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Patch Notes42 changes

Counter-Strike 2 Update

Valve's original announcement

\[ MAP SCRIPTING ]

  • Added custom_hud_layout entity:
    • custom_hud_layouts are the entry point for scripted maps to provide custom UI.[/*]
    • Panel, Label, Image, and Button panel types are supported.[/*]
    • Styling with css is supported.[/*]
    • Events and client side scripting are not supported.[/*]
    • Maintains state during tools mode reloads.[/*]

[/*]

  • Added cs_player_camera entity:
    • Gives control of a player's view without moving their pawn.[/*]
    • Can be configured to let the player look around from the scripted position.[/*]

[/*]

  • Added Instance.Delay[/*]
  • Added Instance.OnBombPlantStart[/*]
  • Added Instance.OnBombPlantAbort[/*]
  • Added Instance.OnBombDefuseStart[/*]
  • Added Instance.OnBombDefuseAbort[/*]
  • Added Instance.OnCustomHudClicked[/*]
  • Added Instance.IsDedicatedServer[/*]
  • Added Entity.Move[/*]
  • Added Entity.GetMoveType[/*]
  • Added Entity.SetMoveType[/*]
  • Added CSPlayerPawn.GetC4[/*]
  • Added CSPlayerPawn.GetDefuseTarget[/*]
  • Added CSPlayerPawn.IsBuyMenuOpen[/*]
  • Added CSPlayerPawn.GetCamera[/*]
  • Added C4.GetPlantStartTime[/*]
  • Added C4.GetPlantFinishTime[/*]
  • Added C4.AbortPlant[/*]
  • Added CustomHudLayout.SetHasClass[/*]
  • Added CustomHudLayout.SetHasClassForPlayer[/*]
  • Added CustomHudLayout.SetDialogVariableString[/*]
  • Added CustomHudLayout.SetDialogVariableStringForPlayer[/*]
  • Added CustomHudLayout.SetInputCaptureEnabled[/*]
  • Added CustomHudLayout.IsInputCaptureEnabled[/*]
  • Added CSPlayerCamera.IsEnabled[/*]
  • Added CSPlayerCamera.SetEnabled[/*]
  • Added CSPlayerCamera.SetIsControllingAngles[/*]
  • Added enum CSMoveType[/*]
  • Corrected types for some events where parameters were maybe undefined.[/*]
  • Errors encountered during initial script run are now logged to the console.[/*]
  • Unhandled promise rejections are now logged to the console.[/*]
  • Added the column number to errors caught during the CompileModule step of script loading.[/*]
  • Deprecated planter from Instance.OnBombPlant event[/*]
  • Deprecated defuser from Instance.OnBombDefuse event[/*]