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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
835Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351M4A4 | Tornado (Minimal Wear)M4A4 | TornadoMinimal WearAvoid11falling with no reliable way out▼ -32.7%▲ +36.1%Thin market~3 weeks$48
352StatTrak™ M4A1-S | Leaded Glass (Minimal Wear)M4A1-S | Leaded GlassSTMinimal WearAvoid11falling with no reliable way out▼ -5.0%▼ -5.3%Thin market~2 months$20
353Souvenir M4A1-S | Nitro (Battle-Scarred)M4A1-S | NitroSVBattle-ScarredAvoid11falling with no reliable way out▼ -9.1%▲ +0.9%Illiquid~5 months$50
354AUG | Bengal Tiger (Field-Tested)AUG | Bengal TigerField-TestedAvoid11falling with no reliable way out▼ -4.7%▼ -5.7%Illiquid~2 months$13
355StatTrak™ M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesSTBattle-ScarredAvoid11falling with no reliable way out▼ -7.8%▼ -1.0%Illiquid~3 weeks$97
356SG 553 | Ultraviolet (Minimal Wear)SG 553 | UltravioletMinimal WearAvoid11falling with no reliable way out▼ -0.8%▼ -11.4%Illiquid~3 months$16
357Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!Minimal WearAvoid11falling with no reliable way out▼ -3.5%▼ -7.3%Illiquid~3 weeks$66
358StatTrak™ FAMAS | Valence (Well-Worn)FAMAS | ValenceSTWell-WornAvoid11falling with no reliable way out▼ -1.4%▼ -10.5%Illiquid~1 month$8.06
359Souvenir AUG | Radiation Hazard (Factory New)AUG | Radiation HazardSVFactory NewAvoid11falling with no reliable way out▲ +1.0%▼ -14.1%Illiquid~8 months$7.74
360AK-47 | Baroque Purple (Minimal Wear)AK-47 | Baroque PurpleMinimal WearAvoid11falling with no reliable way out▼ -0.7%▼ -11.5%Thin market~2 months$10
361AUG | Midnight Lily (Field-Tested)AUG | Midnight LilyField-TestedAvoid11falling with no reliable way out▼ -1.1%▼ -10.8%Illiquid~6 months$325
362M4A1-S | Guardian (Field-Tested)M4A1-S | GuardianField-TestedAvoid11falling with no reliable way out▼ -5.5%▼ -4.2%Illiquid~4 months$25
363Souvenir FAMAS | Colony (Field-Tested)FAMAS | ColonySVField-TestedAvoid12▼ -12.2%▼ -25.3%Illiquid~5 months$7.13
364FAMAS | Hexane (Factory New)FAMAS | HexaneFactory NewAvoid12▼ -11.6%▼ -25.8%Illiquid~1 month$17
365Souvenir AUG | Carved Jade (Factory New)AUG | Carved JadeSVFactory NewAvoid12▼ -6.7%▼ -33.0%Illiquid~4 months$14
366FAMAS | Contrast Spray (Battle-Scarred)FAMAS | Contrast SprayBattle-ScarredAvoid12▼ -3.3%▼ -38.0%Illiquid~2 weeks$6.48
367AK-47 | Hydroponic (Well-Worn)AK-47 | HydroponicWell-WornAvoid12medium confidence▼ -11.8%▼ -25.1%Illiquid~1 month$1,098
368AK-47 | AUTOEXEC (Factory New)AK-47 | AUTOEXECFactory NewAvoid12medium confidence▼ -17.1%Moderately liquidUnrated$796
369Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsMinimal WearAvoid12▼ -6.9%▼ -32.3%Illiquid~2 months$8.65
370Galil AR | Kami (Factory New)Galil AR | KamiFactory NewAvoid12▼ -7.3%▼ -31.0%Illiquid~3 months$9.41
371M4A4 | Griffin (Minimal Wear)M4A4 | GriffinMinimal WearAvoid12▼ -3.5%▼ -36.7%Illiquid~3 months$11
372M4A1-S | Glitched Paint (Factory New)M4A1-S | Glitched PaintFactory NewAvoid12▼ -8.3%▼ -29.3%LiquidUnrated$7.13
373AK-47 | Aphrodite (Factory New)AK-47 | AphroditeFactory NewAvoid12▼ -5.0%▼ -34.1%LiquidUnrated$323
374AUG | Lil' Pig (Factory New)AUG | Lil PigFactory NewAvoid12▼ -7.4%▼ -30.2%Moderately liquidUnrated$102
375Souvenir M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusSVBattle-ScarredAvoid12▼ -5.7%▼ -32.8%Illiquid~1 month$264
