SkinsMonkeySkinRave
Trade flow · updated every 15 min

CS2 Sniper Skin Liquidity — Which AWP & Sniper Skins Sell Fast

Price tells you what a skin is worth. This tells you whether you can get it. Every rating below comes from units actually traded over the last 30 days — not from price, rarity or popularity.

28,135Items rated10+ trading days in 30
67.1%Catalogue coverageof 41,917 tracked items
7,711Applied downgradesqueue over 14 days or spread over 40%
Sep 17, 2026Newest trade data refreshed every 15 min
Where the rated catalogue sitsCounted from the same signals the table uses, then put through the same queue and spread demotions — so these are the bands the rows below actually carry, not an upper bound on them.
Showing 151200 of 264 items, ranked within the top 1,000 by trade flow, plus the 250 most valuable rated items.
#ItemRatingTrades / dayPer dayListingsSpreadPriceSell
151AWP | ExoskeletonMinimal WearActive Demand196.6/day counted · CSFloat1024.1%$11
152AWP | Black NileFactory NewActive Demand115.1/day counted · CSFloat23313.5%$19
153AWP | Queen's GambitFactory NewActive Demand0.874.6/day counted · CSFloat744.0%$227
154SSG 08 | DragonfireFactory NewActive Demand1.64.6/day counted · CSFloat1656.8%$380
155AWP | CapillaryBattle-ScarredActive Demand1212.7/day counted · CSFloat1119.7%$0.67
156SSG 08 | Turbo PeekMinimal WearActive Demand8.310/day counted · CSFloat999.4%$26
157G3SG1 | Dream GladeSTField-TestedActive Demand687.2/day counted · CSFloat446.9%$0.55
158SSG 08 | Mainframe 001Field-TestedActive Demand30611/day counted · CSFloat11512.3%$0.14
159AWP | Chrome CannonWell-WornActive Demand478.0/day counted · CSFloat1177.5%$26
160SCAR-20 | CagedFactory NewActive Demand405.5/day counted · CSFloat1474.4%$0.79
161AWP | Oni TaijiField-TestedActive Demand0.373.6/day counted · CSFloat767.2%$276
162AWP | Electric HiveMinimal WearActive Demand4.73.9/day counted · CSFloat2873.1%$31
163SCAR-20 | ZincMinimal WearActive Demand1010.10/day counted · CSFloat68325.0%$0.02
164SSG 08 | Blush PourMinimal WearActive Demand895.5/day counted · CSFloat816.8%$0.42
165SCAR-20 | ContractorBattle-ScarredActive Demand820.37/day counted · CSFloat28233.3%$0.03
166AWP | The EndMinimal WearActive Demand4613/day counted · CSFloat13212.2%$17
167SSG 08 | PreySVField-TestedActive Demand15712/day counted · CSFloat341$0.09
168SSG 08 | MemorialBattle-ScarredActive Demand13611/day counted · CSFloat1203.2%$0.14
169AWP | Fever DreamFactory NewActive Demand174.7/day counted · CSFloat2506.8%$20
170G3SG1 | Green AppleMinimal WearActive Demand534.2/day counted · CSFloat4415.1%$0.17
171SSG 08 | CalligrafauxWell-WornActive Demand2611.4/day counted · CSFloat17323.1%$0.04
172AWP | Oni TaijiFactory NewActive Demand<0.12.1/day counted · CSFloat867.5%$634
173AWP | Pit ViperWell-WornActive Demand411.5/day counted · CSFloat7530.0%$1.09
174G3SG1 | Orange CrashField-TestedActive Demand403.0/day counted · CSFloat706.3%$0.32
175SCAR-20 | EnforcerField-TestedActive Demand423.5/day counted · CSFloat276.7%$0.65
176AWP | PrintstreamSTField-TestedActive Demand5.611/day counted · CSFloat1616.6%$74
177SSG 08 | Tiger TearMinimal WearActive Demand1976.2/day counted · CSFloat9128.1%$0.05
178AWP | Desert HydraField-TestedActive Demand0.103.6/day counted · CSFloat886.8%$1,094
179SSG 08 | DragonfireField-TestedActive Demand3.03.5/day counted · CSFloat1277.7%$265
180G3SG1 | Desert StormBattle-ScarredActive Demand490.13/day counted · CSFloat27333.3%$0.06
181AWP | CMYKField-TestedActive Demand0.672.4/day counted · CSFloat966.5%$167
182AWP | Ice CoaledFactory NewActive Demand3.22.5/day counted · CSFloat844.3%$29
183AWP | Desert HydraFactory NewActive Demand<0.12.2/day counted · CSFloat675.8%$1,535
184SSG 08 | AbyssWell-WornActive Demand783.5/day counted · CSFloat739.6%$0.33
185AWP | Desert HydraSVField-TestedActive Demand0.132.8/day counted · CSFloat847.1%$1,044
186AWP | Sovereign FlameMinimal WearActive Demand2.74.8/day counted · CSFloat386.1%$212
187AWP | Chrome CannonSTField-TestedActive Demand8.74.3/day counted · CSFloat693.2%$38
188SCAR-20 | PoultrygeistSTField-TestedActive Demand11213/day counted · CSFloat162.4%$0.12
189AWP | Queen's GambitSTMinimal WearActive Demand1.85.3/day counted · CSFloat569.4%$132
190SSG 08 | MemorialWell-WornActive Demand18213/day counted · CSFloat2713.9%$0.11
191AWP | Safari MeshWell-WornActive Demand732.4/day counted · CSFloat19821.4%$0.26
192AWP | Black BoxField-TestedActive Demand9018/day counted · CSFloat937.6%$4.49
193SSG 08 | MemorialSTBattle-ScarredActive Demand484.4/day counted · CSFloat8234.2%$0.14
194AWP | The EndWell-WornActive Demand738.2/day counted · CSFloat623.8%$8.49
195AWP | Chrome CannonFactory NewActive Demand4.94.5/day counted · CSFloat1442.6%$74
196G3SG1 | Polar CamoMinimal WearActive Demand815.2/day counted · CSFloat10335.0%$0.14
197SSG 08 | Jungle DashedSVField-TestedActive Demand856.0/day counted · CSFloat133$0.27
198G3SG1 | ScavengerField-TestedActive Demand453.0/day counted · CSFloat257.1%$0.53
199AWP | Oni TaijiMinimal WearActive Demand0.334.4/day counted · CSFloat1137.6%$333
200SCAR-20 | ContractorWell-WornActive Demand61<0.1/day counted · CSFloat1920.0%$0.05

