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Trade flow · updated every 15 min

CS2 Gloves Liquidity — Which Gloves Actually Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,131Items rated10+ trading days in 30
67.3%Catalogue coverageof 41,769 tracked items
7,727Applied downgradesqueue over 14 days or spread over 40%
Sep 14, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 150 of 84 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
1★ Hydra Gloves | MangroveMinimal WearModerate Demand6.42.7/day counted · CSFloat317.2%$37
2★ Broken Fang Gloves | JadeMinimal WearModerate Demand1.63.5/day counted · CSFloat826.5%$128
3★ Sport Gloves | Bronze MorphBattle-ScarredModerate Demand3.11.9/day counted · CSFloat312.8%$74
4★ Specialist Gloves | Field AgentWell-WornModerate Demand0.672.7/day counted · CSFloat286.9%$113
5★ Sport Gloves | Violet BeadworkWell-WornModerate Demand0.372.2/day counted · CSFloat198.2%$216
6★ Moto Gloves | Boom!Field-TestedModerate Demand0.130.83/day counted · CSFloat345.6%$553
7★ Driver Gloves | Plum QuillBattle-ScarredModerate Demand2.92.0/day counted · CSFloat1313.8%$97
8★ Specialist Gloves | Big SwellBattle-ScarredModerate Demand0.802.1/day counted · CSFloat395.3%$131
9★ Driver Gloves | Plum QuillMinimal WearModerate Demand1.12.3/day counted · CSFloat1710.5%$179
10★ Broken Fang Gloves | Needle PointMinimal WearModerate Demand3.92.7/day counted · CSFloat559.3%$65
11★ Specialist Gloves | SunburstBattle-ScarredModerate Demand1.72.5/day counted · CSFloat2610.7%$126
12★ Driver Gloves | Black TieWell-WornModerate Demand1.12.7/day counted · CSFloat3815.4%$113
13★ Sport Gloves | AridBattle-ScarredModerate Demand0.101.9/day counted · CSFloat4513.8%$296
14★ Hand Wraps | Desert ShamaghBattle-ScarredModerate Demand3.62.2/day counted · CSFloat229.0%$38
15★ Specialist Gloves | SunburstWell-WornModerate Demand0.971.9/day counted · CSFloat206.5%$158
16★ Moto Gloves | SpearmintBattle-ScarredModerate Demand0.101.2/day counted · CSFloat4712.2%$344
17★ Hand Wraps | SlaughterBattle-ScarredModerate Demandmedium confidence0.830.73/day counted · CSFloat1710.7%$191
18★ Broken Fang Gloves | Yellow-bandedMinimal WearModerate Demand1.22.0/day counted · CSFloat549.8%$77
19★ Specialist Gloves | Lime PolycamBattle-ScarredModerate Demand1.02.3/day counted · CSFloat265.2%$184
20★ Hand Wraps | LeatherBattle-ScarredModerate Demand<0.11.6/day counted · CSFloat1615.5%$228
21★ Specialist Gloves | BuckshotBattle-ScarredModerate Demand4.61.9/day counted · CSFloat226.6%$43
22★ Driver Gloves | GardenWell-WornModerate Demand0.472.0/day counted · CSFloat1015.3%$176
23★ Driver Gloves | Brocade CraneWell-WornModerate Demand0.431.5/day counted · CSFloat911.0%$162
24★ Sport Gloves | Violet BeadworkBattle-ScarredModerate Demand1.01.9/day counted · CSFloat217.3%$165
25★ Sport Gloves | Red RacerBattle-ScarredModerate Demand1.11.7/day counted · CSFloat217.8%$111
26★ Specialist Gloves | MogulBattle-ScarredModerate Demand2.72.9/day counted · CSFloat514.0%$78
27★ Hand Wraps | ConstrictorMinimal WearModerate Demand0.530.63/day counted · CSFloat376.3%$111
28★ Moto Gloves | Blood PressureWell-WornModerate Demand1.21.9/day counted · CSFloat2613.1%$110
29★ Driver Gloves | Dragon FistsBattle-ScarredModerate Demand1.51.5/day counted · CSFloat105.9%$80
30★ Driver Gloves | Hand SweatersBattle-ScarredModerate Demand1.82.5/day counted · CSFloat145.3%$92
31★ Specialist Gloves | Chocolate ChesterfieldWell-WornModerate Demand1.61.1/day counted · CSFloat710.4%$85
32★ Hand Wraps | LeatherField-TestedModerate Demand0.100.17/day counted · CSFloat237.5%$715
33★ Hand Wraps | ConstrictorBattle-ScarredModerate Demand3.72.4/day counted · CSFloat236.0%$41
34★ Specialist Gloves | Lime PolycamWell-WornModerate Demand0.532.0/day counted · CSFloat2111.3%$255
35★ Driver Gloves | GardenBattle-ScarredModerate Demand1.41.5/day counted · CSFloat208.0%$150
36★ Driver Gloves | ConvoyField-TestedModerate Demand0.270.23/day counted · CSFloat623.3%$565
37★ Specialist Gloves | Pillow PunchersWell-WornModerate Demand0.131.4/day counted · CSFloat126.7%$346
38★ Driver Gloves | Dragon FistsWell-WornModerate Demand0.971.4/day counted · CSFloat78.2%$99
39★ Moto Gloves | PolygonWell-WornModerate Demand2.02.6/day counted · CSFloat249.9%$112
40★ Driver Gloves | Hand SweatersWell-WornModerate Demand1.11.9/day counted · CSFloat135.2%$106
41★ Sport Gloves | Creme PinstripeWell-WornModerate Demand1.11.5/day counted · CSFloat178.2%$84
42★ Driver Gloves | Lunar WeaveField-TestedModerate Demand<0.10.33/day counted · CSFloat245.5%$797
43★ Moto Gloves | Cool MintBattle-ScarredModerate Demand0.200.47/day counted · CSFloat309.5%$150
44★ Moto Gloves | Finish LineWell-WornModerate Demand1.81.3/day counted · CSFloat219.2%$77
45★ Sport Gloves | Bronze MorphWell-WornModerate Demand1.31.8/day counted · CSFloat157.9%$79
46★ Sport Gloves | BlazeWell-WornModerate Demand0.831.7/day counted · CSFloat2414.5%$116
47★ Hand Wraps | ArborealWell-WornModerate Demand3.51.5/day counted · CSFloat198.7%$41
48★ Hand Wraps | ArborealBattle-ScarredModerate Demand6.02.4/day counted · CSFloat239.5%$38
49★ Specialist Gloves | BuckshotWell-WornModerate Demand3.01.8/day counted · CSFloat911.4%$43
50★ Specialist Gloves | FoundationWell-WornModerate Demand<0.10.70/day counted · CSFloat228.0%$231

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.