376M4A1-S | Fatal Glitch (Factory New)M4A1-S | Fatal GlitchFactory NewAvoid12medium confidence▼ -16.5%LiquidUnrated$137
377StatTrak™ Galil AR | Orange DDPAT (Battle-Scarred)Galil AR | Orange DDPATSTBattle-ScarredAvoid12▼ -9.2%▼ -27.3%Illiquid~10 months$26
378AK-47 | Blue Laminate (Factory New)AK-47 | Blue LaminateFactory NewAvoid12▼ -5.5%▼ -32.6%LiquidUnrated$39
379Souvenir FAMAS | Styx (Field-Tested)FAMAS | StyxSVField-TestedAvoid12▼ -9.3%▼ -26.9%Illiquid~6 months$17
380M4A4 | Hellish (Factory New)M4A4 | HellishFactory NewAvoid12▼ -3.8%▼ -35.0%LiquidUnrated$161
381M4A4 | Cyber Security (Well-Worn)M4A4 | Cyber SecurityWell-WornAvoid12falling with no reliable way out▼ -4.4%▼ -5.8%Illiquid~1 month$18
382FAMAS | Contrast Spray (Field-Tested)FAMAS | Contrast SprayField-TestedAvoid12falling with no reliable way out▼ -2.9%▼ -8.1%Illiquid~2 months$7.85
383M4A1-S | Master Piece (Field-Tested)M4A1-S | Master PieceField-TestedAvoid12falling with no reliable way out▼ -1.5%▼ -10.1%Illiquid~2 months$120
384Souvenir M4A1-S | Control Panel (Minimal Wear)M4A1-S | Control PanelSVMinimal WearAvoid12falling with no reliable way out▼ -2.4%▼ -8.7%Illiquid~2 months$81
385Souvenir Galil AR | Cerberus (Battle-Scarred)Galil AR | CerberusSVBattle-ScarredAvoid12falling with no reliable way out▲ +8.0%▼ -24.3%Illiquid~5 months$33
386StatTrak™ M4A4 | Desert-Strike (Battle-Scarred)M4A4 | Desert-StrikeSTBattle-ScarredAvoid12falling with no reliable way out▼ -0.6%▼ -11.3%Illiquid~4 weeks$44
387StatTrak™ M4A4 | Evil Daimyo (Field-Tested)M4A4 | Evil DaimyoSTField-TestedAvoid12falling with no reliable way out▼ -3.8%▼ -6.4%Thin market~2 months$8.29
388StatTrak™ AK-47 | Frontside Misty (Battle-Scarred)AK-47 | Frontside MistySTBattle-ScarredAvoid12falling with no reliable way out▼ -3.7%▼ -6.5%Illiquid~2 months$30
389StatTrak™ AK-47 | Vulcan (Battle-Scarred)AK-47 | VulcanSTBattle-ScarredAvoid12falling with no reliable way out▼ -1.9%▼ -9.1%Illiquid~4 months$184
390Souvenir Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!SVMinimal WearAvoid13▼ -7.1%▼ -29.8%Illiquid~3 weeks$45
391StatTrak™ Galil AR | Black Sand (Factory New)Galil AR | Black SandSTFactory NewAvoid13▼ -11.7%▼ -22.7%Illiquid~2 months$5.80
392Souvenir AK-47 | B the Monster (Factory New)AK-47 | B the MonsterSVFactory NewAvoid13medium confidence▼ -10.8%▼ -23.9%Moderately liquidUnrated$649
393Souvenir AUG | Storm (Factory New)AUG | StormSVFactory NewAvoid13▲ +13.7%▼ -60.5%Illiquid~6 months$12
394FAMAS | Sundown (Battle-Scarred)FAMAS | SundownBattle-ScarredAvoid13medium confidence▼ -6.7%▼ -29.7%IlliquidNo flow$133
395Souvenir AUG | Eye of Zapems (Factory New)AUG | Eye of ZapemsSVFactory NewAvoid13▼ -17.7%▼ -13.0%Illiquid~1 month$31
396AUG | Plague (Factory New)AUG | PlagueFactory NewAvoid13▼ -7.7%▼ -27.9%Illiquid~3 months$5.96
397FAMAS | Decommissioned (Factory New)FAMAS | DecommissionedFactory NewAvoid13▼ -8.6%▼ -26.3%Illiquid~2 months$9.58
398FAMAS | Sergeant (Minimal Wear)FAMAS | SergeantMinimal WearAvoid13▼ -8.9%▼ -25.6%Illiquid~3 months$22
399Galil AR | Rainbow Spoon (Minimal Wear)Galil AR | Rainbow SpoonMinimal WearAvoid13▼ -5.0%▼ -31.4%LiquidUnrated$25
400Galil AR | Winter Forest (Minimal Wear)Galil AR | Winter ForestMinimal WearAvoid13▼ -6.0%▼ -29.6%Illiquid~2 months$53

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.