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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

612Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 612 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiSTField-TestedWeak entry31medium confidencerarely trades — hard to exit▲ +0.4%▲ +0.6%Illiquid~1 month$434
152AWP | Fade (Minimal Wear)AWP | FadeMinimal WearWeak entry31▲ +1.1%▼ -14.2%Moderately liquidUnrated$942
153AWP | Fever Dream (Well-Worn)AWP | Fever DreamWell-WornWeak entry31▼ -1.7%▼ -10.1%Moderately liquidUnrated$13
154AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreField-TestedWeak entry31medium confidence▼ -2.4%▼ -9.1%LiquidUnrated$6,387
155StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry31▼ -2.3%▼ -9.4%Moderately liquidUnrated$26
156AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameFactory NewWeak entry31medium confidence▼ -5.2%LiquidUnrated$660
157SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewWeak entry30rarely trades — hard to exit▲ +6.1%▲ +43.7%Illiquid~2 months$25
158StatTrak™ G3SG1 | Keeping Tabs (Well-Worn)G3SG1 | Keeping TabsSTWell-WornWeak entry30medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +20.0%Illiquid~3 months$8.33
159StatTrak™ AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastSTWell-WornWeak entry30rarely trades — hard to exit▲ +2.7%▲ +10.3%Illiquid~2 weeks$68
160StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredWeak entry30rarely trades — hard to exit▼ -1.4%▲ +16.0%Illiquid~4 weeks$42
161SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearWeak entry30rarely trades — hard to exit▲ +3.3%▼ -4.3%Illiquid~2 months$17
162StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearWeak entry30rarely trades — hard to exit▲ +0.7%▼ -0.7%Illiquid~1 month$5.57
163AWP | Snake Camo (Factory New)AWP | Snake CamoFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +1.8%▼ -2.4%Illiquid~1 month$441
164StatTrak™ AWP | Wildfire (Well-Worn)AWP | WildfireSTWell-WornWeak entry30rarely trades — hard to exit▼ -2.0%▲ +3.2%Illiquid~1 month$108
165SSG 08 | Threat Detected (Field-Tested)SSG 08 | Threat DetectedField-TestedWeak entry30rarely trades — hard to exit▲ +0.1%Illiquid~2 months$17
166StatTrak™ AWP | Containment Breach (Factory New)AWP | Containment BreachSTFactory NewWeak entry30medium confidence▲ +0.6%▼ -14.0%Moderately liquidUnrated$750
167AWP | Fever Dream (Field-Tested)AWP | Fever DreamField-TestedWeak entry30▼ -1.2%▼ -11.6%LiquidUnrated$12
168AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornWeak entry30▼ -2.0%▼ -10.3%LiquidUnrated$42
169Souvenir G3SG1 | Desert Storm (Factory New)G3SG1 | Desert StormSVFactory NewWeak entry29162% of the week's move was yesterday · rarely trades — hard to exit▲ +1.2%▲ +47.2%Illiquid~2 weeks$24
170Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewWeak entry29rarely trades — hard to exit▼ -7.4%▲ +58.4%Illiquid~1 month$382
171SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacWell-WornWeak entry2967% of the week's move was yesterday · rarely trades — hard to exit▲ +21.7%▲ +14.6%Illiquid~1 month$10
172StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornWeak entry29rarely trades — hard to exit▼ -1.5%▲ +15.6%Illiquid~5 months$13
173AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearWeak entry29▼ -0.5%▼ -13.0%LiquidUnrated$15
174Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry28rarely trades — hard to exit▲ +0.3%▲ +45.3%Illiquid~4 months$25
