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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Souvenir SG 553 | Damascus Steel (Battle-Scarred)SG 553 | Damascus SteelSVBattle-ScarredWeak entry37rarely trades — hard to exit▲ +0.6%▲ +18.0%Rarely Traded~8 months$8.12
402M4A4 | Griffin (Well-Worn)M4A4 | GriffinWell-WornWeak entry37rarely trades — hard to exit▲ +11.0%▲ +2.2%Rarely Traded~1 month$6.06
403StatTrak™ M4A4 | Hellfire (Field-Tested)M4A4 | HellfireSTField-TestedWeak entry37rarely trades — hard to exit▲ +3.6%▲ +0.9%Rarely Traded~1 month$121
404StatTrak™ AUG | Torque (Battle-Scarred)AUG | TorqueSTBattle-ScarredWeak entry37rarely trades — hard to exit▲ +3.9%▲ +0.4%Rarely Traded~5 months$9.65
405StatTrak™ M4A1-S | Leaded Glass (Well-Worn)M4A1-S | Leaded GlassSTWell-WornWeak entry37rarely trades — hard to exit▲ +2.8%▲ +2.0%Rarely Traded~1 month$18
406StatTrak™ AUG | Chameleon (Minimal Wear)AUG | ChameleonSTMinimal WearWeak entry37rarely trades — hard to exit▲ +0.2%▲ +5.8%Rarely Traded~1 month$79
407Souvenir M4A1-S | Stratosphere (Minimal Wear)M4A1-S | StratosphereSVMinimal WearWeak entry37medium confidencerarely trades — hard to exit▲ +2.4%Rarely Traded~1 month$169
408FAMAS | Prime Conspiracy (Well-Worn)FAMAS | Prime ConspiracyWell-WornWeak entry37rarely trades — hard to exit▲ +11.6%▼ -11.4%Rarely Traded~1 month$122
409StatTrak™ AK-47 | Orbit Mk01 (Factory New)AK-47 | Orbit Mk01STFactory NewWeak entry37rarely trades — hard to exit▲ +5.5%▼ -2.4%Rarely Traded~2 months$97
410SG 553 | Colony IV (Factory New)SG 553 | Colony IVFactory NewWeak entry37rarely trades — hard to exit▲ +4.4%▼ -0.7%Rarely Traded~2 months$60
411StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chanticos FireSTBattle-ScarredWeak entry37rarely trades — hard to exit▲ +0.7%▲ +4.7%Rarely Traded~3 weeks$111
412Souvenir M4A1-S | Electrum (Minimal Wear)M4A1-S | ElectrumSVMinimal WearWeak entry37medium confidencerarely trades — hard to exit▲ +2.3%Rarely Traded~1 month$56
413Souvenir Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusSVMinimal WearWeak entry37rarely trades — hard to exit▲ +3.0%▲ +1.3%Rarely Traded~3 months$110
414AK-47 | Jet Set (Minimal Wear)AK-47 | Jet SetMinimal WearWeak entry37rarely trades — hard to exit▲ +4.4%▼ -0.8%Rarely Traded~2 months$476
415AUG | Akihabara Accept (Well-Worn)AUG | Akihabara AcceptWell-WornWeak entry37rarely trades — hard to exit▲ +2.6%▲ +1.7%Rarely Traded~2 weeks$363
416FAMAS | Djinn (Battle-Scarred)FAMAS | DjinnBattle-ScarredWeak entry37rarely trades — hard to exit▼ -1.1%▲ +7.2%Rarely Traded~4 weeks$12
417StatTrak™ AUG | Bengal Tiger (Factory New)AUG | Bengal TigerSTFactory NewWeak entry37medium confidencerarely trades — hard to exit▼ -3.5%▲ +10.9%Rarely Traded~1 month$136
418M4A1-S | Hyper Beast (Battle-Scarred)M4A1-S | Hyper BeastBattle-ScarredWeak entry37rarely trades — hard to exit▲ +2.2%▲ +2.3%Rarely Traded~1 month$122
419M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredWeak entry37▼ -2.3%▼ -5.1%Moderate DemandUnrated$84
420StatTrak™ AK-47 | Ice Coaled (Battle-Scarred)AK-47 | Ice CoaledSTBattle-ScarredWeak entry37▼ -1.0%▼ -7.0%Moderate DemandUnrated$8.77
421AK-47 | Head Shot (Factory New)AK-47 | Head ShotFactory NewWeak entry37▼ -0.8%▼ -7.4%Active DemandUnrated$98
422StatTrak™ AK-47 | Blue Laminate (Minimal Wear)AK-47 | Blue LaminateSTMinimal WearWeak entry37▼ -2.2%▼ -5.3%Active DemandUnrated$35
423StatTrak™ M4A4 | Full Throttle (Field-Tested)M4A4 | Full ThrottleSTField-TestedWeak entry37▼ -1.7%▼ -6.2%Moderate DemandUnrated$91
424StatTrak™ Galil AR | Eco (Minimal Wear)Galil AR | EcoSTMinimal WearWeak entry37▼ -2.4%▼ -5.0%Moderate DemandUnrated$147
