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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

493Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 493 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Souvenir AK-47 | Safety Net (Minimal Wear)AK-47 | Safety NetSVMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -7.0%Illiquid~2 months$21
402StatTrak™ SG 553 | Colony IV (Field-Tested)SG 553 | Colony IVSTField-TestedAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +0.9%▼ -6.0%Illiquid~2 months$16
403StatTrak™ AK-47 | The Outsiders (Well-Worn)AK-47 | The OutsidersSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.3%Illiquid~2 months$16
404StatTrak™ M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingSTMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -3.6%Illiquid~4 weeks$17
405M4A1-S | Hot Rod (Minimal Wear)M4A1-S | Hot RodMinimal WearAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -0.9%▼ -3.3%Illiquid~1 month$1,792
406SG 553 | Darkwing (Factory New)SG 553 | DarkwingFactory NewAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -6.7%▲ +5.4%Illiquid~1 month$5.69
407StatTrak™ M4A1-S | Decimator (Battle-Scarred)M4A1-S | DecimatorSTBattle-ScarredAvoid4falling with no reliable way out▼ -6.0%▼ -8.0%Illiquid~4 months$26
408FAMAS | Contrast Spray (Minimal Wear)FAMAS | Contrast SprayMinimal WearAvoid4falling with no reliable way out▲ +0.7%▼ -18.2%Illiquid~1 month$31
409SG 553 | Colony IV (Field-Tested)SG 553 | Colony IVField-TestedAvoid4falling with no reliable way out▼ -1.6%▼ -14.8%Illiquid~1 month$7.19
410Souvenir M4A4 | Urban DDPAT (Well-Worn)M4A4 | Urban DDPATSVWell-WornAvoid4falling with no reliable way out▼ -2.3%▼ -13.8%Illiquid~4 months$8.40
411AK-47 | Consequence of the Jinn (Battle-Scarred)AK-47 | Consequence of the JinnBattle-ScarredAvoid4medium confidencefalling with no reliable way out▼ -6.9%Thin market~1 month$82
412StatTrak™ M4A1-S | Liquidation (Field-Tested)M4A1-S | LiquidationSTField-TestedAvoid4falling with no reliable way out▼ -4.8%▼ -10.1%Thin market~1 month$6.29
413Souvenir AK-47 | Safari Mesh (Well-Worn)AK-47 | Safari MeshSVWell-WornAvoid4falling with no reliable way out▼ -1.3%▼ -15.4%Illiquid~5 months$7.34
414AUG | Torque (Minimal Wear)AUG | TorqueMinimal WearAvoid4falling with no reliable way out▼ -4.2%▼ -11.2%Illiquid~2 months$6.90
415Souvenir AK-47 | Panthera onca (Battle-Scarred)AK-47 | Panthera oncaSVBattle-ScarredAvoid4falling with no reliable way out▼ -5.0%▼ -10.0%Illiquid~1 month$113
416M4A4 | Red DDPAT (Minimal Wear)M4A4 | Red DDPATMinimal WearAvoid4falling with no reliable way out▼ -2.4%▼ -14.1%Illiquid~4 weeks$28
417M4A1-S | Vaporwave (Well-Worn)M4A1-S | VaporwaveWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -5.7%Illiquid~2 months$52
418FAMAS | Waters of Nephthys (Well-Worn)FAMAS | Waters of NephthysWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -3.9%Illiquida year+$48
419StatTrak™ AK-47 | Blue Laminate (Well-Worn)AK-47 | Blue LaminateSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -7.0%▲ +5.7%Illiquid~2 months$54
420StatTrak™ M4A4 | Desolate Space (Battle-Scarred)M4A4 | Desolate SpaceSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -6.5%▲ +4.7%Illiquid~2 months$25
421StatTrak™ M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -3.5%Illiquid~4 months$106
422SG 553 | Candy Apple (Field-Tested)SG 553 | Candy AppleField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.6%▼ -4.2%Illiquid~1 month$5.45
423AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarrayWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -3.8%▲ +0.7%Illiquid~3 weeks$15
424StatTrak™ M4A1-S | Guardian (Factory New)M4A1-S | GuardianSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▼ -1.6%Illiquid~4 months$103
