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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamSTMinimal WearWeak entry35medium confidencerarely trades — hard to exit▲ +12.1%▼ -1.1%Illiquid~2 weeks$336
302StatTrak™ CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartSTBattle-ScarredWeak entry35medium confidencerarely trades — hard to exit▲ +3.2%▼ -0.2%Illiquid~7 months$5.15
303StatTrak™ CZ75-Auto | Tread Plate (Field-Tested)CZ75-Auto | Tread PlateSTField-TestedWeak entry35rarely trades — hard to exit▼ -4.2%▲ +10.9%Illiquid~2 months$11
304Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornWeak entry35rarely trades — hard to exit▼ -1.5%▲ +6.7%IlliquidNo flow$667
305Five-SeveN | Fall Hazard (Factory New)Five-SeveN | Fall HazardFactory NewWeak entry35medium confidencerarely trades — hard to exit▼ -2.7%▲ +8.4%Illiquid~4 weeks$298
306StatTrak™ R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebSTFactory NewWeak entry35rarely trades — hard to exit▼ -2.1%▲ +7.5%Illiquid~2 months$37
307Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalWell-WornWeak entry35rarely trades — hard to exit▲ +0.7%▲ +3.2%Illiquid~1 month$21
308StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearWeak entry35rarely trades — hard to exit▲ +1.5%▲ +1.9%Illiquid~3 weeks$90
309USP-S | Target Acquired (Battle-Scarred)USP-S | Target AcquiredBattle-ScarredWeak entry35medium confidencerarely trades — hard to exit▲ +21.0%▼ -27.4%Illiquid~5 months$264
310Glock-18 | Vogue (Factory New)Glock-18 | VogueFactory NewWeak entry35▼ -3.3%▼ -5.0%LiquidUnrated$17
311Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofMinimal WearWeak entry35▲ +0.1%▼ -10.4%LiquidUnrated$41
312USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedField-TestedWeak entry35▼ -1.0%▼ -8.7%LiquidUnrated$69
313Souvenir USP-S | Desert Tactical (Factory New)USP-S | Desert TacticalSVFactory NewWeak entry34rarely trades — hard to exit▼ -0.3%▲ +65.5%Illiquid~2 months$7.48
314Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearWeak entry34rarely trades — hard to exit▼ -5.0%▲ +71.9%Illiquid~1 month$21
315P250 | Inferno (Factory New)P250 | InfernoFactory NewWeak entry34rarely trades — hard to exit▼ -18.7%▲ +92.3%Illiquid~2 months$15
316Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastWell-WornWeak entry34rarely trades — hard to exit▼ -2.5%▲ +66.5%Illiquid~1 month$271
317USP-S | Purple DDPAT (Minimal Wear)USP-S | Purple DDPATMinimal WearWeak entry34rarely trades — hard to exit▼ -7.4%▲ +28.1%Illiquid~1 month$6.47
318Tec-9 | Terrace (Battle-Scarred)Tec-9 | TerraceBattle-ScarredWeak entry34rarely trades — hard to exit▲ +6.4%▲ +7.3%Illiquid~2 months$115
319StatTrak™ P250 | Red Rock (Well-Worn)P250 | Red RockSTWell-WornWeak entry34rarely trades — hard to exit▲ +7.4%▲ +5.7%Illiquid~5 days$16
320StatTrak™ Tec-9 | Decimator (Well-Worn)Tec-9 | DecimatorSTWell-WornWeak entry34rarely trades — hard to exit▲ +10.8%▲ +0.6%Illiquid~2 weeks$47
321Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxWell-WornWeak entry34rarely trades — hard to exit▼ -4.5%▲ +10.6%Illiquid~2 weeks$202
322Souvenir P2000 | Amber Fade (Minimal Wear)P2000 | Amber FadeSVMinimal WearWeak entry34rarely trades — hard to exit▲ +14.5%▼ -17.8%Illiquid~3 months$25
323StatTrak™ Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveSTFactory NewWeak entry34rarely trades — hard to exit▼ -2.0%▲ +6.7%Illiquid~2 months$63
324Souvenir Tec-9 | Brass (Field-Tested)Tec-9 | BrassSVField-TestedWeak entry34rarely trades — hard to exit▲ +2.2%▲ +0.4%Illiquid~5 months$16
325P250 | Red Rock (Factory New)P250 | Red RockFactory NewWeak entry34rarely trades — hard to exit▼ -4.9%▲ +10.9%Illiquid~6 months$45
326StatTrak™ P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterSTMinimal WearWeak entry34rarely trades — hard to exit▼ -1.6%▲ +6.0%Illiquid~1 month$98
