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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
801M4A4 | Hellfire (Field-Tested)M4A4 | HellfireField-TestedWeak entry23rarely trades — hard to exit▲ +19.2%▲ +2.0%Rarely Traded~4 weeks$165
802SG 553 | Tornado (Factory New)SG 553 | TornadoFactory NewWeak entry23rarely trades — hard to exit▲ +4.1%▲ +24.4%Rarely Traded~7 months$113
803Souvenir AK-47 | Jungle Spray (Factory New)AK-47 | Jungle SpraySVFactory NewWeak entry23medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +12.1%Rarely Traded~3 weeks$213
804Souvenir M4A1-S | Nitro (Minimal Wear)M4A1-S | NitroSVMinimal WearWeak entry23rarely trades — hard to exit▲ +18.6%▲ +1.9%Rarely Traded~2 months$32
805StatTrak™ FAMAS | Djinn (Field-Tested)FAMAS | DjinnSTField-TestedWeak entry23rarely trades — hard to exit▲ +13.6%▲ +9.2%Rarely Traded~2 weeks$13
806M4A4 | Desert Storm (Battle-Scarred)M4A4 | Desert StormBattle-ScarredWeak entry23rarely trades — hard to exit▲ +5.0%▲ +22.1%Rarely Traded~12 months$12
807Souvenir AK-47 | Midnight Laminate (Factory New)AK-47 | Midnight LaminateSVFactory NewWeak entry23medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +11.8%Rarely Traded~4 weeks$100
808SG 553 | Tornado (Battle-Scarred)SG 553 | TornadoBattle-ScarredWeak entry23rarely trades — hard to exit▲ +22.2%▼ -4.7%Rarely TradedNo flow$17
809M4A4 | Bullet Rain (Well-Worn)M4A4 | Bullet RainWell-WornWeak entry23rarely trades — hard to exit▼ -0.5%▲ +10.3%Rarely Traded~1 month$84
810StatTrak™ M4A4 | Evil Daimyo (Well-Worn)M4A4 | Evil DaimyoSTWell-WornWeak entry23rarely trades — hard to exit▲ +5.4%▲ +1.5%Rarely Traded~2 weeks$9.55
811AK-47 | Predator (Well-Worn)AK-47 | PredatorWell-WornWeak entry23rarely trades — hard to exit▲ +2.5%▲ +5.6%Rarely Traded~4 months$12
812StatTrak™ M4A4 | Hellfire (Well-Worn)M4A4 | HellfireSTWell-WornWeak entry23rarely trades — hard to exit▲ +4.6%▲ +2.4%Rarely Traded~1 month$112
813StatTrak™ FAMAS | Macabre (Minimal Wear)FAMAS | MacabreSTMinimal WearWeak entry23rarely trades — hard to exit▲ +9.8%▼ -5.3%Rarely Traded~2 months$7.09
814AK-47 | Predator (Factory New)AK-47 | PredatorFactory NewWeak entry23rarely trades — hard to exit▲ +0.2%▲ +9.0%Rarely Traded~3 months$105
815FAMAS | Styx (Minimal Wear)FAMAS | StyxMinimal WearWeak entry23falling with no reliable way out▲ +1.4%▼ -6.9%Slow Mover~2 months$19
816FAMAS | Valence (Minimal Wear)FAMAS | ValenceMinimal WearWeak entry23falling with no reliable way out▲ +1.3%▼ -6.9%Slow Mover~3 weeks$6.47
817StatTrak™ FAMAS | Bad Trip (Minimal Wear)FAMAS | Bad TripSTMinimal WearWeak entry23falling with no reliable way out▼ -1.3%▼ -3.2%Slow Mover~2 months$49
818StatTrak™ M4A4 | 龍王 (Dragon King) (Factory New)M4A4 | 龍王 (Dragon King)STFactory NewWeak entry23falling with no reliable way out▼ -1.1%▼ -3.7%Slow Mover~1 month$101
819StatTrak™ M4A1-S | Nightmare (Minimal Wear)M4A1-S | NightmareSTMinimal WearWeak entry23falling with no reliable way out▼ -0.7%▼ -4.2%Slow Mover~1 month$54
820Souvenir M4A4 | Naval Shred Camo (Minimal Wear)M4A4 | Naval Shred CamoSVMinimal WearWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +11.0%Rarely Traded~1 month$17
821Souvenir M4A4 | Jungle Tiger (Field-Tested)M4A4 | Jungle TigerSVField-TestedWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +10.9%Rarely TradedNo flow$59
822StatTrak™ M4A4 | Zirka (Factory New)M4A4 | ZirkaSTFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +9.8%▲ +12.5%Rarely Traded~1 month$246
823Souvenir M4A4 | Full Throttle (Factory New)M4A4 | Full ThrottleSVFactory NewWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +10.8%Rarely TradedNo flow$947
824Souvenir Galil AR | Cerberus (Factory New)Galil AR | CerberusSVFactory NewWeak entry22rarely trades — hard to exit▲ +8.8%▲ +13.0%Rarely Traded~2 months$356
825Souvenir FAMAS | Vendetta (Factory New)FAMAS | VendettaSVFactory NewWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +10.3%Rarely Traded~3 weeks$28
