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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

469Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Hand Wraps | Duct Tape (Factory New)★ Hand Wraps | Duct TapeFactory NewGood entry79thin trading — hard to exit▼ -4.6%▲ +70.9%Moderately liquidUnrated$2,026
2★ Sport Gloves | Superconductor (Factory New)★ Sport Gloves | SuperconductorFactory NewGood entry77medium confidence▲ +9.4%▲ +1.2%LiquidUnrated$9,494
3★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedGood entry76▼ -5.2%▲ +22.7%Moderately liquidUnrated$297
4★ Sport Gloves | Hedge Maze (Factory New)★ Sport Gloves | Hedge MazeFactory NewGood entry74medium confidencethin trading — hard to exit▲ +20.0%▲ +19.3%Moderately liquidUnrated$32,937
5★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedGood entry6855% of the week's move was yesterday▲ +1.0%▲ +26.5%Moderately liquidUnrated$393
6★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedGood entry67thin trading — hard to exit▼ -0.2%▲ +25.8%Moderately liquidUnrated$608
7★ Hand Wraps | Leather (Field-Tested)★ Hand Wraps | LeatherField-TestedGood entry66▲ +8.0%▼ -4.0%LiquidUnrated$729
8★ Moto Gloves | Eclipse (Field-Tested)★ Moto Gloves | EclipseField-TestedGood entry65thin trading — hard to exit▼ -0.6%▲ +22.1%Moderately liquidUnrated$573
9★ Sport Gloves | Pandora's Box (Factory New)★ Sport Gloves | Pandoras BoxFactory NewNeutral63medium confidence▼ -10.7%▲ +22.8%Moderately liquidUnrated$26,554
10★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearNeutral61▲ +4.6%▼ -1.4%Very liquidUnrated$641
11★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedNeutral59▲ +0.7%▲ +3.1%Moderately liquidUnrated$1,233
12★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearNeutral57medium confidence▲ +0.5%▲ +2.7%Moderately liquidUnrated$698
13★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewNeutral55medium confidence▲ +1.2%LiquidUnrated$1,771
14★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredNeutral54thin trading — hard to exit▲ +4.5%▲ +8.3%Thin market~2 weeks$96
15★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedNeutral53▼ -3.3%▲ +5.5%Very liquidUnrated$190
16★ Driver Gloves | Black Tie (Factory New)★ Driver Gloves | Black TieFactory NewNeutral50medium confidence▼ -1.6%▲ +1.3%LiquidUnrated$1,435
17★ Specialist Gloves | Fade (Minimal Wear)★ Specialist Gloves | FadeMinimal WearNeutral48▼ -2.7%▲ +1.6%Very liquidUnrated$531
18★ Specialist Gloves | Marble Fade (Factory New)★ Specialist Gloves | Marble FadeFactory NewNeutral48medium confidence▲ +1.8%▼ -5.3%LiquidUnrated$1,679
19★ Specialist Gloves | Pillow Punchers (Battle-Scarred)★ Specialist Gloves | Pillow PunchersBattle-ScarredNeutral47▼ -4.3%▲ +3.4%Moderately liquidUnrated$263
20★ Hand Wraps | Leather (Minimal Wear)★ Hand Wraps | LeatherMinimal WearNeutral47▲ +11.2%▼ -20.1%Moderately liquidUnrated$907
21★ Specialist Gloves | Blackbook (Factory New)★ Specialist Gloves | BlackbookFactory NewNeutral46medium confidence▲ +10.4%▼ -19.2%Moderately liquidUnrated$2,082
22★ Bloodhound Gloves | Charred (Field-Tested)★ Bloodhound Gloves | CharredField-TestedNeutral44▼ -3.0%▼ -0.7%Moderately liquidUnrated$285
23★ Driver Gloves | Crimson Weave (Factory New)★ Driver Gloves | Crimson WeaveFactory NewNeutral43medium confidencethin trading — hard to exit▲ +32.5%▼ -21.5%Thin marketUnrated$3,427