425M4A1-S | Nightmare (Minimal Wear)M4A1-S | NightmareMinimal WearWeak entry37▲ +0.7%▼ -9.8%Active DemandUnrated$23
426AK-47 | Phantom Disruptor (Minimal Wear)AK-47 | Phantom DisruptorMinimal WearWeak entry37▼ -0.8%▼ -7.5%Active DemandUnrated$7.26
427AK-47 | Wild Lotus (Minimal Wear)AK-47 | Wild LotusMinimal WearWeak entry37medium confidence0%▼ -8.9%Active DemandUnrated$11,130
428StatTrak™ AK-47 | Legion of Anubis (Factory New)AK-47 | Legion of AnubisSTFactory NewWeak entry37▼ -1.0%▼ -7.3%Active DemandUnrated$66
429Galil AR | Rainbow Spoon (Field-Tested)Galil AR | Rainbow SpoonField-TestedWeak entry37▲ +1.2%▼ -10.6%Active DemandUnrated$23
430AK-47 | X-Ray (Minimal Wear)AK-47 | X-RayMinimal WearWeak entry37medium confidence▼ -2.8%▼ -4.7%Active DemandUnrated$1,150
431Souvenir M4A4 | Eye of Horus (Field-Tested)M4A4 | Eye of HorusSVField-TestedWeak entry37▲ +5.0%▼ -16.4%Moderate DemandUnrated$361
432StatTrak™ M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilSTField-TestedWeak entry37▼ -3.1%▼ -4.3%Moderate DemandUnrated$139
433Galil AR | Chromatic Aberration (Minimal Wear)Galil AR | Chromatic AberrationMinimal WearWeak entry37▼ -0.7%▼ -7.9%Active DemandUnrated$6.67
434AK-47 | Legion of Anubis (Minimal Wear)AK-47 | Legion of AnubisMinimal WearWeak entry37▼ -2.6%▼ -5.1%Active DemandUnrated$36
435StatTrak™ M4A1-S | Player Two (Field-Tested)M4A1-S | Player TwoSTField-TestedWeak entry37▼ -2.7%▼ -5.1%Active DemandUnrated$56
436StatTrak™ AK-47 | Phantom Disruptor (Field-Tested)AK-47 | Phantom DisruptorSTField-TestedWeak entry37▼ -1.2%▼ -7.3%Moderate DemandUnrated$10
437StatTrak™ M4A4 | The Emperor (Minimal Wear)M4A4 | The EmperorSTMinimal WearWeak entry37▼ -1.6%▼ -6.8%Active DemandUnrated$141
438M4A4 | Desolate Space (Factory New)M4A4 | Desolate SpaceFactory NewWeak entry37▲ +3.6%▼ -14.6%Active DemandUnrated$86
439M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraMinimal WearWeak entry36rarely trades — hard to exit▲ +10.9%▲ +53.5%Rarely Traded~4 weeks$47
440StatTrak™ FAMAS | Djinn (Well-Worn)FAMAS | DjinnSTWell-WornWeak entry36rarely trades — hard to exit▲ +26.2%▲ +29.9%Rarely Traded~2 weeks$14
441M4A4 | Faded Zebra (Field-Tested)M4A4 | Faded ZebraField-TestedWeak entry36rarely trades — hard to exit▲ +5.3%▲ +10.3%Rarely Traded~3 months$7.73
442AUG | Lil' Pig (Well-Worn)AUG | Lil PigWell-WornWeak entry36rarely trades — hard to exit▼ -1.5%▲ +20.2%Rarely Traded~3 months$50
443StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +3.0%▲ +1.0%Rarely Traded~3 weeks$199
444Galil AR | Chatterbox (Field-Tested)Galil AR | ChatterboxField-TestedWeak entry36rarely trades — hard to exit▲ +2.4%▲ +1.8%Rarely Traded~2 months$189
445StatTrak™ Galil AR | Orange DDPAT (Minimal Wear)Galil AR | Orange DDPATSTMinimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +0.9%▲ +4.0%Rarely Traded~2 months$54
446AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredWeak entry36rarely trades — hard to exit▲ +0.8%▲ +4.2%Rarely Traded~2 months$78
447StatTrak™ AK-47 | Aquamarine Revenge (Well-Worn)AK-47 | Aquamarine RevengeSTWell-WornWeak entry36rarely trades — hard to exit▲ +4.6%▼ -1.6%Rarely Traded~1 month$62
448Galil AR | Aqua Terrace (Factory New)Galil AR | Aqua TerraceFactory NewWeak entry36rarely trades — hard to exit▲ +8.1%▼ -6.8%Rarely Traded~3 months$166
449StatTrak™ M4A4 | Evil Daimyo (Battle-Scarred)M4A4 | Evil DaimyoSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +6.5%▼ -4.5%Rarely Traded~1 month$8.86
450StatTrak™ AUG | Syd Mead (Battle-Scarred)AUG | Syd MeadSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +0.1%▲ +5.0%Rarely Traded~4 weeks$10

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.