CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

613Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 613 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedAvoid13▼ -0.6%▼ -38.2%LiquidUnrated$76
402AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearAvoid13▼ -3.6%▼ -33.8%Illiquid~5 months$24
403AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewAvoid13▼ -2.1%▼ -36.3%LiquidUnrated$31
404AWP | Graphite (Factory New)AWP | GraphiteFactory NewAvoid13▼ -3.7%▼ -34.1%LiquidUnrated$154
405AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearAvoid13▼ -2.3%▼ -36.6%Very liquidUnrated$68
406G3SG1 | Flux (Factory New)G3SG1 | FluxFactory NewAvoid13▼ -2.8%▼ -36.0%Illiquid~1 month$32
407AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearAvoid13▼ -3.5%▼ -35.1%Moderately liquidUnrated$32
408AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewAvoid13medium confidence▼ -0.9%▼ -39.2%Very liquidUnrated$1,737
409StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o-warSTField-TestedAvoid12falling with no reliable way out▼ -1.8%▼ -9.2%Illiquid~1 month$113
410AWP | Pink DDPAT (Factory New)AWP | Pink DDPATFactory NewAvoid12▼ -2.4%▼ -37.2%Illiquid~2 months$167
411SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid12▼ -8.9%▼ -27.9%Illiquid~3 months$17
412Souvenir AWP | Crakow! (Minimal Wear)AWP | Crakow!SVMinimal WearAvoid12▼ -4.9%▼ -34.0%Moderately liquidUnrated$78
413AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid12▼ -1.3%▼ -39.6%LiquidUnrated$145
414SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeBattle-ScarredAvoid12▼ -3.6%▼ -36.4%Illiquid~1 month$231
415AWP | Crakow! (Field-Tested)AWP | Crakow!Field-TestedAvoid12▼ -1.6%▼ -39.5%LiquidUnrated$26
416SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid12▲ +0.4%▼ -42.7%Illiquid~4 months$6.95
417AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewAvoid12▼ -4.0%▼ -36.0%LiquidUnrated$76
418AWP | Electric Hive (Factory New)AWP | Electric HiveFactory NewAvoid12▼ -5.0%▼ -34.8%LiquidUnrated$116
419AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid12medium confidence▼ -1.9%▼ -40.0%Illiquid~3 months$153
420SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportFactory NewAvoid12▼ -4.3%▼ -36.4%Thin market~3 months$16
421StatTrak™ SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportSTFactory NewAvoid11falling with no reliable way out▼ -1.5%▼ -10.3%Illiquid~1 month$23
422StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornAvoid11falling with no reliable way out▼ -1.3%▼ -10.7%Illiquid~2 weeks$17
423SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekMinimal WearAvoid11falling with no reliable way out▼ -1.6%▼ -10.2%Thin market~1 month$27
424SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid11medium confidencefalling with no reliable way out▼ -1.0%▼ -11.3%IlliquidNo flow$363
425StatTrak™ AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationSTMinimal WearAvoid11falling with no reliable way out▼ -2.0%▼ -10.0%Thin market~1 month$32
426AWP | Safari Mesh (Factory New)AWP | Safari MeshFactory NewAvoid11▼ -3.9%▼ -38.3%Moderately liquidUnrated$11
427AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewAvoid11▼ -2.0%▼ -41.3%Moderately liquidUnrated$475
428Souvenir G3SG1 | Polar Camo (Factory New)G3SG1 | Polar CamoSVFactory NewAvoid11▲ +2.0%▼ -48.0%Illiquid~2 months$19
429G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornAvoid11▼ -17.9%▼ -18.4%Illiquid~2 months$12
430StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornAvoid11▼ -2.1%▼ -42.5%Moderately liquidUnrated$50
431AWP | LongDog (Field-Tested)AWP | LongDogField-TestedAvoid11▲ +4.2%▼ -53.0%LiquidUnrated$101
432StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornAvoid10falling with no reliable way out▼ -1.5%▼ -11.0%Illiquid~3 weeks$110
433StatTrak™ AWP | Worm God (Minimal Wear)AWP | Worm GodSTMinimal WearAvoid10falling with no reliable way out▼ -0.8%▼ -12.1%Thin market~3 months$6.05
434SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid10falling with no reliable way out▼ -4.5%▼ -6.7%IlliquidNo flow$7.92
435AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid10falling with no reliable way out▼ -3.6%▼ -8.0%Illiquid~1 month$22
436G3SG1 | Violet Murano (Minimal Wear)G3SG1 | Violet MuranoMinimal WearAvoid10falling with no reliable way out▼ -3.9%▼ -7.6%Illiquid~2 months$29
437AWP | Corticera (Field-Tested)AWP | CorticeraField-TestedAvoid10falling with no reliable way out▼ -1.4%▼ -11.5%Illiquid~3 months$23
438SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid10falling with no reliable way out▼ -0.4%▼ -13.0%Illiquid~2 months$74
439StatTrak™ AWP | Wildfire (Field-Tested)AWP | WildfireSTField-TestedAvoid10falling with no reliable way out▼ -3.2%▼ -8.8%Thin market~2 months$88
440Souvenir G3SG1 | VariCamo (Well-Worn)G3SG1 | VariCamoSVWell-WornAvoid10medium confidence▼ -1.9%▼ -44.0%Illiquid~5 months$30
441Souvenir AWP | Desert Hydra (Factory New)AWP | Desert HydraSVFactory NewAvoid10▼ -9.0%▼ -34.2%LiquidUnrated$1,878
442Souvenir AWP | Black Nile (Well-Worn)AWP | Black NileSVWell-WornAvoid10▼ -14.3%▼ -26.2%Illiquid~3 weeks$15
443SSG 08 | Threat Detected (Factory New)SSG 08 | Threat DetectedFactory NewAvoid10▼ -5.0%▼ -40.2%Illiquid~3 months$30
444AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredAvoid10▼ -8.1%▼ -36.1%LiquidUnrated$18
445AWP | BOOM (Factory New)AWP | BOOMFactory NewAvoid10medium confidence▼ -5.1%▼ -40.6%Moderately liquidUnrated$414
446AWP | Electric Hive (Field-Tested)AWP | Electric HiveField-TestedAvoid10▼ -8.5%▼ -35.8%Illiquid~7 months$26
447SCAR-20 | Powercore (Factory New)SCAR-20 | PowercoreFactory NewAvoid10▼ -4.6%▼ -41.7%Illiquid~3 months$5.15
448AWP | Crakow! (Well-Worn)AWP | Crakow!Well-WornAvoid10▼ -4.5%▼ -42.1%Thin market~2 months$20
449AWP | CMYK (Battle-Scarred)AWP | CMYKBattle-ScarredAvoid10▼ -7.5%▼ -37.9%Thin market~2 months$104
450Souvenir AWP | LongDog (Well-Worn)AWP | LongDogSVWell-WornAvoid10▼ -7.5%▼ -38.1%Illiquid~2 weeks$109

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.