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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

832Items ranked
7Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 832 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir P90 | Fallout Warning (Factory New)P90 | Fallout WarningSVFactory NewWeak entry28medium confidencerarely trades — hard to exit▲ +1.7%▲ +10.0%Illiquid~5 months$791
252MAC-10 | Red Filigree (Minimal Wear)MAC-10 | Red FiligreeMinimal WearWeak entry28rarely trades — hard to exit▲ +3.0%▲ +8.0%Illiquid~5 days$128
253MAC-10 | Disco Tech (Battle-Scarred)MAC-10 | Disco TechBattle-ScarredWeak entry28falling with no reliable way out▼ -0.6%Thin market~1 month$5.24
254MAC-10 | Disco Tech (Well-Worn)MAC-10 | Disco TechWell-WornWeak entry28falling with no reliable way out▼ -0.9%▲ +0.2%Thin market~3 weeks$5.34
255MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearWeak entry28▼ -1.0%▼ -12.9%LiquidUnrated$7.68
256Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry27medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +17.1%Illiquid~3 months$51
257Souvenir MP7 | Orange Peel (Minimal Wear)MP7 | Orange PeelSVMinimal WearWeak entry27rarely trades — hard to exit▼ -25.7%▲ +80.2%Illiquid~2 months$15
258StatTrak™ MAC-10 | Tatter (Well-Worn)MAC-10 | TatterSTWell-WornWeak entry27rarely trades — hard to exit▲ +4.1%▲ +6.2%Illiquid~6 months$11
259Souvenir P90 | Ash Wood (Well-Worn)P90 | Ash WoodSVWell-WornWeak entry27rarely trades — hard to exit▲ +1.9%▲ +9.5%Illiquid~3 months$8.19
260MAC-10 | Commuter (Minimal Wear)MAC-10 | CommuterMinimal WearWeak entry27rarely trades — hard to exit▲ +0.4%▲ +11.7%Illiquid~1 month$14
261P90 | Death Grip (Minimal Wear)P90 | Death GripMinimal WearWeak entry27rarely trades — hard to exit▼ -3.1%▲ +16.4%Illiquid~1 month$28
262StatTrak™ UMP-45 | Wild Child (Minimal Wear)UMP-45 | Wild ChildSTMinimal WearWeak entry27falling with no reliable way out▼ -2.7%▲ +2.5%Thin market~1 month$7.51
263MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearWeak entry27▼ -2.3%▼ -11.9%LiquidUnrated$8.48
264Souvenir UMP-45 | Late Night Transit (Factory New)UMP-45 | Late Night TransitSVFactory NewWeak entry26rarely trades — hard to exit▼ -24.6%▲ +74.9%Illiquid~3 weeks$9.25
265P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushMinimal WearWeak entry26rarely trades — hard to exit▲ +12.6%▲ +19.0%Illiquid~2 months$16
266Souvenir MAC-10 | Palm (Minimal Wear)MAC-10 | PalmSVMinimal WearWeak entry26173% of the week's move was yesterday · rarely trades — hard to exit▲ +5.6%▲ +29.4%Illiquid~2 months$5.67
267StatTrak™ UMP-45 | Momentum (Minimal Wear)UMP-45 | MomentumSTMinimal WearWeak entry26rarely trades — hard to exit▲ +7.4%▲ +0.6%Illiquid~2 months$7.82
268MAC-10 | Aloha (Battle-Scarred)MAC-10 | AlohaBattle-ScarredWeak entry26rarely trades — hard to exit▲ +2.5%▲ +7.8%Illiquid~1 week$5.39
269StatTrak™ P90 | Death Grip (Factory New)P90 | Death GripSTFactory NewWeak entry26rarely trades — hard to exit▲ +0.6%▲ +10.4%Illiquid~1 month$43
270StatTrak™ MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiSTField-TestedWeak entry26falling with no reliable way out▼ -6.4%▲ +7.1%Thin market~1 month$9.98
271StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewWeak entry26▼ -2.0%▼ -13.3%Moderately liquidUnrated$49
272MAC-10 | Hot Snakes (Minimal Wear)MAC-10 | Hot SnakesMinimal WearWeak entry25medium confidencerarely trades — hard to exit▲ +23.4%▲ +1.6%Illiquid~3 weeks$417
273StatTrak™ P90 | Cold Blooded (Minimal Wear)P90 | Cold BloodedSTMinimal WearWeak entry25rarely trades — hard to exit▲ +14.1%▲ +15.3%Illiquid~2 months$142
274Souvenir MAC-10 | Nuclear Garden (Factory New)MAC-10 | Nuclear GardenSVFactory NewWeak entry25rarely trades — hard to exit▲ +10.4%▲ +20.2%Illiquid~6 months$56
275MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunBattle-ScarredWeak entry25rarely trades — hard to exit▼ -4.6%▲ +42.3%Illiquid~5 days$12
276MP7 | Tall Grass (Factory New)MP7 | Tall GrassFactory NewWeak entry25medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +14.0%Illiquid~2 weeks$13
277MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelField-TestedWeak entry25medium confidencerarely trades — hard to exit▲ +4.4%Illiquid~3 weeks$14
278MP7 | Gunsmoke (Factory New)MP7 | GunsmokeFactory NewWeak entry25rarely trades — hard to exit▲ +0.2%▲ +10.4%Illiquid~4 months$23
279StatTrak™ UMP-45 | Momentum (Factory New)UMP-45 | MomentumSTFactory NewWeak entry25rarely trades — hard to exit▲ +8.7%▼ -2.4%Illiquid~4 weeks$17
280StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry25rarely trades — hard to exit▲ +6.0%▲ +1.5%Illiquid~1 month$10
281P90 | Virus (Factory New)P90 | VirusFactory NewWeak entry24rarely trades — hard to exit▲ +6.2%▲ +24.1%Illiquid~3 weeks$27
282MP7 | Orange Peel (Factory New)MP7 | Orange PeelFactory NewWeak entry24rarely trades — hard to exit▼ -12.1%▲ +51.2%Illiquid~6 months$130
283StatTrak™ P90 | Death Grip (Battle-Scarred)P90 | Death GripSTBattle-ScarredWeak entry24rarely trades — hard to exit▼ -2.3%▲ +35.2%Illiquid~3 months$20
284MAC-10 | Indigo (Factory New)MAC-10 | IndigoFactory NewWeak entry24rarely trades — hard to exit▲ +9.8%▲ +16.9%Illiquid~2 weeks$38
285P90 | Leather (Field-Tested)P90 | LeatherField-TestedWeak entry24rarely trades — hard to exit▲ +4.4%▲ +24.9%Illiquid~2 weeks$7.77
286StatTrak™ PP-Bizon | Fuel Rod (Factory New)PP-Bizon | Fuel RodSTFactory NewWeak entry24126% of the week's move was yesterday · rarely trades — hard to exit▲ +15.9%▲ +7.6%Illiquid~1 month$11
287P90 | Storm (Factory New)P90 | StormFactory NewWeak entry24rarely trades — hard to exit▲ +4.5%▲ +24.4%Illiquid~2 weeks$27
288MAC-10 | Graven (Well-Worn)MAC-10 | GravenWell-WornWeak entry24rarely trades — hard to exit▲ +5.9%▲ +1.3%Illiquid~2 weeks$25
289StatTrak™ PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoSTFactory NewWeak entry24rarely trades — hard to exit▲ +0.1%▲ +9.9%Illiquid~2 months$28
290Souvenir P90 | Scorched (Factory New)P90 | ScorchedSVFactory NewWeak entry23rarely trades — hard to exit▼ -1.1%▲ +31.3%Illiquid~2 months$25
291Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedWeak entry23rarely trades — hard to exit▼ -3.7%▲ +34.3%Illiquid~6 months$14
292Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry23medium confidence58% of the week's move was yesterday · rarely trades — hard to exit▲ +4.7%▲ +21.1%Illiquid~1 month$50
293Souvenir P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningSVBattle-ScarredWeak entry23rarely trades — hard to exit▼ -12.6%▲ +28.7%Illiquid~4 months$8.65
294Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedWeak entry23rarely trades — hard to exit▲ +1.4%▲ +7.4%Illiquid~1 month$6.99
295MP7 | Neon Ply (Factory New)MP7 | Neon PlyFactory NewWeak entry23rarely trades — hard to exit▼ -3.0%▲ +13.8%Illiquid~2 months$31
296P90 | Tiger Pit (Battle-Scarred)P90 | Tiger PitBattle-ScarredWeak entry23medium confidencerarely trades — hard to exit▲ +13.6%▼ -11.2%IlliquidNo flow$65
297Souvenir MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickSVBattle-ScarredWeak entry22rarely trades — hard to exit▼ -0.9%▲ +28.8%Illiquid~2 weeks$16
298P90 | Sunset Lily (Well-Worn)P90 | Sunset LilyWell-WornWeak entry22rarely trades — hard to exit▲ +3.9%▲ +21.3%Illiquid~2 months$22
299StatTrak™ P90 | Blind Spot (Field-Tested)P90 | Blind SpotSTField-TestedWeak entry22rarely trades — hard to exit▲ +5.8%▲ +17.9%Illiquid~4 months$12
300P90 | Run and Hide (Factory New)P90 | Run and HideFactory NewWeak entry22medium confidencerarely trades — hard to exit▼ -12.5%▲ +44.8%Illiquid~5 months$266

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.