Beta Access
In addition to an update to CS:GO earlier this afternoon (see the release notes here), everyone who has pre-purchased the game should now have access.
Every Counter-Strike 2 update Valve has published, in full. Release notes, map changes, Armory and case drops, Major announcements — each one dated, categorised, and linked back to the original post.
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In addition to an update to CS:GO earlier this afternoon (see the release notes here), everyone who has pre-purchased the game should now have access.
Counter-Strike:Global Offensive was updated today (Mac users, click here for a tip that should help you get in the game). Today’s update includes performance updates, and some tweaks to UI…
When pre-purchasing began earlier this week, we posted change notes for a future update. That update is live now, and it contains several features and adjustments that were added since…
The next update will include a revised scoreboard.
Before August 14th we’ll be updating the CS:GO Beta, and along with a ton of tweaks and fixes the update will include a massive change to sound spatialization. In order to understand how…
Thanks for your patience as we work toward our next big updates to the beta. Based on your feedback, we’re making a ton of changes including a rewrite of sv_pure, a new system for adjusting…
One of the most requested map features has been allowing more than 5v5 on official maps. We now support up to 15v15 on official maps. The spawn locations have been prioritized to…
Today we will not be doing our regular weekly update. Instead, it will come out early next week.
Today we are releasing the CS:GO dedicated server files for Windows and Linux to all Beta participants. You can find the complete instructions on installing the servers here. One quick…
Today’s update contains the SDK. This means if you have the Beta, you now have access to the SDK. It is available as a separate download from the tools tabs in steam. If you are going to…
Recently we have discussed how we incorporate feedback into our design decisions. In addition to valuable feedback on the forums, another important form of feedback we receive is gameplay…
Today’s update includes a server browser. This feature is a good example of how different features are dependent on each other. A server browser alone is not much of a feature. It needs 3rd…
Today’s update contains bug fixes, new weapons, new maps and a change to quick matching. You can find the complete notes here.
Part of our process at Valve is to make predictions and then test them. So we try to eliminate as much irrelevant noise from the testing process as possible. For ballistics comparisons in…
Some of the changes in Counter-Strike: Global Offensive are visible and some are felt. All of the changes interplay with the others.
The beta so far has been great and being a great beta means it has been rocky. We have had crashes, we have had bugs, and we have had great feedback that has changed the game. All of that…
Today we are releasing the first Arsenal: Demolition map into the beta. Along with the new mode and map, there are numerous bug fixes and graphical updates. The complete release notes can…
Counter-Strike players need to quickly identify their targets, so it’s important that those targets stand out. But as environments have become more richly detailed, it has gotten harder to…
Today we added 5,000 players to the Counter-Strike: Global Offensive Beta. Our selection criteria this round was simple – we chose a group of players who represented the full range of…
We just updated the CS:GO Beta today and changed the default map to Train. You can read all of the release notes here.
Valve ships small updates most weeks — usually community map refreshes, gameplay fixes and map-scripting additions — with a larger release every few months that brings a new Premier season, Armory collections or an operation. Every one of them is listed here, newest first.
Straight from Valve. This archive reads Counter-Strike's official Steam announcement feed, so each entry is the release note Valve published, with a link to the original post. Nothing is rewritten or summarised away.
Within about 15 minutes of Valve posting. The feed is re-read on a short interval, so a build that ships in the evening shows up here the same evening.
Frequently. Case and collection changes, Armory rotations, operation launches and Major shop releases all change what is available and what people are buying. When an update touches items, open the skin or case page to see what actually happened to the price around that date.
They are Valve's own headings. "Gameplay" covers mechanics and weapon behaviour, "Maps" lists per-map fixes and Workshop refreshes, "Map scripting" is the scripting API for custom maps, "Armory" and "Misc" cover items and everything else. Each update card lists the sections that build touched.