How the rating is built

Three measurements decide it, and each one alone would mislead. Trade flow — units sold per day — sets the rating. Listing queue and spread can only pull it down, never lift it, because an item is never more liquid than its trade count supports.

The bias is deliberately toward caution. Days we did not observe count as zero trades. The queue is measured against the venue's own trades rather than every market pooled, because a queue only clears through the order book it sits in. And an item we have too little data on is left off this page rather than rated poorly — not knowing whether something sells is not the same as knowing it does not. See our methodology for where the underlying prices and volumes come from.

What each liquidity rating means

Ratings measure demand — units traded per day, against thresholds refitted to the live distribution, so the top band is rare on purpose. How long your listing waits also depends on the queue ahead of it, which the listings column counts. Roughly, in units sold per day:

The last one is not a rung on that ladder. At these prices a thin book is usually scarcity rather than indifference — a retired sticker or a rare pattern trades twice a year because almost none exist, not because nobody wants one — and Rarely Traded would tell its owner to cut the price, which is the one thing that does not apply. The rating still measures turnover; this only changes what a low turnover is taken to mean.

Frequently Asked Questions

What does liquidity mean for a CS2 skin?

How quickly you can sell it without cutting the price. It is a property of trade flow, not of price — an expensive skin is not automatically hard to sell, and a cheap one is not automatically easy. A knife worth thousands can change hands daily while a $3 skin sits for weeks.

How is this measured?

Units actually traded over the last 30 days, across the marketplaces we track plus the Steam Market. Those are separate order books, so their trade counts add. Three numbers decide the rating: daily trade flow, the listing queue ahead of you at the venue, and the gap between the best buy and sell price.

Why does a heavily traded skin sometimes rate lower?

Because flow alone can flatter an item. A skin trading 20 times a day with 600 listings ahead of yours is not a quick sale, and one with a 40% gap between buy and sell price is only liquid if you accept the lower number. A long queue or a wide spread pulls the rating down; nothing pulls it up. An item is never rated more liquid than its trade count supports.

Why is my skin missing from this page?

Either we have not recorded enough trading days for it — the floor is 10 days inside the 30-day window — or its trade data has not updated in over 7 days. Both cases mean we cannot tell how liquid it is, which is different from knowing it is illiquid, so it is left out rather than rated badly.

What does the listings column mean?

How many of the item are for sale at the reference venue right now — the queue your own listing joins the back of. We measure how long that queue would take to clear against that venue's own trades, because a queue only clears through the order book it sits in, and a queue longer than 14 days lowers the rating a band.

Does a high rating guarantee a fast sale?

No. It says the market has been absorbing that volume recently at the prices shown. Demand shifts, and your own listing price still decides whether you are at the front of the queue or the back. Treat it as a read on the market, not a promise about your sale.