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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

355Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 355 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterSTMinimal WearWeak entry32rarely trades — hard to exit▼ -0.9%▲ +3.5%Illiquid~1 month$98
152Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeMinimal WearWeak entry32rarely trades — hard to exit▲ +3.1%▼ -2.5%Illiquid~1 month$66
153CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuBattle-ScarredWeak entry32rarely trades — hard to exit▼ -0.8%▲ +3.2%Illiquid~1 month$12
154Souvenir Five-SeveN | Silver Quartz (Field-Tested)Five-SeveN | Silver QuartzSVField-TestedWeak entry32rarely trades — hard to exit▼ -46.3%▲ +71.4%Illiquid~4 months$52
155Desert Eagle | Ocean Drive (Well-Worn)Desert Eagle | Ocean DriveWell-WornWeak entry32rarely trades — hard to exit▲ +0.9%▲ +0.2%Illiquid~3 months$66
156StatTrak™ Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonSTMinimal WearWeak entry32rarely trades — hard to exit▼ -0.2%▲ +1.9%Illiquid~2 months$64
157Glock-18 | Gamma Doppler (Field-Tested) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldField-TestedWeak entry32medium confidence▼ -4.0%▼ -5.9%Moderately liquidUnrated$225
158Dual Berettas | Panther (Factory New)Dual Berettas | PantherFactory NewWeak entry32▼ -5.5%▼ -3.8%Moderately liquidUnrated$11
159USP-S | Target Acquired (Factory New)USP-S | Target AcquiredFactory NewWeak entry32▼ -0.1%▼ -11.8%Moderately liquidUnrated$431
160Souvenir Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastSVFactory NewWeak entry31rarely trades — hard to exit▲ +30.4%▲ +10.1%Illiquid~1 month$11
161Souvenir Tec-9 | Red Quartz (Factory New)Tec-9 | Red QuartzSVFactory NewWeak entry31rarely trades — hard to exit▲ +34.6%▲ +3.4%Illiquid~3 months$20
162Souvenir Dual Berettas | Twin Turbo (Factory New)Dual Berettas | Twin TurboSVFactory NewWeak entry31medium confidencerarely trades — hard to exit▲ +0.9%▲ +13.4%Illiquid~2 months$129
163Glock-18 | Synth Leaf (Factory New)Glock-18 | Synth LeafFactory NewWeak entry31rarely trades — hard to exit▲ +8.9%▲ +1.0%Illiquid~4 months$409
164StatTrak™ R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonSTField-TestedWeak entry31rarely trades — hard to exit▼ -0.2%▲ +1.8%Illiquid~3 weeks$11
165StatTrak™ P250 | Muertos (Field-Tested)P250 | MuertosSTField-TestedWeak entry31rarely trades — hard to exit▲ +3.1%▼ -3.1%Illiquid~2 months$17
166StatTrak™ Five-SeveN | Hyper Beast (Factory New)Five-SeveN | Hyper BeastSTFactory NewWeak entry31medium confidencerarely trades — hard to exit▲ +1.2%▼ -0.4%Illiquid~3 weeks$758
167StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveSTBattle-ScarredWeak entry31rarely trades — hard to exit▲ +4.1%▼ -4.7%Illiquid~4 months$75
168StatTrak™ Dual Berettas | Cartel (Factory New)Dual Berettas | CartelSTFactory NewWeak entry31rarely trades — hard to exit▲ +5.5%▼ -6.8%Illiquid~2 months$8.30
169StatTrak™ USP-S | Blueprint (Factory New)USP-S | BlueprintSTFactory NewWeak entry31medium confidencerarely trades — hard to exit▼ -1.3%▲ +3.2%Illiquid~2 months$120
170Glock-18 | Synth Leaf (Battle-Scarred)Glock-18 | Synth LeafBattle-ScarredWeak entry31rarely trades — hard to exit▼ -1.5%▲ +3.5%Illiquid~2 weeks$402
171StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornWeak entry31rarely trades — hard to exit▲ +0.1%▲ +1.1%Illiquid~2 weeks$58
172CZ75-Auto | Victoria (Minimal Wear)CZ75-Auto | VictoriaMinimal WearWeak entry31rarely trades — hard to exit▲ +1.2%▼ -0.6%Illiquid~2 months$82
173StatTrak™ P250 | Asiimov (Well-Worn)P250 | AsiimovSTWell-WornWeak entry31rarely trades — hard to exit▲ +5.1%▼ -6.5%Illiquid~1 month$12
174USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsMinimal WearWeak entry31rarely trades — hard to exit▲ +3.3%▼ -3.9%Illiquid~1 month$30
