skin
| Skin type | Float sensitivity | Why |
|---|---|---|
| Pattern skins (Fade, Doppler, Case Hardened) | Lower | The pattern or phase moves the price more than the float does |
| Paint-heavy skins | Higher | Large painted areas show wear plainly at the same float |
| Anodized and metallic finishes | Lower | Wear is harder to see, so buyers pay less attention to it |
| Skins with a narrow float range | Higher | Every copy is bunched together, so small differences sort the market |
How this was measured
- Source: CSFloat sales captured by SteamAnalyst, 18 months to 19 September 2026.
- Each sale as a ratio, its price over CSFloat's reference price for an ordinary copy that day — so an item drifting in price over the window cannot masquerade as a float premium.
- Compared within its own skin and condition, against the 40th–60th percentile of those sales. A premium here is always "versus a typical copy of this exact skin in this exact condition".
- Items need 20+ sales in that condition to count at all.
- Sticker overpay excluded, so a Katowice craft cannot read as a float premium.
- Vanilla knives excluded. They have no finish, so every one reports float 0.000000. Left in, they sit in the cleanest decile of Factory New and drag the figure from 20.3% down to 11.6% — which is how this guide had it until we checked.
🔄 Trade-Up Float Math
How Trade-Up Float Calculation Works
When you perform a trade-up contract with 10 input skins, the resulting skin's float is calculated using this formula:
Output Float = (Average Input Float) × (Max Float – Min Float) + Min Float
Where Min Float and Max Float refer to the output skin's float range.
Example Calculation
Input: 10 skins with average float of 0.05
Output skin: AWP Dragon Lore (float range: 0.00 – 1.00)
Output Float = 0.05 × (1.00 – 0.00) + 0.00 = 0.05
Example with Restricted Range
Input: 10 skins with average float of 0.05
Output skin: AK-47 Redline (float range: 0.10 – 0.70)
Output Float = 0.05 × (0.70 – 0.10) + 0.10 = 0.05 × 0.60 + 0.10 = 0.13
Result: 0.13 = Minimal Wear Redline
Trade-Up Float Tips
- Lower average input float = lower output float
- Skins with narrow float ranges (like Fade, Blaze) always produce low-float outputs regardless of input
- Getting a 0.000x output requires extremely low input floats and favorable range math
- Trade-up float calculators are essential — never estimate by hand
🔬 Extreme Floats
Ultra-Low Floats (0.000x and below)
The sales above put the sub-0.001 premium at about 90% over a typical Factory New. Past that, the market stops behaving like a market and starts behaving like an auction — the figures below are widely-cited sales, not our measurements:
| Float Level | Collector Interest | Premium Example |
|---|---|---|
| 0.0000x (5 zeros) | World-record territory | AWP Dragon Lore 0.00008 — $50,000+ |
| 0.000x (4 zeros) | Elite collector | AK-47 Fire Serpent 0.0002 — $15,000+ |
| 0.00x (3 zeros) | Premium collector | Various skins — significant premiums |
Ultra-High Floats (0.999x)
Some collectors seek the most battle-scarred copies possible:
| Float Level | Collector Interest | Premium |
|---|---|---|
| 0.999x | "Max BS" collector niche | Moderate premium over standard BS |
| Max float for skin | Top-1 BS ranking | Can command significant premium |
📈 Float Rankings
Websites like CSFloat track global float rankings. Owning the #1 lowest float or #1 highest float of a popular skin is a unique bragging right that can add substantial value.
🔧 Float Tools & Resources
| Tool | Purpose |
|---|---|
| SteamAnalyst Float Checker | Read the float, wear tier, paint seed and paint index off any inspect link |
| Your inventory, priced | Every copy you own checked against the sales above — the Premium filter shows the ones worth more than their listed price |
| SteamAnalyst Trade-Up Calculator | Calculate expected output float from trade-up inputs |
| CSFloat | Global float rankings and marketplace |
| Steam Inventory Helper | Browser extension showing floats in inventory |
🔍 Compare Prices Across 40+ Marketplaces
Don't overpay — check real-time prices for every skin in this guide on SteamAnalyst. We aggregate pricing from Buff163, Skinport, CSFloat, DMarket, Steam Market, and more so you always get the best deal.
❓ FAQ
Does float value change over time?
No. A skin's float value is permanently set when it's created (unboxed, dropped, or trade-up generated). It never changes through use, trading, or aging.
Is 0.00 float possible?
Technically the minimum is 0.00000000 but in practice, most skins have minimum floats well above absolute zero. A float of 0.0000x (five decimal places of zeros) is extremely rare and collector-grade.
Does float affect gameplay?
No. Float is purely cosmetic — a 0.00 float skin has identical gameplay performance to a 0.99 float skin. Only visual appearance differs.
Why do some FT skins look better than some MW skins?
Because float ranges overlap differently per skin. A 0.15 FT skin (just barely FT) can look cleaner than a 0.149 MW skin (just barely MW) of a different skin where the paint wears differently. Also, different skins have different wear patterns — some show wear more visibly than others at the same float.
Is it worth paying extra for low float?
It depends on the condition and on how low. In Factory New the cleanest tenth carries 20.3%, and under 0.001 it is close to a doubling. In Minimal Wear and Field-Tested it is 8.7% and 7.7%. In Well-Worn a clean float is worth nothing measurable, so paying for one is paying for a number nobody buys. In Battle-Scarred the money is at the other end.
The percentage is biggest on cheap skins and the cheque is biggest on expensive ones — see the price bands above.
➡️ Related Guides