Update 12/12/12 – Nuke, revisited
If you’ve been following the pro tournaments, you may have noticed that they often play de_nuke_ve, a competitive revision of de_nuke by Sal ‘Volcano’ Garozzo.
Every Counter-Strike 2 update Valve has published, in full. Release notes, map changes, Armory and case drops, Major announcements — each one dated, categorised, and linked back to the original post.
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If you’ve been following the pro tournaments, you may have noticed that they often play de_nuke_ve, a competitive revision of de_nuke by Sal ‘Volcano’ Garozzo.
As the ESWC finals continue and the Free Weekend kicks into full gear, there is more to see than just the game itself. Counter-strike has always been about a large vibrant community and…
<img src='http://media.steampowered.com/steam/news/9250/csgohead.jpg?t=1351972376' align=center>
Starting yesterday at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. You can click this link, visit this page, or launch steam and start downloading the game now…
Starting yesterday at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. You can <a href='steam://install/730'>click this link</a>, <a…
The finals of ESWC are kicking off later tonight- with Paris being 9 hours in the future from Seattle that means the start time for us on the West Coast of the USA is 12:30 am tonight. The…
Since we’ve launched the new Skill Group emblems in CS:GO’s competitive mode, we’ve seen lots of questions asked about how they work and what they mean. So we collected those questions and…
It’s here! Today’s update includes some big new features for CS:GO including Skill Groups and the long-awaited GOTV. Special thanks to the folks at ESWC for providing great feedback as we…
We’re excited to bring you the first in a series of pro tips provided by professional Counter-Strike players. Pros from around the world have come together to provide advice for players who…
Update (10/11/2012) – We have made some minor fixes and changes to Classic Competitive mode. Click here for release notes.
Today’s update includes a range of bug fixes and gameplay tweaks, including the addition of third-person flinching (full release notes here). We’ve also started working on a revamped…
The PAX CS:GO Community Event and ESWC NA Qualifiers are rapidly approaching, and today’s update includes some features designed to enhance the spectator experience.
We’ve launched! As we continue to work on updates and analyze the data and feedback we’re collecting, we thought you’d enjoy this CS:GO – Making the Short movie. And if you haven’t seen the…
Counter-Strike: Global Offensive is now available on Steam!
<a href="http://store.steampowered.com/app/730/">Counter-Strike: Global Offensive</a> is now available on Steam!
Counter-Strike’s cinematic trailer was developed at Valve using the Source Filmmaker. Want to make a film of your own? Check out the “Making the Short” video below to see how in-game…
If you have pre-purchased Counter-Strike: Global Offensive, you might notice something new in your Team Fortress 2 backpack. As of last night, all players who pre-purchase CS:GO will…
CS:GO doesn’t launch alone next week. When we go live next Tuesday, we will have some brain chomping walking dead joining us. The guys over at plaguefest.com have been working with us to…
In addition to an update to CS:GO earlier this afternoon (see the release notes here), everyone who has pre-purchased the game should now have access.
In addition to an update to CS:GO earlier this afternoon (see the release notes <a href="http://store.steampowered.com/news/8641/">here</a>), everyone who has <a…
Valve ships small updates most weeks — usually community map refreshes, gameplay fixes and map-scripting additions — with a larger release every few months that brings a new Premier season, Armory collections or an operation. Every one of them is listed here, newest first.
Straight from Valve. This archive reads Counter-Strike's official Steam announcement feed, so each entry is the release note Valve published, with a link to the original post. Nothing is rewritten or summarised away.
Within about 15 minutes of Valve posting. The feed is re-read on a short interval, so a build that ships in the evening shows up here the same evening.
Frequently. Case and collection changes, Armory rotations, operation launches and Major shop releases all change what is available and what people are buying. When an update touches items, open the skin or case page to see what actually happened to the price around that date.
They are Valve's own headings. "Gameplay" covers mechanics and weapon behaviour, "Maps" lists per-map fixes and Workshop refreshes, "Map scripting" is the scripting API for custom maps, "Armory" and "Misc" cover items and everything else. Each update card lists the sections that build touched.