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Best to buy · updated every 15 min

Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

239Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 39 of 239 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
8801MAC-10 | Commuter (Field-Tested)MAC-10 | CommuterField-TestedWeak entry24rarely trades — hard to exit▲ +3.0%▲ +5.4%Illiquid~1 week$9.88
8802UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberBattle-ScarredWeak entry24rarely trades — hard to exit▲ +2.3%▲ +6.5%Illiquid~2 months$12
8803MP9 | Food Chain (Minimal Wear)MP9 | Food ChainMinimal WearWeak entry24▼ -3.9%▼ -11.5%LiquidUnrated$6.41
8804MAC-10 | Propaganda (Minimal Wear)MAC-10 | PropagandaMinimal WearWeak entry24▼ -3.3%▼ -12.5%Moderately liquidUnrated$47
8805StatTrak™ P90 | Death Grip (Minimal Wear)P90 | Death GripSTMinimal WearWeak entry23rarely trades — hard to exit▲ +20.7%▼ -2.0%Illiquid~1 month$25
8806Souvenir MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunSVBattle-ScarredWeak entry23rarely trades — hard to exit▲ +14.0%▲ +7.4%Illiquid~3 months$9.55
8807StatTrak™ P90 | Emerald Dragon (Factory New)P90 | Emerald DragonSTFactory NewWeak entry23medium confidencerarely trades — hard to exit▲ +3.2%▲ +4.9%Illiquid~4 months$724
8808MP5-SD | Bamboo Garden (Factory New)MP5-SD | Bamboo GardenFactory NewWeak entry23rarely trades — hard to exit▲ +4.1%▲ +3.5%Illiquid~3 weeks$7.18
8809StatTrak™ MAC-10 | Ultraviolet (Minimal Wear)MAC-10 | UltravioletSTMinimal WearWeak entry23rarely trades — hard to exit▲ +10.5%▼ -6.3%Illiquid~1 month$8.96
8810P90 | Emerald Dragon (Factory New)P90 | Emerald DragonFactory NewWeak entry23rarely trades — hard to exit▲ +8.1%▼ -2.7%Illiquid~2 months$541
8811UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeMinimal WearWeak entry23rarely trades — hard to exit▲ +12.6%▼ -9.5%Illiquid~2 months$55
8812MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiMinimal WearWeak entry23▼ -4.5%▼ -10.9%LiquidUnrated$9.65
8813MP7 | Abyssal Apparition (Factory New)MP7 | Abyssal ApparitionFactory NewWeak entry23▼ -1.7%▼ -15.4%LiquidUnrated$17
8814StatTrak™ MAC-10 | Malachite (Battle-Scarred)MAC-10 | MalachiteSTBattle-ScarredWeak entry22rarely trades — hard to exit▲ +16.6%▲ +2.8%Illiquid~1 month$5.19
8815Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedWeak entry22rarely trades — hard to exit▲ +12.3%▲ +8.2%Illiquid~8 months$15
8816MAC-10 | Case Hardened (Well-Worn)MAC-10 | Case HardenedWell-WornWeak entry22rarely trades — hard to exit▼ -13.7%▲ +46.1%Illiquid~3 months$31
8817StatTrak™ P90 | Shallow Grave (Field-Tested)P90 | Shallow GraveSTField-TestedWeak entry22rarely trades — hard to exit▲ +13.1%▲ +5.5%Illiquid~3 weeks$12
8818P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotBattle-ScarredWeak entry22rarely trades — hard to exit▲ +13.8%▲ +4.1%Illiquid~2 months$16
8819PP-Bizon | Carbon Fiber (Minimal Wear)PP-Bizon | Carbon FiberMinimal WearWeak entry22rarely trades — hard to exit▲ +25.5%▼ -13.5%Illiquid~3 months$7.18
8820StatTrak™ P90 | Death by Kitty (Minimal Wear)P90 | Death by KittySTMinimal WearWeak entry22medium confidencerarely trades — hard to exit▲ +1.3%▲ +6.8%Illiquid~1 month$381
