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Patch Notes8 changes

Counter-Strike 2 Update

Valve's original announcement

\[ GAMEPLAY ]

  • Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/*]

\[ SOUND ]

  • Fixed a performance issue when running CS2 without a sound device.[/*]
  • Various knife sound adjustments.[/*]

\[ MISC ]

  • Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/*]
  • Various stability improvements.[/*]

\[ MAPS ]Nuke

  • Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/*]

Warden

  • Updated to the latest version from the Community Workshop (Update Notes)[/*]

Sanctum

  • Updated to the latest version from the Community Workshop (Update Notes)[/*]