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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451FAMAS | Commemoration (Well-Worn)FAMAS | CommemorationWell-WornWeak entry36rarely trades — hard to exit▲ +4.7%▼ -1.7%Rarely Traded~2 weeks$32
452StatTrak™ Galil AR | Orange DDPAT (Minimal Wear)Galil AR | Orange DDPATSTMinimal WearWeak entry36medium confidencerarely trades — hard to exit▲ +0.9%▲ +4.0%Rarely Traded~2 months$54
453AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredWeak entry36rarely trades — hard to exit▲ +0.8%▲ +4.2%Rarely Traded~2 months$78
454StatTrak™ AK-47 | Aquamarine Revenge (Well-Worn)AK-47 | Aquamarine RevengeSTWell-WornWeak entry36rarely trades — hard to exit▲ +4.6%▼ -1.6%Rarely Traded~1 month$62
455Galil AR | Aqua Terrace (Factory New)Galil AR | Aqua TerraceFactory NewWeak entry36rarely trades — hard to exit▲ +8.0%▼ -6.8%Rarely Traded~3 months$166
456StatTrak™ M4A4 | Evil Daimyo (Battle-Scarred)M4A4 | Evil DaimyoSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +6.5%▼ -4.5%Rarely Traded~1 month$8.86
457AUG | Hot Rod (Factory New)AUG | Hot RodFactory NewWeak entry36rarely trades — hard to exit▲ +0.8%▲ +4.0%Rarely Traded~3 months$419
458StatTrak™ AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentSTBattle-ScarredWeak entry36medium confidencerarely trades — hard to exit▲ +2.4%▲ +1.6%Rarely Traded~7 months$1,453
459StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +4.0%▼ -0.8%Rarely Traded~2 weeks$98
460Souvenir AK-47 | Asiimov (Field-Tested)AK-47 | AsiimovSVField-TestedWeak entry36medium confidencerarely trades — hard to exit▲ +2.0%Rarely Traded~4 months$287
461M4A4 | X-Ray (Field-Tested)M4A4 | X-RayField-TestedWeak entry36rarely trades — hard to exit▲ +0.3%▲ +4.4%Rarely Traded~2 months$79
462Galil AR | Urban Rubble (Well-Worn)Galil AR | Urban RubbleWell-WornWeak entry36rarely trades — hard to exit▲ +7.9%▼ -7.1%Rarely TradedNo flow$18
463AK-47 | Case Hardened (Battle-Scarred)AK-47 | Case HardenedBattle-ScarredWeak entry36▼ -1.8%▼ -6.5%Moderate DemandUnrated$175
464StatTrak™ M4A1-S | Hyper Beast (Minimal Wear)M4A1-S | Hyper BeastSTMinimal WearWeak entry36▼ -1.7%▼ -6.7%Moderate DemandUnrated$178
465StatTrak™ AK-47 | The Empress (Factory New)AK-47 | The EmpressSTFactory NewWeak entry36▼ -3.3%▼ -4.3%Moderate DemandUnrated$383
466FAMAS | Bad Trip (Well-Worn)FAMAS | Bad TripWell-WornWeak entry36▼ -2.2%▼ -6.1%Moderate DemandUnrated$42
467M4A4 | Spider Lily (Well-Worn)M4A4 | Spider LilyWell-WornWeak entry36▼ -1.7%▼ -7.0%Active DemandUnrated$5.88
468M4A1-S | Flashback (Factory New)M4A1-S | FlashbackFactory NewWeak entry36▲ +2.9%▼ -13.9%Active DemandUnrated$143
469AK-47 | The Oligarch (Factory New)AK-47 | The OligarchFactory NewWeak entry36▼ -3.9%▼ -3.7%Active DemandUnrated$292
470StatTrak™ AK-47 | Nightwish (Minimal Wear)AK-47 | NightwishSTMinimal WearWeak entry36▼ -1.5%▼ -7.4%Active DemandUnrated$69
471StatTrak™ M4A1-S | Basilisk (Field-Tested)M4A1-S | BasiliskSTField-TestedWeak entry36▲ +2.2%▼ -12.9%Moderate DemandUnrated$21
472StatTrak™ M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillSTField-TestedWeak entry36▼ -2.1%▼ -6.6%Active DemandUnrated$100
473StatTrak™ FAMAS | Commemoration (Factory New)FAMAS | CommemorationSTFactory NewWeak entry36▼ -1.6%▼ -7.3%Moderate DemandUnrated$68
474AK-47 | Neon Rider (Battle-Scarred)AK-47 | Neon RiderBattle-ScarredWeak entry36▼ -0.8%▼ -8.6%Moderate DemandUnrated$43
475StatTrak™ AK-47 | Head Shot (Factory New)AK-47 | Head ShotSTFactory NewWeak entry36▼ -2.6%▼ -5.9%Moderate DemandUnrated$100
476FAMAS | Sundown (Battle-Scarred)FAMAS | SundownBattle-ScarredWeak entry35medium confidence73% of the week's move was yesterday · rarely trades — hard to exit▲ +45.0%▼ -1.2%Rarely TradedNo flow$144
