Counter-Strike 2 Update
Valve's original announcement\[ GAMEPLAY ]
- Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/*]
\[ SOUND ]
- Fixed a performance issue when running CS2 without a sound device.[/*]
- Various knife sound adjustments.[/*]
\[ MISC ]
- Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/*]
- Various stability improvements.[/*]
\[ MAPS ]Nuke
- Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/*]
Warden
- Updated to the latest version from the Community Workshop (Update Notes)[/*]
Sanctum
- Updated to the latest version from the Community Workshop (Update Notes)[/*]