CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351StatTrak™ AK-47 | Neon Revolution (Minimal Wear)AK-47 | Neon RevolutionSTMinimal WearWeak entry37▼ -2.4%▼ -5.6%Moderately liquidUnrated$114
352StatTrak™ Galil AR | Chatterbox (Field-Tested)Galil AR | ChatterboxSTField-TestedWeak entry36medium confidencerarely trades — hard to exit▲ +2.1%▲ +66.8%Illiquid~8 months$787
353Souvenir M4A4 | Red DDPAT (Well-Worn)M4A4 | Red DDPATSVWell-WornWeak entry36rarely trades — hard to exit▲ +11.3%▲ +1.2%Illiquid~2 months$25
354AUG | Akihabara Accept (Well-Worn)AUG | Akihabara AcceptWell-WornWeak entry36rarely trades — hard to exit▲ +9.2%▲ +4.1%Illiquid~2 months$373
355StatTrak™ AK-47 | Asiimov (Well-Worn)AK-47 | AsiimovSTWell-WornWeak entry36rarely trades — hard to exit▲ +7.6%▲ +6.3%Illiquid~3 weeks$83
356StatTrak™ Galil AR | Shattered (Factory New)Galil AR | ShatteredSTFactory NewWeak entry36rarely trades — hard to exit▼ -0.5%▲ +6.2%Illiquid~4 months$131
357StatTrak™ M4A1-S | Nightmare (Battle-Scarred)M4A1-S | NightmareSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +3.5%▲ +0.1%Illiquid~3 weeks$23
358M4A4 | Bullet Rain (Field-Tested)M4A4 | Bullet RainField-TestedWeak entry36rarely trades — hard to exit▲ +2.2%▲ +2.1%Illiquid~5 months$77
359StatTrak™ AUG | Bengal Tiger (Field-Tested)AUG | Bengal TigerSTField-TestedWeak entry36rarely trades — hard to exit▲ +2.3%▲ +1.9%Illiquid~2 months$19
360StatTrak™ AUG | Bengal Tiger (Minimal Wear)AUG | Bengal TigerSTMinimal WearWeak entry36rarely trades — hard to exit▲ +4.4%▼ -1.3%Illiquid~3 weeks$49
361M4A4 | Faded Zebra (Battle-Scarred)M4A4 | Faded ZebraBattle-ScarredWeak entry36rarely trades — hard to exit▲ +10.6%▼ -10.7%Illiquid~5 months$7.81
362FAMAS | Faulty Wiring (Factory New)FAMAS | Faulty WiringFactory NewWeak entry36rarely trades — hard to exit▼ -2.5%▲ +8.9%Illiquid~4 weeks$9.05
363SG 553 | Barricade (Minimal Wear)SG 553 | BarricadeMinimal WearWeak entry36rarely trades — hard to exit▲ +9.5%▼ -9.2%Illiquid~2 months$8.75
364M4A1-S | Mecha Industries (Battle-Scarred)M4A1-S | Mecha IndustriesBattle-ScarredWeak entry36rarely trades — hard to exit▼ -0.5%▲ +5.7%Illiquid~2 months$111
365AK-47 | Blue Laminate (Minimal Wear)AK-47 | Blue LaminateMinimal WearWeak entry36▼ -1.5%▼ -7.0%LiquidUnrated$16
366StatTrak™ AK-47 | Blue Laminate (Minimal Wear)AK-47 | Blue LaminateSTMinimal WearWeak entry36▼ -1.7%▼ -6.7%LiquidUnrated$35
367AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceMinimal WearWeak entry36▲ +0.4%▼ -10.0%Very liquidUnrated$62
368StatTrak™ AK-47 | Orbit Mk01 (Minimal Wear)AK-47 | Orbit Mk01STMinimal WearWeak entry36▼ -4.0%▼ -3.5%Moderately liquidUnrated$63
369M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovBattle-ScarredWeak entry36▼ -1.5%▼ -7.3%Moderately liquidUnrated$85
370StatTrak™ M4A1-S | Basilisk (Factory New)M4A1-S | BasiliskSTFactory NewWeak entry36▼ -1.5%▼ -7.2%Moderately liquidUnrated$49
371Souvenir AK-47 | Panthera onca (Field-Tested)AK-47 | Panthera oncaSVField-TestedWeak entry36▼ -0.4%▼ -9.0%Moderately liquidUnrated$139
372StatTrak™ M4A4 | Royal Paladin (Field-Tested)M4A4 | Royal PaladinSTField-TestedWeak entry36▼ -2.5%▼ -5.8%Moderately liquidUnrated$73
373StatTrak™ M4A1-S | Vaporwave (Factory New)M4A1-S | VaporwaveSTFactory NewWeak entry36▼ -0.8%▼ -8.4%LiquidUnrated$329
374StatTrak™ M4A4 | Neo-Noir (Field-Tested)M4A4 | Neo-NoirSTField-TestedWeak entry36▼ -1.0%▼ -8.2%LiquidUnrated$39
