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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
948Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51Souvenir USP-S | Road Rash (Field-Tested)USP-S | Road RashSVField-TestedAvoid0falling with no reliable way out▼ -1.4%▼ -17.6%Illiquid~3 months$26
52Tec-9 | Ossified (Factory New)Tec-9 | OssifiedFactory NewAvoid0falling with no reliable way out▲ +26.1%▼ -58.9%Thin market~2 months$26
53StatTrak™ USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupSTField-TestedAvoid0falling with no reliable way out▲ +0.3%▼ -20.2%Thin market~3 weeks$29
54Dual Berettas | Duelist (Battle-Scarred)Dual Berettas | DuelistBattle-ScarredAvoid0falling with no reliable way out▼ -5.8%▼ -10.9%Illiquid~2 months$278
55P250 | Crimson Kimono (Minimal Wear)P250 | Crimson KimonoMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -9.1%Illiquid~2 months$19
56P2000 | Grassland Leaves (Minimal Wear)P2000 | Grassland LeavesMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -10.4%▲ +8.2%Illiquid~1 month$27
57StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -8.9%Illiquid~3 weeks$141
58Souvenir USP-S | Road Rash (Battle-Scarred)USP-S | Road RashSVBattle-ScarredAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -5.5%Illiquid~3 months$22
59StatTrak™ Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionSTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -7.5%▲ +3.9%Illiquid~2 months$14
60P250 | Dark Filigree (Minimal Wear)P250 | Dark FiligreeMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▲ +2.5%▼ -11.1%Illiquid~2 months$5.63
61Souvenir Tec-9 | Remote Control (Well-Worn)Tec-9 | Remote ControlSVWell-WornAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -4.7%Illiquid~1 month$21
62StatTrak™ Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlaySTMinimal WearAvoid0rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▼ -0.7%Illiquid~1 month$21
63P2000 | Space Race (Battle-Scarred)P2000 | Space RaceBattle-ScarredAvoid1▲ +0.3%▼ -78.9%Illiquid~1 month$5.93
64Souvenir Dual Berettas | Stained (Battle-Scarred)Dual Berettas | StainedSVBattle-ScarredAvoid1▼ -0.6%▼ -76.9%Illiquid~6 months$21
65Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredAvoid1▼ -1.8%▼ -74.6%IlliquidNo flow$75
66USP-S | Bleeding Edge (Factory New)USP-S | Bleeding EdgeFactory NewAvoid1▼ -11.7%▼ -59.8%LiquidUnrated$6.75
67Souvenir Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavySVMinimal WearAvoid1▼ -4.0%▼ -70.5%Illiquid~2 months$43
68StatTrak™ USP-S | Jawbreaker (Field-Tested)USP-S | JawbreakerSTField-TestedAvoid1falling with no reliable way out▲ +0.9%▼ -20.9%Thin market~2 months$9.00
69StatTrak™ Dual Berettas | Retribution (Minimal Wear)Dual Berettas | RetributionSTMinimal WearAvoid1falling with no reliable way out▼ -6.8%▼ -9.4%Illiquid~6 months$5.39
70StatTrak™ CZ75-Auto | Pole Position (Factory New)CZ75-Auto | Pole PositionSTFactory NewAvoid1falling with no reliable way out▲ +0.8%▼ -20.5%Illiquid~1 month$6.72
71Tec-9 | Decimator (Field-Tested)Tec-9 | DecimatorField-TestedAvoid1falling with no reliable way out▼ -8.0%▼ -7.3%Illiquid~3 months$17
72Souvenir Tec-9 | Toxic (Well-Worn)Tec-9 | ToxicSVWell-WornAvoid1falling with no reliable way out▼ -3.2%▼ -14.5%Illiquid~2 months$19
73StatTrak™ Dual Berettas | Panther (Factory New)Dual Berettas | PantherSTFactory NewAvoid1falling with no reliable way out▼ -2.9%▼ -14.8%Illiquid~2 months$11
74Tec-9 | Hades (Field-Tested)Tec-9 | HadesField-TestedAvoid1falling with no reliable way out▼ -3.8%▼ -13.5%Illiquid~1 month$15
75StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedAvoid1falling with no reliable way out▼ -6.8%▼ -8.9%Illiquid~1 month$101
76P250 | Bone Mask (Factory New)P250 | Bone MaskFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +3.8%▼ -12.8%Illiquid~2 months$26
77StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -7.2%▲ +3.7%Illiquid~3 months$8.94
78StatTrak™ Desert Eagle | Kumicho Dragon (Minimal Wear)Desert Eagle | Kumicho DragonSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -8.4%Illiquid~2 months$64
79Souvenir Desert Eagle | Tilted (Factory New)Desert Eagle | TiltedSVFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -3.5%▼ -1.7%Illiquid~1 month$5.24
80Souvenir Glock-18 | Ramese's Reach (Factory New)Glock-18 | Ramese's ReachSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -7.0%Illiquid~7 months$137
81StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -4.7%Illiquid~3 months$64
82StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -5.0%Illiquid~2 months$24
83Souvenir P250 | Gunsmoke (Factory New)P250 | GunsmokeSVFactory NewAvoid1medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -5.3%Illiquid~1 month$72
84StatTrak™ Dual Berettas | Urban Shock (Minimal Wear)Dual Berettas | Urban ShockSTMinimal WearAvoid1rarely trades — hard to exit · falling with no reliable way out▲ +7.0%▼ -17.1%Illiquid~1 month$5.54
85USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -5.9%Illiquid~2 months$57
86StatTrak™ Five-SeveN | Monkey Business (Battle-Scarred)Five-SeveN | Monkey BusinessSTBattle-ScarredAvoid1rarely trades — hard to exit · falling with no reliable way out▼ -7.3%▲ +4.6%Illiquid~3 weeks$12
87Souvenir Dual Berettas | Colony (Factory New)Dual Berettas | ColonySVFactory NewAvoid2▼ -25.6%▼ -36.8%Illiquid~1 month$8.16
88Souvenir P2000 | Amber Fade (Factory New)P2000 | Amber FadeSVFactory NewAvoid2▼ -17.8%▼ -47.3%Illiquid~4 months$23
89Souvenir Dual Berettas | Stained (Factory New)Dual Berettas | StainedSVFactory NewAvoid2▲ +2.2%▼ -77.2%Illiquid~2 weeks$21
90Five-SeveN | Neon Kimono (Battle-Scarred)Five-SeveN | Neon KimonoBattle-ScarredAvoid2medium confidence▼ -1.4%▼ -71.3%IlliquidNo flow$481
91CZ75-Auto | Green Plaid (Well-Worn)CZ75-Auto | Green PlaidWell-WornAvoid2▼ -21.1%▼ -41.3%Illiquid~5 months$16
92Souvenir Desert Eagle | Urban Rubble (Factory New)Desert Eagle | Urban RubbleSVFactory NewAvoid2▼ -16.3%▼ -47.6%Illiquid~3 months$11
93Dual Berettas | Moon in Libra (Minimal Wear)Dual Berettas | Moon in LibraMinimal WearAvoid2falling with no reliable way out▼ -0.2%▼ -18.7%Illiquid~1 month$5.64
94Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid2falling with no reliable way out▼ -5.9%▼ -10.1%Illiquid~1 month$12
95StatTrak™ Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirSTFactory NewAvoid2falling with no reliable way out▼ -6.6%▼ -9.2%Illiquid~2 months$238
96USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupField-TestedAvoid2falling with no reliable way out▼ -4.3%▼ -12.5%Thin market~1 month$23
97StatTrak™ Glock-18 | Vogue (Factory New)Glock-18 | VogueSTFactory NewAvoid2falling with no reliable way out▼ -3.8%▼ -13.3%Thin market~2 months$23
98Dual Berettas | Emerald (Minimal Wear)Dual Berettas | EmeraldMinimal WearAvoid2medium confidencefalling with no reliable way out▼ -1.9%▼ -16.0%Illiquid~2 months$69
99StatTrak™ Dual Berettas | Urban Shock (Well-Worn)Dual Berettas | Urban ShockSTWell-WornAvoid2falling with no reliable way out▲ +6.9%▼ -29.3%Illiquid~3 weeks$5.10
100Souvenir Tec-9 | Toxic (Factory New)Tec-9 | ToxicSVFactory NewAvoid2falling with no reliable way out▼ -1.8%▼ -16.2%Illiquid~7 months$62

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.