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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
18Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1AUG | Carved Jade (Factory New)AUG | Carved JadeFactory NewPrime entry100▲ +1.9%▲ +349.8%LiquidUnrated$46
2FAMAS | Mecha Industries (Factory New)FAMAS | Mecha IndustriesFactory NewPrime entry100▼ -4.1%▲ +218.8%LiquidUnrated$142
3M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillField-TestedPrime entry100▲ +0.3%▲ +196.9%LiquidUnrated$276
4M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillFactory NewPrime entry100▲ +2.7%▲ +164.5%LiquidUnrated$575
5M4A4 | Buzz Kill (Minimal Wear)M4A4 | Buzz KillMinimal WearPrime entry100▼ -2.9%▲ +157.3%LiquidUnrated$324
6M4A1-S | Nightmare (Factory New)M4A1-S | NightmareFactory NewPrime entry100▲ +6.8%▲ +87.1%LiquidUnrated$257
7M4A1-S | Control Panel (Field-Tested)M4A1-S | Control PanelField-TestedPrime entry100▼ -1.1%▲ +88.5%LiquidUnrated$30
8FAMAS | Mecha Industries (Field-Tested)FAMAS | Mecha IndustriesField-TestedPrime entry98▼ -1.4%▲ +73.0%LiquidUnrated$32
9AK-47 | Leet Museo (Field-Tested)AK-47 | Leet MuseoField-TestedPrime entry97▲ +0.4%▲ +69.1%LiquidUnrated$191
10Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumFactory NewPrime entry97▲ +2.1%▲ +64.5%LiquidUnrated$30
11AK-47 | Leet Museo (Factory New)AK-47 | Leet MuseoFactory NewPrime entry93▲ +0.4%▲ +52.6%LiquidUnrated$543
12AK-47 | Leet Museo (Minimal Wear)AK-47 | Leet MuseoMinimal WearPrime entry90▼ -2.0%▲ +44.6%LiquidUnrated$253
13M4A1-S | Fizzy POP (Factory New)M4A1-S | Fizzy POPFactory NewPrime entry89▼ -2.4%▲ +40.4%LiquidUnrated$19
14FAMAS | Roll Cage (Well-Worn)FAMAS | Roll CageWell-WornPrime entry87▲ +2.7%▲ +22.3%LiquidUnrated$116
15FAMAS | Pulse (Factory New)FAMAS | PulseFactory NewPrime entry86▼ -3.2%▲ +28.8%LiquidUnrated$43
16M4A1-S | Leaded Glass (Factory New)M4A1-S | Leaded GlassFactory NewPrime entry86▼ -5.6%▲ +30.5%LiquidUnrated$58
17FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesMinimal WearPrime entry85▼ -1.9%▲ +23.9%LiquidUnrated$36
18AK-47 | Neon Revolution (Field-Tested)AK-47 | Neon RevolutionField-TestedPrime entry85▲ +1.3%▲ +18.2%LiquidUnrated$117
19Souvenir Galil AR | Amber Fade (Minimal Wear)Galil AR | Amber FadeSVMinimal WearGood entry84thin trading — hard to exit▲ +42.2%▲ +487.5%Moderately liquid~2 weeks$7.99
20Galil AR | Black Sand (Factory New)Galil AR | Black SandFactory NewGood entry84thin trading — hard to exit▼ -1.0%▲ +352.1%Moderately liquidUnrated$22
21Souvenir M4A4 | Red DDPAT (Field-Tested)M4A4 | Red DDPATSVField-TestedGood entry84thin trading — hard to exit▼ -3.7%▲ +301.4%Moderately liquid~1 week$22
22M4A4 | Griffin (Factory New)M4A4 | GriffinFactory NewGood entry84100% of the week's move was yesterday▲ +5.2%▲ +283.4%LiquidUnrated$133
23M4A4 | Buzz Kill (Battle-Scarred)M4A4 | Buzz KillBattle-ScarredGood entry84thin trading — hard to exit▼ -0.7%▲ +228.1%Moderately liquidUnrated$259
24M4A4 | Buzz Kill (Well-Worn)M4A4 | Buzz KillWell-WornGood entry84thin trading — hard to exit▼ -4.0%▲ +190.6%Moderately liquidUnrated$260
25Galil AR | Amber Fade (Minimal Wear)Galil AR | Amber FadeMinimal WearGood entry84medium confidenceno 30-day history to confirm the move▲ +50.7%Moderately liquid~2 weeks$9.36