477Souvenir M4A4 | Naval Shred Camo (Battle-Scarred)M4A4 | Naval Shred CamoSVBattle-ScarredWeak entry35medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +26.3%Rarely TradedNo flow$170
478Souvenir Galil AR | Acid Dart (Factory New)Galil AR | Acid DartSVFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +7.0%Rarely Traded~2 months$38
479StatTrak™ AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentSTField-TestedWeak entry35medium confidencerarely trades — hard to exit▲ +5.6%▲ +8.9%Rarely Traded~2 months$1,978
480StatTrak™ M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillSTWell-WornWeak entry35rarely trades — hard to exit▲ +8.2%▲ +4.9%Rarely Traded~3 days$126
481SG 553 | Wave Spray (Minimal Wear)SG 553 | Wave SprayMinimal WearWeak entry35rarely trades — hard to exit▲ +8.6%▲ +4.3%Rarely Traded~1 month$7.33
482AK-47 | Neon Revolution (Well-Worn)AK-47 | Neon RevolutionWell-WornWeak entry35rarely trades — hard to exit▲ +0.8%▲ +3.4%Rarely Traded~3 weeks$117
483StatTrak™ M4A4 | Hellfire (Field-Tested)M4A4 | HellfireSTField-TestedWeak entry35rarely trades — hard to exit▲ +2.9%▲ +0.2%Rarely Traded~1 month$120
484AUG | Akihabara Accept (Factory New)AUG | Akihabara AcceptFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +1.9%▲ +1.7%Rarely Traded~2 months$3,628
485StatTrak™ M4A1-S | Vaporwave (Well-Worn)M4A1-S | VaporwaveSTWell-WornWeak entry35rarely trades — hard to exit▲ +1.5%▲ +2.3%Rarely Traded~3 months$112
486Souvenir AK-47 | Elite Build (Field-Tested)AK-47 | Elite BuildSVField-TestedWeak entry35medium confidencerarely trades — hard to exit▲ +1.8%Rarely Traded~1 month$44
487StatTrak™ FAMAS | Pulse (Field-Tested)FAMAS | PulseSTField-TestedWeak entry35rarely trades — hard to exit▲ +5.2%▼ -3.2%Rarely Traded~3 months$13
488SG 553 | Hazard Pay (Field-Tested)SG 553 | Hazard PayField-TestedWeak entry35rarely trades — hard to exit▲ +0.2%▲ +4.1%Rarely Traded~1 month$191
489StatTrak™ FAMAS | ZX Spectron (Factory New)FAMAS | ZX SpectronSTFactory NewWeak entry35rarely trades — hard to exit▲ +4.0%▼ -1.8%Rarely Traded~2 months$33
490Souvenir Galil AR | Cerberus (Minimal Wear)Galil AR | CerberusSVMinimal WearWeak entry35rarely trades — hard to exit▲ +2.3%▲ +0.7%Rarely Traded~3 months$109
491StatTrak™ AK-47 | Aquamarine Revenge (Battle-Scarred)AK-47 | Aquamarine RevengeSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +3.5%▼ -1.2%Rarely Traded~5 months$59
492Galil AR | Shattered (Minimal Wear)Galil AR | ShatteredMinimal WearWeak entry35rarely trades — hard to exit▲ +3.3%▼ -0.9%Rarely Traded~4 weeks$11
493StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chanticos FireSTWell-WornWeak entry35rarely trades — hard to exit▼ -0.7%▲ +5.0%Rarely Traded~3 weeks$112
494AUG | Daedalus (Factory New)AUG | DaedalusFactory NewWeak entry35rarely trades — hard to exit▲ +1.0%▲ +2.6%Rarely Traded~2 months$7.18
495StatTrak™ FAMAS | Afterimage (Well-Worn)FAMAS | AfterimageSTWell-WornWeak entry35rarely trades — hard to exit0%▲ +4.0%Rarely Traded~1 month$54
496StatTrak™ AK-47 | Vulcan (Well-Worn)AK-47 | VulcanSTWell-WornWeak entry35rarely trades — hard to exit▲ +0.2%▲ +3.7%Rarely Traded~2 months$263
497AK-47 | The Outsiders (Minimal Wear)AK-47 | The OutsidersMinimal WearWeak entry35▲ +1.1%▼ -11.5%Active DemandUnrated$13
498AK-47 | Leet Museo (Well-Worn)AK-47 | Leet MuseoWell-WornWeak entry35▲ +2.1%▼ -13.0%Moderate DemandUnrated$80
499M4A1-S | Vaporwave (Minimal Wear)M4A1-S | VaporwaveMinimal WearWeak entry35▲ +0.6%▼ -10.7%Active DemandUnrated$78
500AK-47 | Aquamarine Revenge (Well-Worn)AK-47 | Aquamarine RevengeWell-WornWeak entry35▼ -2.0%▼ -6.9%Moderate DemandUnrated$31

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.