175G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredWeak entry28medium confidencerarely trades — hard to exit▲ +0.3%▲ +12.3%IlliquidNo flow$49
176G3SG1 | The Executioner (Well-Worn)G3SG1 | The ExecutionerWell-WornWeak entry28rarely trades — hard to exit▲ +1.0%▲ +11.1%Illiquid~2 weeks$8.88
177AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoMinimal WearWeak entry28▼ -3.0%▼ -9.9%LiquidUnrated$28
178AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedWeak entry28▼ -0.8%▼ -13.3%Very liquidUnrated$118
179StatTrak™ AWP | Chromatic Aberration (Field-Tested)AWP | Chromatic AberrationSTField-TestedWeak entry28▼ -1.3%▼ -12.6%LiquidUnrated$24
180AWP | Chrome Cannon (Battle-Scarred)AWP | Chrome CannonBattle-ScarredWeak entry28▼ -3.9%▼ -8.9%LiquidUnrated$26
181AWP | Black Nile (Factory New)AWP | Black NileFactory NewWeak entry28▲ +0.5%▼ -15.6%LiquidUnrated$31
182StatTrak™ AWP | Electric Hive (Well-Worn)AWP | Electric HiveSTWell-WornWeak entry27rarely trades — hard to exit▲ +17.0%▲ +18.1%Illiquid~1 month$113
183StatTrak™ SCAR-20 | Crimson Web (Well-Worn)SCAR-20 | Crimson WebSTWell-WornWeak entry27rarely trades — hard to exit▲ +8.8%▲ +29.1%Illiquid~4 months$5.81
184AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedWeak entry27medium confidence▼ -1.5%▼ -12.9%Very liquidUnrated$7,729
185StatTrak™ AWP | Electric Hive (Factory New)AWP | Electric HiveSTFactory NewWeak entry27▼ -3.4%▼ -10.3%Moderately liquidUnrated$103
186StatTrak™ AWP | Chromatic Aberration (Battle-Scarred)AWP | Chromatic AberrationSTBattle-ScarredWeak entry27▼ -3.3%▼ -10.6%Moderately liquidUnrated$24
187StatTrak™ AWP | BOOM (Minimal Wear)AWP | BOOMSTMinimal WearWeak entry27▼ -0.8%▼ -14.4%Moderately liquidUnrated$222
188AWP | Mortis (Minimal Wear)AWP | MortisMinimal WearWeak entry27▼ -1.2%▼ -13.9%LiquidUnrated$5.13
189AWP | Wildfire (Minimal Wear)AWP | WildfireMinimal WearWeak entry27▼ -1.1%▼ -14.0%LiquidUnrated$72
190SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornWeak entry26826% of the week's move was yesterday · rarely trades — hard to exit▲ +2.4%▲ +36.5%IlliquidNo flow$35
191StatTrak™ AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastSTBattle-ScarredWeak entry26rarely trades — hard to exit▲ +2.5%▲ +7.4%Illiquid~1 month$67
192StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewWeak entry26falling with no reliable way out▼ -3.6%▲ +2.9%Thin market~4 weeks$23
193StatTrak™ AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledSTMinimal WearWeak entry26▼ -1.8%▼ -13.2%Moderately liquidUnrated$32
194StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredWeak entry25rarely trades — hard to exit▼ -1.2%▲ +38.7%Illiquid~1 month$124
195SCAR-20 | Splash Jam (Well-Worn)SCAR-20 | Splash JamWell-WornWeak entry25rarely trades — hard to exit▼ -0.6%▲ +12.0%Illiquid~2 months$26
196SSG 08 | Death's Head (Well-Worn)SSG 08 | Deaths HeadWell-WornWeak entry25rarely trades — hard to exit▲ +3.0%▲ +6.5%Illiquid~1 month$21
197SCAR-20 | Splash Jam (Minimal Wear)SCAR-20 | Splash JamMinimal WearWeak entry25rarely trades — hard to exit▲ +0.6%▲ +9.8%Illiquid~3 months$63
198SSG 08 | Blood in the Water (Field-Tested)SSG 08 | Blood in the WaterField-TestedWeak entry25rarely trades — hard to exit▲ +0.4%▲ +10.1%Illiquid~1 month$110
199AWP | The Prince (Minimal Wear)AWP | The PrinceMinimal WearWeak entry25medium confidence▼ -1.7%▼ -14.1%LiquidUnrated$2,414
200StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornWeak entry25▼ -5.2%▼ -9.0%Moderately liquidUnrated$8.55

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.