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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

188Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 188 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormBattle-ScarredWeak entry39rarely trades — hard to exit▲ +1.4%▲ +479.3%IlliquidNo flow$15
2Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +27.7%▲ +425.9%Illiquid~4 months$15
3Souvenir SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormSVField-TestedWeak entry3996% of the week's move was yesterday · rarely trades — hard to exit▲ +2.4%▲ +445.6%Illiquid~5 months$12
4SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornWeak entry39rarely trades — hard to exit▼ -0.8%▲ +390.1%IlliquidNo flow$22
5SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewWeak entry39rarely trades — hard to exit▲ +0.1%▲ +356.2%Illiquid~2 months$15
6AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornWeak entry39medium confidencerarely trades — hard to exit▲ +152.1%▲ +109.5%Illiquid~2 months$15,050
7G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshFactory NewWeak entry39rarely trades — hard to exit▲ +69.5%▲ +215.3%Illiquid~3 weeks$44
8Souvenir G3SG1 | New Roots (Well-Worn)G3SG1 | New RootsSVWell-WornWeak entry39rarely trades — hard to exit▲ +26.6%▲ +237.2%Illiquid~3 weeks$7.62
9SSG 08 | Detour (Well-Worn)SSG 08 | DetourWell-WornWeak entry39rarely trades — hard to exit0%▲ +240.6%Illiquid~2 weeks$21
10StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +76.1%▲ +106.7%Illiquid~4 months$804
11SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeWell-WornWeak entry39rarely trades — hard to exit▲ +3.4%▲ +198.3%Illiquid~2 months$264
12SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornWeak entry39rarely trades — hard to exit▼ -3.4%▲ +187.3%Illiquid~3 months$260
13StatTrak™ G3SG1 | Digital Mesh (Factory New)G3SG1 | Digital MeshSTFactory NewWeak entry39rarely trades — hard to exit▲ +3.2%▲ +174.7%Illiquid~1 month$9.45
14Souvenir G3SG1 | New Roots (Battle-Scarred)G3SG1 | New RootsSVBattle-ScarredWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +71.5%Illiquid~1 month$5.23
15Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry39rarely trades — hard to exit▲ +99.1%▲ +21.5%Illiquid~3 months$20
16SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeMinimal WearWeak entry39rarely trades — hard to exit▼ -0.7%▲ +170.5%Illiquid~4 weeks$295
17Souvenir SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormSVWell-WornWeak entry39404% of the week's move was yesterday · rarely trades — hard to exit▲ +4.5%▲ +161.3%Illiquid~4 months$18
18SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedWeak entry39rarely trades — hard to exit▼ -2.4%▲ +166.6%Illiquid~1 month$193
19StatTrak™ SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterSTField-TestedWeak entry39medium confidence135% of the week's move was yesterday · rarely trades — hard to exit▲ +13.0%▲ +122.2%Illiquid~2 weeks$607
20G3SG1 | Orange Kimono (Well-Worn)G3SG1 | Orange KimonoWell-WornWeak entry39rarely trades — hard to exit▲ +0.5%▲ +131.2%IlliquidNo flow$28
21G3SG1 | Arctic Camo (Battle-Scarred)G3SG1 | Arctic CamoBattle-ScarredWeak entry39101% of the week's move was yesterday · rarely trades — hard to exit▲ +23.0%▲ +88.8%Illiquid~1 month$56
22StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +43.2%▲ +56.6%Illiquid~1 month$79
23Souvenir SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormSVMinimal WearWeak entry39rarely trades — hard to exit▲ +0.2%▲ +116.8%Illiquid~3 months$15
24SSG 08 | Sand Dune (Well-Worn)SSG 08 | Sand DuneWell-WornWeak entry39rarely trades — hard to exit▲ +21.9%▲ +83.4%Illiquid~4 months$7.50
25Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry39rarely trades — hard to exit▲ +2.1%▲ +111.1%Illiquid~1 week$187
26Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +42.0%Illiquid~2 weeks$11
27G3SG1 | Stinger (Factory New)G3SG1 | StingerFactory NewWeak entry39rarely trades — hard to exit▼ -8.2%▲ +109.7%Illiquid~3 months$9.04
28SCAR-20 | Splash Jam (Factory New)SCAR-20 | Splash JamFactory NewWeak entry39medium confidencerarely trades — hard to exit▼ -8.0%▲ +103.1%Illiquid~4 months$3,703
29SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoFactory NewWeak entry39rarely trades — hard to exit▲ +9.5%▲ +68.5%Illiquid~2 months$18
30Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +1.9%▲ +4.3%Illiquid~4 months$25
31AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedWeak entry39▲ +1.6%▼ -9.9%LiquidUnrated$48
32G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewWeak entry38rarely trades — hard to exit▲ +15.5%▼ -3.9%Illiquid~2 months$27
33StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornWeak entry38rarely trades — hard to exit▲ +4.2%▲ +0.7%IlliquidNo flow$7.38
34G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry38medium confidencerarely trades — hard to exit▲ +2.5%▲ +3.2%IlliquidNo flow$36
35SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Deaths HeadBattle-ScarredWeak entry38rarely trades — hard to exit▼ -0.5%▲ +7.3%Illiquid~3 weeks$19
36AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearWeak entry38medium confidence▼ -1.8%▼ -5.1%Very liquidUnrated$10,531
37AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedWeak entry38▲ +0.1%▼ -8.1%LiquidUnrated$40
38StatTrak™ AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSTFactory NewWeak entry38▲ +1.1%▼ -9.5%LiquidUnrated$967
39AWP | POP AWP (Factory New)AWP | POP AWPFactory NewWeak entry38▲ +3.6%▼ -13.5%LiquidUnrated$56
40AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornWeak entry38▼ -1.4%▼ -6.3%LiquidUnrated$89
41StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewWeak entry37rarely trades — hard to exit▼ -1.5%▲ +8.2%Illiquid~2 months$75
42StatTrak™ SSG 08 | Death's Head (Minimal Wear)SSG 08 | Deaths HeadSTMinimal WearWeak entry37rarely trades — hard to exit▲ +2.3%▲ +2.4%Illiquid~1 month$25
43SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornWeak entry37rarely trades — hard to exit▲ +2.2%▲ +2.5%Illiquid~4 weeks$12
44StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornWeak entry37rarely trades — hard to exit▼ -0.4%▲ +6.3%Illiquid~2 weeks$42
45SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry37rarely trades — hard to exit▲ +10.9%▼ -10.9%Illiquid~1 month$103
46StatTrak™ AWP | Ice Coaled (Factory New)AWP | Ice CoaledSTFactory NewWeak entry37▼ -2.2%▼ -5.2%Moderately liquidUnrated$77
47StatTrak™ AWP | Mortis (Field-Tested)AWP | MortisSTField-TestedWeak entry37▲ +3.9%▼ -14.6%LiquidUnrated$6.97
48AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirMinimal WearWeak entry37▼ -1.3%▼ -6.9%LiquidUnrated$44
49StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewWeak entry36medium confidencerarely trades — hard to exit▼ -5.5%▲ +79.5%Illiquid~2 months$186
50StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedWeak entry36rarely trades — hard to exit▼ -8.5%▲ +31.0%Illiquid~3 weeks$16

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.