8821MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATFactory NewWeak entry22rarely trades — hard to exit▼ -7.5%▲ +19.9%Illiquid~2 months$70
8822MAC-10 | Hot Snakes (Battle-Scarred)MAC-10 | Hot SnakesBattle-ScarredWeak entry22rarely trades — hard to exit▲ +3.2%▲ +3.8%Illiquid~1 month$207
8823StatTrak™ P90 | Nostalgia (Well-Worn)P90 | NostalgiaSTWell-WornWeak entry22rarely trades — hard to exit▲ +3.8%▲ +3.0%Illiquid~5 months$9.41
8824UMP-45 | Minotaur's Labyrinth (Field-Tested)UMP-45 | Minotaurs LabyrinthField-TestedWeak entry22rarely trades — hard to exit▲ +5.1%▲ +0.9%Illiquid~3 weeks$115
8825MAC-10 | Commuter (Factory New)MAC-10 | CommuterFactory NewWeak entry2181% of the week's move was yesterday · rarely trades — hard to exit▲ +16.8%▼ -0.7%Illiquid~2 months$48
8826Souvenir MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelSVField-TestedWeak entry21100% of the week's move was yesterday · rarely trades — hard to exit▲ +6.4%▲ +13.8%Illiquid~5 months$13
8827MAC-10 | Graven (Battle-Scarred)MAC-10 | GravenBattle-ScarredWeak entry21rarely trades — hard to exit▲ +14.9%▼ -0.5%Illiquid~3 weeks$24
8828StatTrak™ PP-Bizon | Cobalt Halftone (Factory New)PP-Bizon | Cobalt HalftoneSTFactory NewWeak entry21rarely trades — hard to exit▲ +7.2%▼ -2.7%Illiquid~7 months$5.38
8829Souvenir MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenSVMinimal WearWeak entry21rarely trades — hard to exit▲ +5.2%▲ +0.2%Illiquid~2 months$24
8830Souvenir MP9 | Latte Rush (Factory New)MP9 | Latte RushSVFactory NewWeak entry21rarely trades — hard to exit▲ +11.0%▼ -8.5%Illiquid~2 months$233
8831PP-Bizon | High Roller (Well-Worn)PP-Bizon | High RollerWell-WornWeak entry21rarely trades — hard to exit▲ +1.7%▲ +5.3%Illiquid~3 weeks$11
8832PP-Bizon | Irradiated Alert (Battle-Scarred)PP-Bizon | Irradiated AlertBattle-ScarredWeak entry2056% of the week's move was yesterday · rarely trades — hard to exit▲ +8.6%▲ +8.6%Illiquid~3 months$5.43
8833UMP-45 | Houndstooth (Factory New)UMP-45 | HoundstoothFactory NewWeak entry2067% of the week's move was yesterday · rarely trades — hard to exit▲ +13.4%▲ +0.6%Illiquid~1 month$9.04
8834UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningField-TestedWeak entry20rarely trades — hard to exit▲ +6.4%▲ +10.4%Illiquid~1 month$9.76
8835MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry20rarely trades — hard to exit▲ +6.6%▲ +10.1%Illiquid~1 month$5.33
8836MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeMinimal WearWeak entry20rarely trades — hard to exit▲ +6.4%▼ -1.9%Illiquid~1 week$65
8837Souvenir P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushSVMinimal WearWeak entry20rarely trades — hard to exit▲ +0.7%▲ +6.7%Illiquid~2 weeks$16
8838MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewWeak entry20rarely trades — hard to exit▼ -2.5%▲ +11.5%Illiquid~4 weeks$37
8839StatTrak™ MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsSTMinimal WearWeak entry20falling with no reliable way out▼ -0.1%▼ -7.1%Thin market~1 month$30

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.