175StatTrak™ P250 | Epicenter (Well-Worn)P250 | EpicenterSTWell-WornWeak entry31rarely trades — hard to exit▼ -0.5%▲ +1.8%Illiquid~2 months$9.98
176P250 | Dark Filigree (Well-Worn)P250 | Dark FiligreeWell-WornWeak entry31rarely trades — hard to exit▲ +1.9%▼ -1.9%Illiquid~2 months$6.34
177Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearWeak entry31rarely trades — hard to exit▼ -1.4%▲ +3.1%Illiquid~2 months$13
178StatTrak™ P250 | Asiimov (Minimal Wear)P250 | AsiimovSTMinimal WearWeak entry31rarely trades — hard to exit▲ +0.4%▲ +0.4%Illiquid~2 months$78
179USP-S | Neo-Noir (Well-Worn)USP-S | Neo-NoirWell-WornWeak entry31rarely trades — hard to exit▼ -1.7%▲ +3.5%Illiquid~3 weeks$106
180Souvenir CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroSVMinimal WearWeak entry31rarely trades — hard to exit▲ +9.7%▼ -13.7%Illiquid~2 months$11
181Glock-18 | Gamma Doppler (Minimal Wear) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldMinimal WearWeak entry31medium confidence▼ -1.3%▼ -10.6%LiquidUnrated$297
182Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineFactory NewWeak entry31▲ +3.3%▼ -17.7%LiquidUnrated$12
183Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastField-TestedWeak entry31▼ -2.4%▼ -9.3%Moderately liquidUnrated$285
184USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutMinimal WearWeak entry31▲ +0.1%▼ -13.1%LiquidUnrated$113
185CZ75-Auto | Hexane (Well-Worn)CZ75-Auto | HexaneWell-WornWeak entry30rarely trades — hard to exit▼ -4.7%▲ +60.1%Illiquid~2 weeks$11
186CZ75-Auto | Jungle Dashed (Factory New)CZ75-Auto | Jungle DashedFactory NewWeak entry30rarely trades — hard to exit▲ +16.6%▲ +25.8%Illiquid~2 months$6.87
187Tec-9 | Tornado (Battle-Scarred)Tec-9 | TornadoBattle-ScarredWeak entry30rarely trades — hard to exit▲ +18.8%▲ +22.3%Illiquid~4 months$5.37
188Tec-9 | Blast From the Past (Well-Worn)Tec-9 | Blast From the PastWell-WornWeak entry30rarely trades — hard to exit▲ +8.7%▲ +37.3%Illiquid~1 month$23
189StatTrak™ Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlaySTField-TestedWeak entry30rarely trades — hard to exit▲ +3.0%▲ +9.6%Illiquid~1 month$20
190Souvenir Five-SeveN | Forest Night (Factory New)Five-SeveN | Forest NightSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▼ -1.6%▲ +3.1%Illiquid~1 month$35
191StatTrak™ USP-S | Serum (Minimal Wear)USP-S | SerumSTMinimal WearWeak entry30rarely trades — hard to exit▼ -1.1%▲ +2.3%Illiquid~2 months$56
192StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewWeak entry30rarely trades — hard to exit▼ -0.4%▲ +1.2%Illiquid~3 months$8.96
193P2000 | Woodsman (Battle-Scarred)P2000 | WoodsmanBattle-ScarredWeak entry30rarely trades — hard to exit▼ -0.9%▲ +1.9%Illiquid~2 weeks$25
194StatTrak™ P2000 | Corticera (Factory New)P2000 | CorticeraSTFactory NewWeak entry30rarely trades — hard to exit▲ +1.2%▼ -1.3%Illiquid~2 months$101
195CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearWeak entry30rarely trades — hard to exit▼ -2.7%▲ +4.4%Illiquid~1 month$19
196StatTrak™ USP-S | Orion (Well-Worn)USP-S | OrionSTWell-WornWeak entry30medium confidencerarely trades — hard to exit▼ -0.4%▲ +0.7%Illiquid~1 month$162
197Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredWeak entry30rarely trades — hard to exit0%Illiquid~2 weeks$200
198Desert Eagle | Sunset Storm 壱 (Well-Worn)Desert Eagle | Sunset Storm 壱Well-WornWeak entry30medium confidencerarely trades — hard to exit0%IlliquidNo flow$881
199Five-SeveN | Fall Hazard (Well-Worn)Five-SeveN | Fall HazardWell-WornWeak entry30medium confidencerarely trades — hard to exit0%IlliquidNo flow$662
200Glock-18 | Fade (Factory New)Glock-18 | FadeFactory NewWeak entry30medium confidence▼ -2.5%▼ -9.6%LiquidUnrated$1,783

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.