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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
1,021Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401StatTrak™ Dual Berettas | Hemoglobin (Minimal Wear)Dual Berettas | HemoglobinSTMinimal WearAvoid9falling with no reliable way out▼ -5.1%▼ -6.4%Illiquid~1 month$26
402Dual Berettas | Moon in Libra (Well-Worn)Dual Berettas | Moon in LibraWell-WornAvoid9falling with no reliable way out▼ -3.9%▼ -8.3%Illiquid~2 months$5.22
403USP-S | Road Rash (Well-Worn)USP-S | Road RashWell-WornAvoid9falling with no reliable way out▼ -2.9%▼ -9.7%Illiquid~2 months$28
404USP-S | Road Rash (Minimal Wear)USP-S | Road RashMinimal WearAvoid9falling with no reliable way out▼ -0.5%▼ -13.2%Illiquid~4 months$54
405Desert Eagle | Night Heist (Battle-Scarred)Desert Eagle | Night HeistBattle-ScarredAvoid9falling with no reliable way out▼ -3.4%▼ -8.8%Illiquid~2 months$22
406StatTrak™ Glock-18 | Blue Fissure (Minimal Wear)Glock-18 | Blue FissureSTMinimal WearAvoid9falling with no reliable way out▼ -6.6%▼ -4.1%Illiquid~3 months$11
407Glock-18 | Snack Attack (Well-Worn)Glock-18 | Snack AttackWell-WornAvoid9falling with no reliable way out▼ -2.2%▼ -10.7%Illiquid~2 weeks$15
408Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackBattle-ScarredAvoid9falling with no reliable way out▼ -2.9%▼ -9.6%Illiquid~1 month$14
409StatTrak™ Glock-18 | Snack Attack (Field-Tested)Glock-18 | Snack AttackSTField-TestedAvoid9falling with no reliable way out▼ -3.7%▼ -8.3%Illiquid~1 month$19
410Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxyMinimal WearAvoid9falling with no reliable way out▼ -3.1%▼ -9.2%Illiquid~3 weeks$13
411Five-SeveN | Nitro (Field-Tested)Five-SeveN | NitroField-TestedAvoid9falling with no reliable way out▼ -0.6%▼ -12.9%Illiquid~2 months$32
412USP-S | Caiman (Minimal Wear)USP-S | CaimanMinimal WearAvoid9falling with no reliable way out▼ -2.9%▼ -9.5%Illiquid~2 months$31
413StatTrak™ Five-SeveN | Hyper Beast (Well-Worn)Five-SeveN | Hyper BeastSTWell-WornAvoid9falling with no reliable way out▼ -7.8%▼ -2.1%Illiquid~3 weeks$163
414Glock-18 | Twilight Galaxy (Minimal Wear)Glock-18 | Twilight GalaxyMinimal WearAvoid9falling with no reliable way out▼ -2.9%▼ -9.5%Illiquid~3 months$243
415Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonField-TestedAvoid9falling with no reliable way out▼ -4.5%▼ -7.0%Thin market~3 months$19
416StatTrak™ USP-S | Overgrowth (Field-Tested)USP-S | OvergrowthSTField-TestedAvoid9falling with no reliable way out▲ +0.3%▼ -14.3%Illiquid~2 months$31
417StatTrak™ Desert Eagle | Heirloom (Factory New)Desert Eagle | HeirloomSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▲ +1.2%Illiquid~1 month$75
418StatTrak™ Glock-18 | Royal Legion (Factory New)Glock-18 | Royal LegionSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -6.0%Illiquid~2 months$45
419Five-SeveN | Neon Kimono (Field-Tested)Five-SeveN | Neon KimonoField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -4.0%▲ +5.4%Illiquid~2 months$600
420CZ75-Auto | Tread Plate (Factory New)CZ75-Auto | Tread PlateFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -2.7%Illiquid~4 months$14
421CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -0.8%Illiquid~3 months$78
422Glock-18 | Gamma Doppler (Well-Worn) Phase 3Glock-18 | Gamma Doppler Phase 3P3Well-WornAvoid9medium confidencerarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -1.6%Illiquid~2 months$91
423StatTrak™ Five-SeveN | Angry Mob (Field-Tested)Five-SeveN | Angry MobSTField-TestedAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -2.3%▲ +3.0%Illiquid~3 weeks$55