375AK-47 | Aquamarine Revenge (Battle-Scarred)AK-47 | Aquamarine RevengeBattle-ScarredWeak entry36▼ -2.5%▼ -5.8%Moderately liquidUnrated$30
376StatTrak™ AK-47 | Elite Build (Field-Tested)AK-47 | Elite BuildSTField-TestedWeak entry36▼ -3.2%▼ -4.8%LiquidUnrated$5.11
377AK-47 | Cartel (Factory New)AK-47 | CartelFactory NewWeak entry36▼ -2.6%▼ -5.8%LiquidUnrated$66
378AK-47 | Fuel Injector (Field-Tested)AK-47 | Fuel InjectorField-TestedWeak entry36▼ -2.5%▼ -6.0%Very liquidUnrated$158
379StatTrak™ AK-47 | Fire Serpent (Minimal Wear)AK-47 | Fire SerpentSTMinimal WearWeak entry36medium confidence▼ -5.0%▼ -2.3%LiquidUnrated$2,922
380SG 553 | Hypnotic (Minimal Wear)SG 553 | HypnoticMinimal WearWeak entry35rarely trades — hard to exit▲ +28.1%▲ +25.8%Illiquid~3 months$138
381M4A4 | Red DDPAT (Field-Tested)M4A4 | Red DDPATField-TestedWeak entry35rarely trades — hard to exit▼ -0.6%▲ +18.2%Illiquid~3 weeks$26
382AK-47 | Wasteland Rebel (Battle-Scarred)AK-47 | Wasteland RebelBattle-ScarredWeak entry35rarely trades — hard to exit▲ +8.0%▲ +5.3%Illiquid~2 months$81
383StatTrak™ M4A4 | Desolate Space (Well-Worn)M4A4 | Desolate SpaceSTWell-WornWeak entry35rarely trades — hard to exit▼ -0.9%▲ +6.1%Illiquid~1 month$26
384FAMAS | Night Borre (Minimal Wear)FAMAS | Night BorreMinimal WearWeak entry35rarely trades — hard to exit▲ +12.0%▼ -13.3%Illiquid~1 month$7.58
385AUG | Akihabara Accept (Factory New)AUG | Akihabara AcceptFactory NewWeak entry35medium confidencerarely trades — hard to exit▼ -0.8%▲ +5.8%Illiquid~1 month$3,666
386SG 553 | Ultraviolet (Factory New)SG 553 | UltravioletFactory NewWeak entry35rarely trades — hard to exit▲ +4.2%▼ -1.7%Illiquid~2 months$61
387Galil AR | Orange DDPAT (Well-Worn)Galil AR | Orange DDPATWell-WornWeak entry35rarely trades — hard to exit▲ +2.6%▲ +0.5%Illiquid~2 months$23
388AUG | Fleet Flock (Well-Worn)AUG | Fleet FlockWell-WornWeak entry35rarely trades — hard to exit▲ +1.3%▲ +2.3%Illiquid~4 weeks$12
389StatTrak™ M4A1-S | Atomic Alloy (Minimal Wear)M4A1-S | Atomic AlloySTMinimal WearWeak entry35rarely trades — hard to exit▲ +3.1%▼ -0.6%Illiquid~2 months$89
390StatTrak™ AUG | Bengal Tiger (Factory New)AUG | Bengal TigerSTFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +0.8%▲ +2.8%Illiquid~3 weeks$139
391M4A4 | Neo-Noir (Battle-Scarred)M4A4 | Neo-NoirBattle-ScarredWeak entry35▼ -2.4%▼ -6.2%Moderately liquidUnrated$27
392AK-47 | Black Laminate (Field-Tested)AK-47 | Black LaminateField-TestedWeak entry35▼ -0.3%▼ -9.4%LiquidUnrated$37
393SG 553 | Integrale (Minimal Wear)SG 553 | IntegraleMinimal WearWeak entry35▼ -1.4%▼ -7.8%LiquidUnrated$20
394StatTrak™ AK-47 | The Oligarch (Field-Tested)AK-47 | The OligarchSTField-TestedWeak entry35▲ +0.3%▼ -10.4%LiquidUnrated$104
395StatTrak™ AK-47 | Phantom Disruptor (Minimal Wear)AK-47 | Phantom DisruptorSTMinimal WearWeak entry35▼ -1.0%▼ -8.6%Moderately liquidUnrated$18
396StatTrak™ AK-47 | Cartel (Factory New)AK-47 | CartelSTFactory NewWeak entry35▼ -3.1%▼ -5.4%Moderately liquidUnrated$95
397M4A4 | Asiimov (Field-Tested)M4A4 | AsiimovField-TestedWeak entry35▼ -2.0%▼ -7.1%LiquidUnrated$227
398StatTrak™ M4A4 | Temukau (Battle-Scarred)M4A4 | TemukauSTBattle-ScarredWeak entry35▼ -4.0%▼ -4.2%Moderately liquidUnrated$26
399AK-47 | Point Disarray (Field-Tested)AK-47 | Point DisarrayField-TestedWeak entry35▼ -2.6%▼ -6.3%LiquidUnrated$13
400AK-47 | Crane Flight (Well-Worn)AK-47 | Crane FlightWell-WornWeak entry35▲ +0.9%▼ -11.7%LiquidUnrated$9.92

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.