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Patch Notes64 changes

Counter-Strike 2 Update

Valve's original announcement

\[ ARMORY ]

  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/*]
  • Added Dr. Boom Charms collection featuring 22 new charms.[/*]
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/*]
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/*]
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/*]

\[ GAMEPLAY ]

  • Death count in scoreboard will now increment when players die to C4 bomb detonation.[/*]
  • Limited Zeus-x27 kill streak bonus in deathmatch.[/*]
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/*]
  • Added inaccuracy representation in sniper scopes.[/*]
  • Keychains will now slightly jolt when a player makes an audible footstep sound.[/*]

\[ SPECTATING ]

  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/*]
  • In-game loadout of spectated player will auto-close at the end of the match.[/*]
  • In-game loadout of spectated player will now show wear and pattern of gloves.[/*]

\[ MAPS ]

  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/*]
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/*]
  • Added community maps Rooftop and Transit to Wingman mode.[/*]
  • Ancient / Shoots
    • Various player clipping fixes.[/*]

[/*]

\[ MISC ]

  • Minor adjustments to MAC-10 and R8 Revolver skinning.[/*]
  • Fixed a crash for missing bullet impact effects.[/*]
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/*]
  • Re-enabled example content in train_zoo using lattice and bend deformers.[/*]

\[ MAP SCRIPTING ]

  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/*]
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/*]
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/*]
  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
    • Instance.DebugScreenText[/*]
    • Instance.DebugLine[/*]
    • Instance.DebugBox[/*]
    • Instance.DebugSphere[/*]
    • Instance.EntFireAtName[/*]
    • Instance.EntFireAtTarget[/*]
    • Entity.Teleport[/*]

[/*]

  • Changed all callbacks to accept a single object holding all parameters.[/*]
  • Added Instance.OnScriptReload[/*]
  • Deprecated Instance.OnReload and Instance.OnBeforeReload[/*]
  • Added Instance.TraceLine[/*]
  • Added Instance.TraceSphere[/*]
  • Added Instance.TraceBox[/*]
  • Added Instance.TraceBullet[/*]
  • Deprecated Instance.GetTraceHit[/*]
  • Added Instance.OnPlayerReset[/*]
  • Added Instance.OnBeforePlayerDamage[/*]
  • Added Instance.OnPlayerDamage[/*]
  • Added Instance.OnPlayerJump[/*]
  • Added Instance.OnPlayerLand[/*]
  • Added Instance.OnGunReload[/*]
  • Added Instance.OnBulletImpact[/*]
  • Added Instance.OnPlayerPing[/*]
  • Added Instance.OnGrenadeBounce[/*]
  • Added Instance.OnKnifeAttack[/*]
  • Added Instance.IsFreezePeriod[/*]
  • Added Entity.GetOwner[/*]
  • Added Entity.SetOwner[/*]
  • Added Entity.GetParent[/*]
  • Added Entity.SetParent[/*]
  • Added Entity.IsAlive[/*]
  • Added Entity.IsWorld[/*]
  • Added Entity.TakeDamage[/*]
  • Added CSPlayerPawn.DropWeapon[/*]
  • Added CSWeaponData.GetDamage[/*]
  • Added CSWeaponData.GetRange[/*]
  • Added CSWeaponData.GetRangeModifier[/*]
  • Added CSWeaponData.GetPenetration[/*]