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Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
951Glock-18 | Neo-Noir (Battle-Scarred)Glock-18 | Neo-NoirBattle-ScarredAvoid7falling with no reliable way out▼ -6.5%▼ -5.7%Illiquid~4 weeks$30
952Glock-18 | Gamma Doppler (Battle-Scarred) Phase 3Glock-18 | Gamma Doppler Phase 3P3Battle-ScarredAvoid7medium confidencefalling with no reliable way out▼ -5.4%▼ -7.5%Illiquid~1 month$85
953StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid7falling with no reliable way out▼ -2.8%▼ -11.3%Illiquid~2 months$14
954Glock-18 | Reactor (Factory New)Glock-18 | ReactorFactory NewAvoid7falling with no reliable way out▲ +0.8%▼ -16.7%Thin market~3 months$85
955StatTrak™ Five-SeveN | Case Hardened (Well-Worn)Five-SeveN | Case HardenedSTWell-WornAvoid7falling with no reliable way out▼ -5.5%▼ -7.2%Illiquid~6 months$22
956Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewAvoid7falling with no reliable way out▲ +0.6%▼ -16.5%Thin market~2 months$23
957StatTrak™ P2000 | Imperial Dragon (Field-Tested)P2000 | Imperial DragonSTField-TestedAvoid7falling with no reliable way out▼ -6.7%▼ -5.5%Illiquid~2 months$9.61
958StatTrak™ Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntrySTFactory NewAvoid7falling with no reliable way out▼ -3.5%▼ -10.3%Illiquid~4 weeks$6.29
959P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectField-TestedAvoid7falling with no reliable way out▼ -2.8%▼ -11.3%Illiquid~2 months$40
960StatTrak™ P250 | Kintsugi (Field-Tested)P250 | KintsugiSTField-TestedAvoid7falling with no reliable way out▲ +1.9%▼ -18.4%Thin market~4 weeks$6.57
961Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastMinimal WearAvoid7falling with no reliable way out▼ -2.8%▼ -11.4%Illiquid~3 months$388
962Glock-18 | Synth Leaf (Minimal Wear)Glock-18 | Synth LeafMinimal WearAvoid7medium confidencefalling with no reliable way out▼ -3.8%▼ -9.9%Illiquid~1 month$341
963USP-S | Target Acquired (Field-Tested)USP-S | Target AcquiredField-TestedAvoid7falling with no reliable way out▼ -3.9%▼ -9.8%Illiquid~2 months$175
964Souvenir Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotSVFactory NewAvoid7falling with no reliable way out▼ -5.1%▼ -8.0%Illiquid~1 month$22
965StatTrak™ Glock-18 | Snack Attack (Minimal Wear)Glock-18 | Snack AttackSTMinimal WearAvoid7falling with no reliable way out▼ -5.4%▼ -7.6%Illiquid~3 months$36
966Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.5%▲ +4.4%Illiquid~1 month$92
967Desert Eagle | Night (Battle-Scarred)Desert Eagle | NightBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +5.0%Illiquid~2 months$12
968StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -0.8%Illiquid~2 weeks$49
969Glock-18 | Sand Dune (Well-Worn)Glock-18 | Sand DuneWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▲ +4.1%Illiquid~3 weeks$13
970CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -1.6%Illiquid~3 months$77
971Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -3.3%▲ +2.5%Illiquid~3 weeks$19
972StatTrak™ Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -3.5%Illiquid~2 months$96
973StatTrak™ USP-S | Stainless (Field-Tested)USP-S | StainlessSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.8%▲ +0.2%Illiquid~5 months$22
974P2000 | Pathfinder (Minimal Wear)P2000 | PathfinderMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -4.1%Illiquid~3 months$15
975Dual Berettas | Moon in Libra (Battle-Scarred)Dual Berettas | Moon in LibraBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -0.6%Illiquid~6 days$6.20
976Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -0.8%Illiquid~2 months$17
977StatTrak™ CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -3.1%▲ +1.9%Illiquid~2 months$80
978StatTrak™ USP-S | Guardian (Factory New)USP-S | GuardianSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -5.3%Illiquid~5 months$12
979StatTrak™ R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▲ +0.2%Illiquid~2 months$37
980StatTrak™ Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +2.7%▼ -6.9%Illiquid~2 months$45
981P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -2.8%Illiquid~3 weeks$102
982StatTrak™ R8 Revolver | Crazy 8 (Factory New)R8 Revolver | Crazy 8STFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -4.3%▲ +3.6%Illiquid~1 month$5.78
983USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -2.5%Illiquid~3 months$57
984StatTrak™ Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -5.1%Illiquid~1 month$15
985Glock-18 | Wasteland Rebel (Battle-Scarred)Glock-18 | Wasteland RebelBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -2.0%Illiquid~1 month$113
986Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -3.6%Illiquid~2 months$466
987StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.1%▼ -1.4%Illiquid~2 months$77
988Dual Berettas | Pyre (Factory New)Dual Berettas | PyreFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -1.6%Illiquid~3 months$66
989USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -5.1%▲ +4.6%Illiquid~2 months$23
990Souvenir USP-S | Check Engine (Factory New)USP-S | Check EngineSVFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▲ +0.9%Illiquid~3 months$10
991Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +4.8%▼ -10.3%Illiquid~1 month$438
992StatTrak™ Glock-18 | Ironwork (Factory New)Glock-18 | IronworkSTFactory NewAvoid6falling with no reliable way out▼ -4.3%▼ -9.4%Illiquid~2 months$13
993StatTrak™ Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaSTFactory NewAvoid6falling with no reliable way out▼ -3.3%▼ -10.8%Illiquid~3 months$20
994StatTrak™ Glock-18 | Snack Attack (Factory New)Glock-18 | Snack AttackSTFactory NewAvoid6falling with no reliable way out▼ -6.5%▼ -6.1%Illiquid~2 months$103
995Dual Berettas | Duelist (Field-Tested)Dual Berettas | DuelistField-TestedAvoid6falling with no reliable way out▼ -3.9%▼ -10.0%Illiquid~3 months$252
996Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeField-TestedAvoid6falling with no reliable way out▼ -6.2%▼ -6.5%Illiquid~4 weeks$50
997Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid6falling with no reliable way out▼ -3.9%▼ -10.1%Illiquid~1 month$21
998StatTrak™ USP-S | Lead Conduit (Minimal Wear)USP-S | Lead ConduitSTMinimal WearAvoid6falling with no reliable way out▼ -5.8%▼ -7.3%Thin market~4 weeks$5.24
999Glock-18 | Ramese's Reach (Well-Worn)Glock-18 | Ramese's ReachWell-WornAvoid6falling with no reliable way out▼ -2.1%▼ -12.8%Illiquid~4 weeks$7.48
1000Desert Eagle | Pilot (Factory New)Desert Eagle | PilotFactory NewAvoid6falling with no reliable way out▼ -7.3%▼ -5.0%Illiquid~3 months$191

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.