826SG 553 | Gator Mesh (Field-Tested)SG 553 | Gator MeshField-TestedWeak entry22619% of the week's move was yesterday · rarely trades — hard to exit▲ +0.3%▲ +25.3%Rarely Traded~3 weeks$15
827StatTrak™ FAMAS | Doomkitty (Field-Tested)FAMAS | DoomkittySTField-TestedWeak entry22rarely trades — hard to exit▲ +20.2%▼ -4.5%Rarely Traded~3 months$6.08
828StatTrak™ AK-47 | Neon Revolution (Well-Worn)AK-47 | Neon RevolutionSTWell-WornWeak entry22rarely trades — hard to exit▼ -4.5%▲ +31.7%Rarely Traded~2 weeks$140
829Souvenir AK-47 | Bloodsport (Factory New)AK-47 | BloodsportSVFactory NewWeak entry22medium confidencerarely trades — hard to exit▲ +3.6%Rarely Traded~3 weeks$650
830StatTrak™ SG 553 | Ultraviolet (Minimal Wear)SG 553 | UltravioletSTMinimal WearWeak entry22rarely trades — hard to exit▼ -2.3%▲ +12.2%Rarely Traded~2 months$23
831Souvenir AUG | Storm (Minimal Wear)AUG | StormSVMinimal WearWeak entry22rarely trades — hard to exit▲ +5.4%▲ +0.4%Rarely Traded~4 weeks$5.62
832M4A4 | Tornado (Battle-Scarred)M4A4 | TornadoBattle-ScarredWeak entry22rarely trades — hard to exit▲ +10.0%▼ -6.5%Rarely Traded~1 month$7.57
833StatTrak™ AK-47 | Searing Rage (Minimal Wear)AK-47 | Searing RageSTMinimal WearWeak entry22falling with no reliable way out▲ +1.3%▼ -8.0%Slow Mover~4 weeks$14
834StatTrak™ M4A4 | Evil Daimyo (Field-Tested)M4A4 | Evil DaimyoSTField-TestedWeak entry22falling with no reliable way out▲ +1.2%▼ -7.9%Slow Mover~4 weeks$7.78
835StatTrak™ M4A4 | 龍王 (Dragon King) (Field-Tested)M4A4 | 龍王 (Dragon King)STField-TestedWeak entry22falling with no reliable way out▼ -3.8%▼ -0.6%Slow Mover~1 month$28
836Souvenir AK-47 | Slate (Factory New)AK-47 | SlateSVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.7%Rarely Traded~1 month$153
837StatTrak™ M4A4 | The Emperor (Well-Worn)M4A4 | The EmperorSTWell-WornWeak entry21rarely trades — hard to exit▲ +11.6%▲ +6.7%Rarely Traded~3 weeks$73
838Souvenir AK-47 | Safari Mesh (Battle-Scarred)AK-47 | Safari MeshSVBattle-ScarredWeak entry21rarely trades — hard to exit▼ -0.4%▲ +24.7%Rarely Traded~4 months$5.05
839Souvenir M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSVBattle-ScarredWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.6%Rarely TradedNo flow$425
840Souvenir SG 553 | Gator Mesh (Well-Worn)SG 553 | Gator MeshSVWell-WornWeak entry21rarely trades — hard to exit▼ -6.2%▲ +33.2%Rarely Traded~2 months$18
841FAMAS | Night Borre (Battle-Scarred)FAMAS | Night BorreBattle-ScarredWeak entry21rarely trades — hard to exit▲ +11.9%▲ +5.8%Rarely Traded~3 months$7.50
842SG 553 | Traveler (Well-Worn)SG 553 | TravelerWell-WornWeak entry21medium confidence493% of the week's move was yesterday · rarely trades — hard to exit▲ +1.5%▲ +21.4%Rarely Traded~1 month$8.30
843Souvenir SG 553 | Gator Mesh (Battle-Scarred)SG 553 | Gator MeshSVBattle-ScarredWeak entry21rarely trades — hard to exit▲ +11.0%▲ +7.0%Rarely Traded~1 month$17
844StatTrak™ AK-47 | Jaguar (Battle-Scarred)AK-47 | JaguarSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +9.5%▲ +8.4%Rarely Traded~2 months$165
845Souvenir AK-47 | Predator (Field-Tested)AK-47 | PredatorSVField-TestedWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.0%Rarely TradedNo flow$100
846FAMAS | Prime Conspiracy (Field-Tested)FAMAS | Prime ConspiracyField-TestedWeak entry2164% of the week's move was yesterday · rarely trades — hard to exit▲ +10.0%▲ +6.6%Rarely Traded~1 month$88
847StatTrak™ M4A1-S | Chantico's Fire (Battle-Scarred)M4A1-S | Chanticos FireSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +1.8%▲ +5.8%Rarely Traded~3 weeks$112
848SG 553 | Barricade (Factory New)SG 553 | BarricadeFactory NewWeak entry21rarely trades — hard to exit▲ +6.2%▼ -1.0%Rarely Traded~1 month$11
849M4A4 | Jungle Tiger (Well-Worn)M4A4 | Jungle TigerWell-WornWeak entry21rarely trades — hard to exit▼ -0.5%▲ +8.9%Rarely Traded~2 months$11
850StatTrak™ AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionSTBattle-ScarredWeak entry21rarely trades — hard to exit▲ +2.7%▲ +4.2%Rarely Traded~4 weeks$98

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.