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Patch Notes39 changes

Release Notes for 1/7/2021

Valve's original announcement

This update contains a gameplay change for disconnected players in competitive and wingman modes - fixes and optimizations to Ancient, Cache, Engage, and Guard - and other miscellaneous changes.

GAMEPLAY

  • When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
  • Fixed bots not navigating properly in Warmup arenas.

VIEW MODELS

  • Reduced size of SWAT sleeves matching all existing models.

MISC

  • Fixed a crash in Windows dedicated server when "version" command is issued.
  • Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
  • Adjusted Retakes clip areas in Mirage and Train

PERFECT WORLD

  • Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

MAPS

Ancient

  • Further optimizations
  • Fixed some clipping bugs

Cache

-Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)

-Fixed Cargo containers not having their proper colors.

-Fixed bomb explosions being visible above the A site. (Thanks markman2575!)

Engage

  • Removed several boost spots
  • Added stairs in the garage for better rotation flow
  • Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
  • Removed "office" area on mid
  • Added ladder on A upper CT side
  • Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
  • Lowered A upper and bridge to make entire bombsite more readable
  • Removed several awkward angles on A-site
  • Removed excessive areas on A-site
  • Removed clutter on A-site
  • Better FPS around the whole map

Guard

  • Widened inner part of connector
  • Reduced size of restaurant corner
  • Adjusted tarp positions on truck to eliminate some angles
  • Lowered half-wall at stairs
  • Adjusted timings by pushing CT spawns back a bit
  • Shifted crates next to tower further towards pit
  • Enhanced visibility for various long range angles
  • Removed electric box next to bikes
  • Reduced amount of breakable glass at shop
  • Blocked angle from CT boost to pit
  • Increased size of ladder hole
  • Added location names
  • Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
  • Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
  • Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
  • Fixed various bomb stuck spots (Thanks Joaokaka1998)
  • Fixed player stuck spot on street (Kerluck)
  • Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
  • Minor visual adjustments and enhancements