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Patch Notes27 changes

Counter-Strike 2 Update

Valve's original announcement

\[ ENGINE ]

  • Updated engine code to the latest version of Source 2.[/*]
  • Reworked bullet penetration simulation to reduce CPU usage.[/*]
  • Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/*]

\[ GAMEPLAY ]

  • Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/*]
  • C4 will no longer detonate in the middle of halftime intermission or after the end of the match.[/*]
  • Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/*]

\[ UI ]

  • Major Highlight clips are now viewable from the Spectator Loadout.[/*]
  • Selected player is now more visible in the Team Counter.[/*]
  • Context menu in the Inventory now opens in a position relative to the cursor.[/*]
  • HUD weapon mode indicator has been moved to the ammo count.[/*]
  • Raindrops are now removed from weapons when switching to a dry inspect environment.[/*]

\[ MAP SCRIPTING ]

  • cs_script enums can now be imported and behave the same as TypeScript enums.
    • CSWeaponType.PISTOL == 1[/*]
    • CSWeaponType\[1] == "PISTOL"[/*]

[/*]

  • Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/*]
  • Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/*]
  • Updated Instance.OnRoundEnd to now receive the reason[/*]
  • Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/*]
  • Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/*]
  • Updated Instance.OnKnifeAttack to now receive attackType[/*]
  • Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
    • The trace config now accepts an array of ignore entities or just one[/*]
    • The trace config can specify to trace against hitboxes[/*]
    • The trace result will include hitGroup if tracing against hitboxes[/*]

[/*]

  • Updated Instance.BulletTrace result to include hitGroup[/*]
  • Updated Entity.TakeDamage to accept damageType and damageFlags[/*]
  • Added CSWeaponData.GetGearSlot()[/*]