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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

691Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 691 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151StatTrak™ USP-S | Blueprint (Field-Tested)USP-S | BlueprintSTField-TestedAvoid17falling with no reliable way out▼ -1.1%▼ -7.3%Illiquid~2 months$9.82
152StatTrak™ CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowSTMinimal WearAvoid17falling with no reliable way out▼ -0.5%▼ -8.2%Illiquid~1 month$39
153USP-S | Overgrowth (Factory New)USP-S | OvergrowthFactory NewAvoid17falling with no reliable way out▼ -2.7%▼ -4.9%Illiquid~1 month$96
154Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredAvoid17falling with no reliable way out▼ -1.8%▼ -6.2%IlliquidNo flow$75
155StatTrak™ Tec-9 | Bamboozle (Factory New)Tec-9 | BamboozleSTFactory NewAvoid17falling with no reliable way out▼ -0.9%▼ -7.7%Illiquid~1 month$7.85
156StatTrak™ Glock-18 | Neo-Noir (Minimal Wear)Glock-18 | Neo-NoirSTMinimal WearAvoid17falling with no reliable way out▼ -3.9%▼ -3.2%Illiquid~1 month$93
157Souvenir USP-S | Road Rash (Minimal Wear)USP-S | Road RashSVMinimal WearAvoid17falling with no reliable way out▲ +0.6%▼ -9.9%Illiquid~3 months$42
158StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewAvoid17falling with no reliable way out▼ -0.3%▼ -8.5%Illiquid~2 months$20
159StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewAvoid17falling with no reliable way out▼ -1.2%▼ -7.3%Thin market~2 months$6.62
160StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedAvoid17falling with no reliable way out▼ -3.1%▼ -4.4%Illiquid~1 month$101
161StatTrak™ Glock-18 | Shinobu (Well-Worn)Glock-18 | ShinobuSTWell-WornAvoid17falling with no reliable way out▼ -0.1%▼ -8.9%Thin market~2 months$6.88
162StatTrak™ P250 | Muertos (Well-Worn)P250 | MuertosSTWell-WornAvoid17falling with no reliable way out▼ -0.8%▼ -8.0%Illiquid~2 weeks$26
163StatTrak™ CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebSTFactory NewAvoid16medium confidencefalling with no reliable way out▲ +5.6%▼ -17.5%Illiquid~1 month$81
164Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid16falling with no reliable way out▼ -1.4%▼ -7.1%Illiquid~6 months$293
165Desert Eagle | Emerald Jörmungandr (Field-Tested)Desert Eagle | Emerald JörmungandrField-TestedAvoid16medium confidencefalling with no reliable way out▼ -2.9%▼ -4.9%Illiquid~1 month$475
166P2000 | Fire Elemental (Battle-Scarred)P2000 | Fire ElementalBattle-ScarredAvoid16falling with no reliable way out▼ -3.6%▼ -3.9%Illiquid~1 month$75
167StatTrak™ Dual Berettas | Retribution (Factory New)Dual Berettas | RetributionSTFactory NewAvoid16falling with no reliable way out▼ -2.4%▼ -5.7%Illiquid~1 month$6.95
168Desert Eagle | Midnight Storm (Battle-Scarred)Desert Eagle | Midnight StormBattle-ScarredAvoid16falling with no reliable way out▼ -1.2%▼ -7.5%Illiquid~1 month$15
169P250 | Splash (Factory New)P250 | SplashFactory NewAvoid16falling with no reliable way out▼ -2.7%▼ -5.3%Illiquid~3 months$56
170StatTrak™ Desert Eagle | Mecha Industries (Battle-Scarred)Desert Eagle | Mecha IndustriesSTBattle-ScarredAvoid16falling with no reliable way out▼ -2.8%▼ -5.1%Illiquid~1 month$13
171Desert Eagle | Sunset Storm 壱 (Factory New)Desert Eagle | Sunset Storm 壱Factory NewAvoid16medium confidencefalling with no reliable way out▼ -1.6%▼ -7.0%Illiquid~2 months$550
172USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornAvoid16falling with no reliable way out▼ -6.2%Illiquid~1 month$24
173StatTrak™ Five-SeveN | Fairy Tale (Factory New)Five-SeveN | Fairy TaleSTFactory NewAvoid16falling with no reliable way out▼ -2.3%▼ -6.0%Illiquid~1 month$229
174CZ75-Auto | Xiangliu (Well-Worn)CZ75-Auto | XiangliuWell-WornAvoid16falling with no reliable way out▼ -4.8%▼ -2.3%Illiquid~2 weeks$12