24★ Specialist Gloves | Pillow Punchers (Well-Worn)★ Specialist Gloves | Pillow PunchersWell-WornNeutral43▼ -4.6%▲ +1.0%Moderately liquidUnrated$367
25★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornWeak entry38▼ -1.5%▼ -5.8%Moderately liquidUnrated$255
26★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedWeak entry38▲ +1.9%▼ -11.0%LiquidUnrated$1,484
27★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry38▲ +0.4%▼ -8.9%Moderately liquidUnrated$453
28★ Hand Wraps | CAUTION! (Factory New)★ Hand Wraps | CAUTION!Factory NewWeak entry37medium confidence▲ +6.3%▼ -17.9%Moderately liquidUnrated$649
29★ Hand Wraps | Leather (Factory New)★ Hand Wraps | LeatherFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +8.9%▲ +4.0%IlliquidNo flow$1,353
30★ Hand Wraps | Cobalt Skulls (Battle-Scarred)★ Hand Wraps | Cobalt SkullsBattle-ScarredWeak entry35▲ +2.1%▼ -13.3%LiquidUnrated$179
31★ Sport Gloves | Nocts (Battle-Scarred)★ Sport Gloves | NoctsBattle-ScarredWeak entry35▼ -1.1%▼ -8.6%LiquidUnrated$446
32★ Bloodhound Gloves | Bronzed (Well-Worn)★ Bloodhound Gloves | BronzedWell-WornWeak entry34rarely trades — hard to exit▲ +2.3%Illiquid~1 week$93
33★ Specialist Gloves | Foundation (Minimal Wear)★ Specialist Gloves | FoundationMinimal WearWeak entry34medium confidence▲ +0.7%▼ -12.0%LiquidUnrated$1,511
34★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry33▲ +1.3%▼ -13.1%Moderately liquidUnrated$852
35★ Hand Wraps | Cobalt Skulls (Well-Worn)★ Hand Wraps | Cobalt SkullsWell-WornWeak entry33▼ -1.5%▼ -9.2%LiquidUnrated$210
36★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewWeak entry33▼ -2.0%▼ -8.6%Moderately liquidUnrated$367
37★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornWeak entry32▼ -2.3%▼ -8.6%LiquidUnrated$559
38★ Moto Gloves | Boom! (Well-Worn)★ Moto Gloves | Boom!Well-WornWeak entry31rarely trades — hard to exit▼ -1.1%▲ +2.8%Illiquid~3 weeks$186
39★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewWeak entry30medium confidencerarely trades — hard to exit▼ -0.3%▲ +0.6%Illiquid~3 months$607
40★ Hand Wraps | CAUTION! (Battle-Scarred)★ Hand Wraps | CAUTION!Battle-ScarredWeak entry30▼ -1.2%▼ -11.4%LiquidUnrated$111
41★ Hydra Gloves | Emerald (Field-Tested)★ Hydra Gloves | EmeraldField-TestedWeak entry30▲ +1.3%▼ -15.4%LiquidUnrated$38
42★ Driver Gloves | Snow Leopard (Battle-Scarred)★ Driver Gloves | Snow LeopardBattle-ScarredWeak entry30▲ +0.3%▼ -14.1%LiquidUnrated$224
43★ Sport Gloves | Omega (Minimal Wear)★ Sport Gloves | OmegaMinimal WearWeak entry30▲ +1.1%▼ -15.4%Very liquidUnrated$515
44★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry29rarely trades — hard to exit▲ +9.4%▼ -0.9%Illiquid~4 months$583
45★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry29medium confidence▼ -1.2%▼ -12.0%Very liquidUnrated$3,662
46★ Hand Wraps | CAUTION! (Field-Tested)★ Hand Wraps | CAUTION!Field-TestedWeak entry29▼ -0.8%▼ -12.9%Very liquidUnrated$136
47★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry29▼ -2.5%▼ -10.3%Very liquidUnrated$523
48★ Moto Gloves | POW! (Battle-Scarred)★ Moto Gloves | POW!Battle-ScarredWeak entry29▲ +6.2%▼ -23.4%LiquidUnrated$58
49★ Hand Wraps | CAUTION! (Well-Worn)★ Hand Wraps | CAUTION!Well-WornWeak entry29▲ +0.9%▼ -15.6%LiquidUnrated$120
50★ Sport Gloves | Nocts (Factory New)★ Sport Gloves | NoctsFactory NewWeak entry28medium confidencerarely trades — hard to exit▼ -0.1%▲ +12.7%Illiquid~2 months$2,927

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.