425StatTrak™ M4A4 | Zirka (Field-Tested)M4A4 | ZirkaSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.0%Illiquid~3 months$32
426StatTrak™ M4A1-S | Chantico's Fire (Well-Worn)M4A1-S | Chanticos FireSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.2%Illiquid~1 month$107
427Souvenir M4A1-S | Imminent Danger (Factory New)M4A1-S | Imminent DangerSVFactory NewAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -2.3%Illiquid~2 months$3,320
428StatTrak™ M4A4 | 龍王 (Dragon King) (Well-Worn)M4A4 | 龍王 (Dragon King)STWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +3.4%▼ -10.4%Illiquid~3 weeks$42
429StatTrak™ M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.8%▼ -1.1%Illiquid~1 month$113
430StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.1%Illiquid~2 months$36
431AUG | Akihabara Accept (Field-Tested)AUG | Akihabara AcceptField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▼ -1.4%Illiquid~3 months$495
432StatTrak™ SG 553 | Wave Spray (Factory New)SG 553 | Wave SpraySTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.4%▼ -1.9%IlliquidNo flow$54
433StatTrak™ Galil AR | Sugar Rush (Field-Tested)Galil AR | Sugar RushSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -3.2%Illiquid~2 months$80
434Galil AR | Orange DDPAT (Minimal Wear)Galil AR | Orange DDPATMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -7.4%Illiquid~3 months$27
435StatTrak™ FAMAS | Eye of Athena (Battle-Scarred)FAMAS | Eye of AthenaSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +9.6%▼ -19.8%Illiquid~1 month$10
436Galil AR | Tornado (Factory New)Galil AR | TornadoFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.7%▼ -8.1%Illiquid~3 months$37
437M4A4 | Desert Storm (Well-Worn)M4A4 | Desert StormWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out0%▼ -5.5%Illiquid~3 weeks$12
438Souvenir FAMAS | Cyanospatter (Factory New)FAMAS | CyanospatterSVFactory NewAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out0%▼ -5.5%Illiquid~2 months$55
439AUG | Copperhead (Field-Tested)AUG | CopperheadField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -2.6%Illiquid~2 months$83
440Souvenir FAMAS | Colony (Factory New)FAMAS | ColonySVFactory NewAvoid3medium confidence▼ -27.9%Illiquid~2 months$81
441AUG | Bengal Tiger (Factory New)AUG | Bengal TigerFactory NewAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +1.4%▼ -7.6%Illiquid~2 months$93
442StatTrak™ M4A1-S | Atomic Alloy (Factory New)M4A1-S | Atomic AlloySTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -2.5%Illiquid~3 months$180
443M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloyMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -3.6%Illiquid~6 months$44
444StatTrak™ M4A1-S | Briefing (Battle-Scarred)M4A1-S | BriefingSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.1%▼ -5.5%Illiquid~1 month$7.74
445AUG | Chameleon (Battle-Scarred)AUG | ChameleonBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -2.8%Illiquid~2 months$75
446M4A4 | Faded Zebra (Factory New)M4A4 | Faded ZebraFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.6%▲ +1.1%Illiquid~4 months$79
447StatTrak™ AK-47 | Aquamarine Revenge (Field-Tested)AK-47 | Aquamarine RevengeSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.7%Illiquid~3 months$93
448StatTrak™ AUG | Fleet Flock (Well-Worn)AUG | Fleet FlockSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.9%Illiquid~2 weeks$12
449M4A4 | Global Offensive (Battle-Scarred)M4A4 | Global OffensiveBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▼ -3.2%Illiquid~1 month$17
450Souvenir M4A1-S | Control Panel (Well-Worn)M4A1-S | Control PanelSVWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -8.9%Illiquid~1 month$37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.