175USP-S | Stainless (Well-Worn)USP-S | StainlessWell-WornAvoid16falling with no reliable way out▼ -1.8%▼ -6.7%Illiquid~1 month$8.03
176P250 | Apep's Curse (Field-Tested)P250 | Apeps CurseField-TestedAvoid16falling with no reliable way out▲ +0.3%▼ -9.9%Illiquid~1 month$49
177StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedAvoid16falling with no reliable way out▼ -3.7%▼ -4.0%Thin market~2 weeks$67
178Five-SeveN | Berries And Cherries (Factory New)Five-SeveN | Berries And CherriesFactory NewAvoid16falling with no reliable way out▼ -1.5%▼ -7.4%Illiquid~6 months$124
179P250 | See Ya Later (Well-Worn)P250 | See Ya LaterWell-WornAvoid16falling with no reliable way out▼ -8.5%▲ +3.1%Illiquid~3 months$112
180StatTrak™ USP-S | Stainless (Minimal Wear)USP-S | StainlessSTMinimal WearAvoid16falling with no reliable way out▼ -4.0%▼ -3.6%Thin market~2 months$40
181StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid16falling with no reliable way out▼ -2.9%▼ -5.4%Illiquid~1 month$34
182CZ75-Auto | Slalom (Well-Worn)CZ75-Auto | SlalomWell-WornAvoid16falling with no reliable way out▼ -2.0%▼ -6.8%Illiquid~1 month$7.01
183StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid16falling with no reliable way out▼ -5.5%▼ -1.5%Illiquid~4 weeks$10
184StatTrak™ Glock-18 | Steel Disruption (Factory New)Glock-18 | Steel DisruptionSTFactory NewAvoid16falling with no reliable way out▼ -2.5%▼ -6.0%Illiquid~3 months$18
185USP-S | Para Green (Well-Worn)USP-S | Para GreenWell-WornAvoid15falling with no reliable way out▼ -3.9%▼ -4.0%Illiquid~1 month$9.89
186Tec-9 | Terrace (Minimal Wear)Tec-9 | TerraceMinimal WearAvoid15falling with no reliable way out▼ -2.5%▼ -6.0%Illiquid~2 months$101
187Five-SeveN | Berries And Cherries (Minimal Wear)Five-SeveN | Berries And CherriesMinimal WearAvoid15falling with no reliable way out▲ +0.4%▼ -10.5%Illiquid~2 months$148
188Tec-9 | Tornado (Factory New)Tec-9 | TornadoFactory NewAvoid15falling with no reliable way out▼ -4.5%▼ -3.1%Illiquid~11 months$112
189StatTrak™ Glock-18 | Neo-Noir (Battle-Scarred)Glock-18 | Neo-NoirSTBattle-ScarredAvoid15falling with no reliable way out▼ -2.0%▼ -6.8%Illiquid~1 month$38
190CZ75-Auto | Nitro (Field-Tested)CZ75-Auto | NitroField-TestedAvoid15falling with no reliable way out▲ +7.3%▼ -20.9%Illiquid~3 weeks$5.30
191Five-SeveN | Crimson Blossom (Field-Tested)Five-SeveN | Crimson BlossomField-TestedAvoid15falling with no reliable way out▼ -3.9%▼ -4.1%Illiquid~2 months$71
192StatTrak™ Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitSTField-TestedAvoid15falling with no reliable way out▼ -2.2%▼ -6.7%Illiquid~2 months$16
193Five-SeveN | Neon Kimono (Minimal Wear)Five-SeveN | Neon KimonoMinimal WearAvoid15medium confidencefalling with no reliable way out▼ -1.1%▼ -8.4%IlliquidNo flow$567
194P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatBattle-ScarredAvoid15falling with no reliable way out▼ -3.6%▼ -4.6%Illiquid~3 months$42
195Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedAvoid15falling with no reliable way out▼ -2.7%▼ -6.1%Illiquid~2 months$320
196USP-S | Road Rash (Battle-Scarred)USP-S | Road RashBattle-ScarredAvoid15falling with no reliable way out0%▼ -10.2%Illiquid~4 months$32
197StatTrak™ P2000 | Wicked Sick (Factory New)P2000 | Wicked SickSTFactory NewAvoid15falling with no reliable way out▼ -0.5%▼ -9.5%Illiquid~3 weeks$20
198StatTrak™ Five-SeveN | Retrobution (Minimal Wear)Five-SeveN | RetrobutionSTMinimal WearAvoid15falling with no reliable way out▼ -2.4%▼ -6.6%Illiquid~3 weeks$6.19
199Souvenir Tec-9 | Toxic (Factory New)Tec-9 | ToxicSVFactory NewAvoid15falling with no reliable way out▼ -2.4%▼ -6.7%Illiquid~7 months$63
200StatTrak™ USP-S | Jawbreaker (Factory New)USP-S | JawbreakerSTFactory NewAvoid15falling with no reliable way out▼ -2.7%▼ -6.3%Thin market~2 months$46

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.