SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Rifle Skin Liquidity — Which Rifle Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,295Items rated10+ trading days in 30
68.7%Catalogue coverageof 41,158 tracked items
7,794Applied downgradesqueue over 14 days or spread over 40%
Oct 30, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 51–100 of 520 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
51SG 553 | Basket HalftoneFactory NewActive Demand1803297.8%$0.12
52M4A1-S | Black LotusBattle-ScarredActive Demand893688.8%$3.73
53AK-47 | UnchartedMinimal WearActive Demand26451112.0%$0.76
54Galil AR | O-RangerFactory NewActive Demand977.3/day counted · CSFloat1434.0%$0.19
55M4A1-S | Night TerrorBattle-ScarredActive Demand24365310.0%$0.62
56M4A1-S | SolitudeFactory NewActive Demand2314/day counted · CSFloat1,5746.3%$10
57AK-47 | Safety NetField-TestedActive Demand2053.3/day counted · CSFloat2395.3%$2.49
58M4A4 | HellishMinimal WearActive Demand7.911/day counted · CSFloat1866.1%$30
59AK-47 | CrossfadeFactory NewActive Demand384.5/day counted · CSFloat3987.7%$3.39
60AK-47 | AphroditeMinimal WearActive Demand2916/day counted · CSFloat1,1227.0%$23
61M4A4 | ZubastickFactory NewActive Demand7310/day counted · CSFloat1959.5%$0.75
62AK-47 | UnchartedSTField-TestedActive Demand945.3/day counted · CSFloat2815.1%$1.84
63M4A1-S | NightmareWell-WornActive Demand577.2/day counted · CSFloat694.3%$6.41
64AK-47 | WintergreenFactory NewActive Demand805116.5%$3.35
65M4A1-S | FlashbackField-TestedActive Demand451880.0%$3.63
66AK-47 | Elite BuildBattle-ScarredActive Demand1648.5/day counted · CSFloat7935.8%$1.42
67AK-47 | Ice CoaledFactory NewActive Demand4413/day counted · CSFloat5634.5%$12
68AK-47 | AphroditeBattle-ScarredActive Demand16512/day counted · CSFloat6387.1%$10
69Galil AR | TuxedoFactory NewActive Demand2821/day counted · CSFloat3388.1%$2.86
70M4A4 | Urban DDPATMinimal WearActive Demand723507.0%$0.70
71AK-47 | CrossfadeField-TestedActive Demand1385.5/day counted · CSFloat3687.8%$1.79
72Galil AR | TuxedoField-TestedActive Demand83588.2%$0.72
73AK-47 | VariCamo GreyFactory NewActive Demand2453469.1%$0.35
74FAMAS | Rapid Eye MovementMinimal WearActive Demand6424/day counted · CSFloat2201.3%$6.32
75FAMAS | Corp DefenseMinimal WearActive Demand608318.1%$0.11
76SG 553 | Basket HalftoneField-TestedActive Demand226447—$0.02
77Galil AR | ConnexionMinimal WearActive Demand492131.2%$0.66
78FAMAS | Grey GhostField-TestedActive Demand232540—$0.02
79Galil AR | Robin's EggFactory NewActive Demand1413383.5%$0.19
80FAMAS | VendettaFactory NewActive Demand17011/day counted · CSFloat1561.2%$0.13
81M4A1-S | Rose HexFactory NewActive Demand768.3/day counted · CSFloat2054.0%$0.53
82M4A4 | Sheet LightningField-TestedActive Demand2821965.3%$0.63
83M4A4 | Tooth FairyMinimal WearActive Demand10017/day counted · CSFloat4655.8%$5.03
84M4A4 | Etch LordBattle-ScarredActive Demand2056.4/day counted · CSFloat2132.0%$0.32
85M4A1-S | LiquidationField-TestedActive Demand2182495.7%$1.97
86M4A1-S | SolitudeBattle-ScarredActive Demand29059012.3%$1.10
87M4A1-S | Golden CoilField-TestedActive Demand1128/day counted · CSFloat2671.4%$57
88Galil AR | Cold FusionMinimal WearActive Demand14711613.8%$0.18
89AUG | Commando CompanyFactory NewActive Demand14224514.3%$0.03
90M4A4 | Aeolian DarkFactory NewActive Demand30025613.4%$0.19
91M4A1-S | VaporwaveField-TestedActive Demand2235/day counted · CSFloat4301.5%$43
92AK-47 | Legion of AnubisMinimal WearActive Demand3812/day counted · CSFloat1986.3%$32
93AK-47 | NightwishField-TestedActive Demand7422/day counted · CSFloat3850.6%$59
94AK-47 | SlateFactory NewActive Demand4219/day counted · CSFloat1,0234.3%$14
95M4A1-S | Night TerrorSTField-TestedActive Demand25012/day counted · CSFloat3599.4%$1.03
96M4A4 | FalakField-TestedActive Demand3035/day counted · CSFloat1372.9%$22
97M4A4 | Tooth FairyField-TestedActive Demand2656132.3%$3.39
98FAMAS | Snake SongField-TestedActive Demand1281492.8%$0.34
99M4A4 | HellishField-TestedActive Demand2324/day counted · CSFloat2858.7%$15
100AK-47 | CrossfadeMinimal WearActive Demand764623.8%$2.57

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.