327StatTrak™ Tec-9 | Cut Out (Battle-Scarred)Tec-9 | Cut OutSTBattle-ScarredWeak entry34rarely trades — hard to exit▼ -0.7%▲ +4.5%Illiquid~3 weeks$5.76
328Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearWeak entry34rarely trades — hard to exit▲ +0.7%▲ +2.2%Illiquid~2 weeks$114
329Desert Eagle | Urban DDPAT (Factory New)Desert Eagle | Urban DDPATFactory NewWeak entry34rarely trades — hard to exit▼ -7.6%▲ +14.6%Illiquid~1 month$26
330USP-S | Printstream (Minimal Wear)USP-S | PrintstreamMinimal WearWeak entry34▼ -2.3%▼ -7.6%Very liquidUnrated$66
331P250 | Iron Clad (Factory New)P250 | Iron CladFactory NewWeak entry33rarely trades — hard to exit▲ +9.0%▲ +48.6%Illiquid~1 month$9.48
332StatTrak™ Dual Berettas | Panther (Battle-Scarred)Dual Berettas | PantherSTBattle-ScarredWeak entry3385% of the week's move was yesterday · rarely trades — hard to exit▲ +37.9%▲ +4.6%Illiquid~3 weeks$5.20
333Souvenir P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseSVMinimal WearWeak entry33rarely trades — hard to exit▼ -3.0%▲ +65.9%Illiquid~4 weeks$84
334StatTrak™ Dual Berettas | Marina (Battle-Scarred)Dual Berettas | MarinaSTBattle-ScarredWeak entry33rarely trades — hard to exit▲ +5.7%▲ +52.1%IlliquidNo flow$18
335StatTrak™ Desert Eagle | Heirloom (Well-Worn)Desert Eagle | HeirloomSTWell-WornWeak entry33rarely trades — hard to exit▲ +42.2%▼ -2.9%Illiquid~3 weeks$32
336P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseMinimal WearWeak entry33rarely trades — hard to exit▼ -2.2%▲ +63.2%Illiquid~1 month$83
337Souvenir Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterSVWell-WornWeak entry33rarely trades — hard to exit▼ -2.9%▲ +64.1%Illiquid~7 months$12
338Souvenir P2000 | Grassland (Factory New)P2000 | GrasslandSVFactory NewWeak entry3352% of the week's move was yesterday · rarely trades — hard to exit▲ +3.0%▲ +55.2%Illiquid~2 months$18
339P250 | Apep's Curse (Battle-Scarred)P250 | Apeps CurseBattle-ScarredWeak entry33rarely trades — hard to exit▼ -0.8%▲ +17.6%Illiquid~2 months$38
340P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornWeak entry33rarely trades — hard to exit▲ +9.3%▲ +2.4%Illiquid~2 months$29
341Souvenir CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroSVFactory NewWeak entry33rarely trades — hard to exit▼ -2.6%▲ +19.8%Illiquid~3 weeks$48
342Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearWeak entry33rarely trades — hard to exit▲ +3.7%▼ -2.5%Illiquid~1 month$6.93
343StatTrak™ Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorSTMinimal WearWeak entry33rarely trades — hard to exit▲ +0.8%▲ +1.7%Illiquid~2 months$96
344P250 | Mint Kimono (Factory New)P250 | Mint KimonoFactory NewWeak entry33rarely trades — hard to exit▼ -3.9%▲ +8.8%Illiquid~3 months$22
345StatTrak™ CZ75-Auto | Tread Plate (Minimal Wear)CZ75-Auto | Tread PlateSTMinimal WearWeak entry33rarely trades — hard to exit▲ +1.2%▲ +0.8%Illiquid~3 months$8.29
346StatTrak™ P250 | Visions (Minimal Wear)P250 | VisionsSTMinimal WearWeak entry33rarely trades — hard to exit▼ -1.6%▲ +5.1%Illiquid~1 month$7.77
347Souvenir R8 Revolver | Nitro (Factory New)R8 Revolver | NitroSVFactory NewWeak entry33rarely trades — hard to exit▲ +4.7%▼ -4.4%Illiquid~7 months$11
348StatTrak™ Glock-18 | Grinder (Field-Tested)Glock-18 | GrinderSTField-TestedWeak entry33rarely trades — hard to exit▲ +2.5%▼ -1.3%Illiquid~3 months$7.74
349Souvenir Glock-18 | Green Line (Factory New)Glock-18 | Green LineSVFactory NewWeak entry33rarely trades — hard to exit▲ +0.7%▲ +1.4%Illiquid~1 month$22
350Souvenir USP-S | Road Rash (Minimal Wear)USP-S | Road RashSVMinimal WearWeak entry33rarely trades — hard to exit▲ +0.1%▲ +2.3%Illiquid~3 months$42

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.