Counter-Strike 2 Update
Valve's original announcement\[ MAP SCRIPTING ]
- Added Instance.SetSaveData[/*]
- Added Instance.GetSaveData
- Workshop maps can write up to 1MB of save data.[/*]
- Workshop saves leverage Steam Cloud and persist across installs.[/*]
- Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/*]
[/*]
- Added Instance.OnModifyPlayerDamage
- Called after all damage properties have been calculated, just before armor and health are modified[/*]
- Replaces Instance.OnBeforePlayerDamage[/*]
- Includes hitgroup in event data[/*]
[/*]
- Added hitgroup to OnPlayerDamage event data[/*]
- Added CSDamageFlags.IGNORE_ARMOR[/*]
- Added CSPlayerPawn.IsInputPressed[/*]
- Added CSPlayerPawn.WasInputJustPressed[/*]
- Added CSPlayerPawn.WasInputJustReleased[/*]
- Added enum CSInputs[/*]
- Fixed bug where CSDamageTypes was exported under the name CSDamageType[/*]
\[ MISC ]
- Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/*]