424StatTrak™ Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalSTBattle-ScarredAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.5%▼ -1.1%Illiquid~1 month$23
425Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +4.4%▼ -7.0%Illiquid~2 weeks$114
426StatTrak™ CZ75-Auto | Crimson Web (Minimal Wear)CZ75-Auto | Crimson WebSTMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +0.8%▼ -1.5%Illiquid~2 months$5.26
427Five-SeveN | Candy Apple (Factory New)Five-SeveN | Candy AppleFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +2.4%▼ -3.9%Illiquid~4 months$89
428Souvenir R8 Revolver | Amber Fade (Minimal Wear)R8 Revolver | Amber FadeSVMinimal WearAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +3.8%▼ -5.9%Illiquid~2 months$72
429Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +3.4%▼ -5.3%Illiquid~2 months$22
430Souvenir Desert Eagle | Tilted (Factory New)Desert Eagle | TiltedSVFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +4.6%▼ -7.1%Illiquid~1 month$5.26
431StatTrak™ USP-S | Monster Mashup (Factory New)USP-S | Monster MashupSTFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -2.6%Illiquid~2 months$117
432Souvenir USP-S | Check Engine (Factory New)USP-S | Check EngineSVFactory NewAvoid9rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▲ +2.0%Illiquid~3 months$10
433Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelFactory NewAvoid10▼ -8.0%▼ -37.5%Illiquid~4 months$5.88
434Tec-9 | Bamboo Forest (Well-Worn)Tec-9 | Bamboo ForestWell-WornAvoid10▼ -3.2%▼ -44.4%Illiquid~2 weeks$10
435Souvenir Desert Eagle | Mudder (Battle-Scarred)Desert Eagle | MudderSVBattle-ScarredAvoid10▲ +10.4%▼ -64.6%Illiquid~3 months$9.69
436Souvenir Tec-9 | Groundwater (Minimal Wear)Tec-9 | GroundwaterSVMinimal WearAvoid10▼ -2.6%▼ -44.8%Illiquid~2 months$8.86
437Souvenir Five-SeveN | Fall Hazard (Factory New)Five-SeveN | Fall HazardSVFactory NewAvoid10▼ -9.5%▼ -34.5%Illiquid~2 weeks$188
438Souvenir USP-S | Night Ops (Field-Tested)USP-S | Night OpsSVField-TestedAvoid10▼ -20.7%▼ -17.6%Illiquid~3 months$13
439P250 | Contaminant (Factory New)P250 | ContaminantFactory NewAvoid10▼ -9.9%▼ -33.7%Illiquid~2 months$7.80
440CZ75-Auto | Syndicate (Well-Worn)CZ75-Auto | SyndicateWell-WornAvoid10▼ -5.6%▼ -40.1%IlliquidNo flow$7.26
441P250 | Forest Night (Factory New)P250 | Forest NightFactory NewAvoid10▼ -3.7%▼ -42.9%Illiquid~3 months$18
442Dual Berettas | Demolition (Field-Tested)Dual Berettas | DemolitionField-TestedAvoid10▼ -12.9%▼ -28.6%Illiquid~3 months$18
443P2000 | Dispatch (Factory New)P2000 | DispatchFactory NewAvoid10▼ -14.2%▼ -26.1%Illiquid~3 months$38
444P2000 | Granite Marbleized (Factory New)P2000 | Granite MarbleizedFactory NewAvoid10▼ -10.7%▼ -31.0%Moderately liquidUnrated$17
445P2000 | Turf (Factory New)P2000 | TurfFactory NewAvoid10falling with no reliable way out▲ +4.9%▼ -21.0%Thin market~1 month$21
446StatTrak™ P250 | Red Rock (Minimal Wear)P250 | Red RockSTMinimal WearAvoid10falling with no reliable way out▼ -3.5%▼ -8.5%Illiquid~3 months$24
447Desert Eagle | Pilot (Battle-Scarred)Desert Eagle | PilotBattle-ScarredAvoid10falling with no reliable way out▼ -3.3%▼ -8.7%Illiquid~3 weeks$80
448Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiMinimal WearAvoid10falling with no reliable way out▼ -4.0%▼ -7.6%Illiquid~2 months$205
449Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastBattle-ScarredAvoid10falling with no reliable way out▼ -4.9%▼ -6.3%Illiquid~3 months$283
450CZ75-Auto | Slalom (Field-Tested)CZ75-Auto | SlalomField-TestedAvoid10falling with no reliable way out▼ -2.0%▼ -10.6%Illiquid~3 months$6.87

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.