26Souvenir AK-47 | Safari Mesh (Field-Tested)AK-47 | Safari MeshSVField-TestedGood entry84thin trading — hard to exit▲ +127.0%▼ -66.1%Moderately liquidUnrated$5.22
27Galil AR | Amber Fade (Factory New)Galil AR | Amber FadeFactory NewGood entry84medium confidenceno 30-day history to confirm the move▲ +41.4%LiquidUnrated$42
28M4A1-S | Briefing (Factory New)M4A1-S | BriefingFactory NewGood entry84thin trading — hard to exit▲ +0.3%▲ +90.2%Moderately liquidUnrated$90
29M4A4 | Red DDPAT (Factory New)M4A4 | Red DDPATFactory NewGood entry83medium confidenceno 30-day history to confirm the move▲ +30.5%LiquidUnrated$158
30M4A4 | Radiation Hazard (Factory New)M4A4 | Radiation HazardFactory NewGood entry80medium confidence▲ +6.4%▲ +7.9%Moderately liquidUnrated$570
31FAMAS | Roll Cage (Battle-Scarred)FAMAS | Roll CageBattle-ScarredGood entry79▲ +0.8%▲ +15.2%Moderately liquidUnrated$110
32AK-47 | Green Laminate (Factory New)AK-47 | Green LaminateFactory NewGood entry78136% of the week's move was yesterday▲ +2.2%▲ +57.7%Moderately liquidUnrated$61
33FAMAS | Roll Cage (Field-Tested)FAMAS | Roll CageField-TestedGood entry77▲ +1.9%▲ +12.4%LiquidUnrated$117
34FAMAS | Rapid Eye Movement (Well-Worn)FAMAS | Rapid Eye MovementWell-WornGood entry77▲ +0.9%▲ +13.8%LiquidUnrated$6.37
35M4A1-S | Mecha Industries (Field-Tested)M4A1-S | Mecha IndustriesField-TestedGood entry77▲ +2.9%▲ +10.8%LiquidUnrated$116
36AK-47 | Rat Rod (Factory New)AK-47 | Rat RodFactory NewGood entry76109% of the week's move was yesterday▲ +0.8%▲ +52.9%Moderately liquidUnrated$85
37M4A4 | Desert-Strike (Factory New)M4A4 | Desert-StrikeFactory NewGood entry76▲ +2.6%▲ +10.9%LiquidUnrated$94
38AUG | Syd Mead (Factory New)AUG | Syd MeadFactory NewGood entry74▲ +2.1%▲ +10.3%Moderately liquidUnrated$30
39StatTrak™ M4A4 | Buzz Kill (Field-Tested)M4A4 | Buzz KillSTField-TestedGood entry74▲ +0.4%▲ +12.8%LiquidUnrated$105
40FAMAS | Valence (Factory New)FAMAS | ValenceFactory NewGood entry73thin trading — hard to exit▲ +10.9%▲ +27.4%Moderately liquidUnrated$39
41M4A4 | Hellfire (Factory New)M4A4 | HellfireFactory NewGood entry726500% of the week's move was yesterday0%▲ +41.4%LiquidUnrated$386
42AK-47 | Nightwish (Well-Worn)AK-47 | NightwishWell-WornGood entry720%▲ +12.2%LiquidUnrated$65
43AK-47 | Nightwish (Field-Tested)AK-47 | NightwishField-TestedGood entry72▼ -1.0%▲ +13.5%LiquidUnrated$69
44M4A1-S | Hyper Beast (Battle-Scarred)M4A1-S | Hyper BeastBattle-ScarredGood entry72▲ +3.0%▲ +7.4%Moderately liquidUnrated$118
45M4A4 | Cyber Security (Factory New)M4A4 | Cyber SecurityFactory NewGood entry71▼ -2.4%▲ +15.1%LiquidUnrated$169
46Galil AR | Chatterbox (Battle-Scarred)Galil AR | ChatterboxBattle-ScarredGood entry70▲ +2.1%▲ +7.6%LiquidUnrated$116
47FAMAS | CaliCamo (Factory New)FAMAS | CaliCamoFactory NewGood entry69medium confidenceno 30-day history to confirm the move▲ +13.6%Moderately liquid~2 weeks$6.67
48M4A1-S | Chantico's Fire (Field-Tested)M4A1-S | Chanticos FireField-TestedGood entry69▲ +2.4%▲ +6.8%LiquidUnrated$121
49AUG | Sand Storm (Minimal Wear)AUG | Sand StormMinimal WearGood entry69medium confidence▲ +4.0%Moderately liquidUnrated$26
50M4A4 | Falak (Battle-Scarred)M4A4 | FalakBattle-ScarredGood entry68medium confidenceno 30-day history to confirm the move▲ +11.5%LiquidUnrated$16

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.