Counter-Strike 2 Pre-Release Update
Valve's original announcementA new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.For instructions on how to opt into a CS2 beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326\[ ENGINE ]
- Updated engine code to the latest version of Source 2.[/*]
- Reworked bullet penetration simulation to reduce CPU usage.[/*]
- Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/*]
\[ GAMEPLAY ]
- Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/*]
- Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/*]
\[ UI ]
- Major Highlight clips are now viewable from the Spectator Loadout.[/*]
- Selected player is now more visible in the Team Counter.[/*]
- Context menu in the Inventory now opens in a position relative to the cursor.[/*]
- HUD weapon mode indicator has been moved to the ammo count.[/*]
\[ MAP SCRIPTING ]
- cs_script enums can now be imported and behave the same as TypeScript enums.
- CSWeaponType.PISTOL == 1[/*]
- CSWeaponType\[1] == "PISTOL"[/*]
[/*]
- Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/*]
- Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/*]
- Updated Instance.OnRoundEnd to now receive the reason[/*]
- Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/*]
- Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/*]
- Updated Instance.OnKnifeAttack to now receive attackType[/*]
- Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
- The trace config now accepts an array of ignore entities or just one[/*]
- The trace config can specify to trace against hitboxes[/*]
- The trace result will include hitGroup if tracing against hitboxes[/*]
[/*]
- Updated Instance.BulletTrace result to include hitGroup[/*]
- Updated Entity.TakeDamage to accept damageType and damageFlags[/*]
- Added CSWeaponData.GetGearSlot()[/*]