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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
1,018Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1101StatTrak™ Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaSTField-TestedWeak entry29falling with no reliable way out▲ +0.3%▼ -1.1%Thin market~2 months$5.67
1102USP-S | Jawbreaker (Factory New)USP-S | JawbreakerFactory NewWeak entry30▼ -4.8%▼ -6.6%LiquidUnrated$22
1103Glock-18 | Vogue (Factory New)Glock-18 | VogueFactory NewWeak entry30▼ -1.1%▼ -11.8%LiquidUnrated$17
1104Glock-18 | Fade (Factory New)Glock-18 | FadeFactory NewWeak entry30medium confidence▼ -2.5%▼ -9.6%LiquidUnrated$1,782
1105Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineFactory NewWeak entry31▲ +3.3%▼ -17.8%LiquidUnrated$12
1106Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastField-TestedWeak entry31▼ -2.4%▼ -9.3%Moderately liquidUnrated$285
1107Glock-18 | Gamma Doppler (Minimal Wear) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldMinimal WearWeak entry31medium confidence▼ -1.3%▼ -10.6%LiquidUnrated$297
1108USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutMinimal WearWeak entry31▲ +0.3%▼ -13.0%LiquidUnrated$113
1109Dual Berettas | Panther (Factory New)Dual Berettas | PantherFactory NewWeak entry32▼ -5.6%▼ -3.8%Moderately liquidUnrated$11
1110StatTrak™ Tec-9 | Decimator (Factory New)Tec-9 | DecimatorSTFactory NewWeak entry32▼ -0.5%▼ -11.2%Moderately liquidUnrated$193
1111Glock-18 | Gamma Doppler (Field-Tested) EmeraldGlock-18 | Gamma Doppler EmeraldEmeraldField-TestedWeak entry32medium confidence▼ -4.0%▼ -5.9%Moderately liquidUnrated$225
1112USP-S | Target Acquired (Factory New)USP-S | Target AcquiredFactory NewWeak entry33▲ +0.1%▼ -11.6%Moderately liquidUnrated$432
1113StatTrak™ Five-SeveN | Angry Mob (Factory New)Five-SeveN | Angry MobSTFactory NewWeak entry33▲ +0.3%▼ -11.6%Moderately liquidUnrated$87
1114Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessMinimal WearWeak entry33▼ -2.2%▼ -7.8%Moderately liquidUnrated$43
1115Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedWeak entry34▼ -1.9%▼ -8.0%LiquidUnrated$163
1116Desert Eagle | Starcade (Factory New)Desert Eagle | StarcadeFactory NewWeak entry35▼ -0.9%▼ -8.9%LiquidUnrated$251
1117StatTrak™ Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamSTMinimal WearWeak entry35▼ -4.0%▼ -4.2%LiquidUnrated$96
1118StatTrak™ Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolSTFactory NewWeak entry35▼ -1.2%▼ -8.3%Moderately liquidUnrated$19
1119Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiFactory NewWeak entry35▲ +1.6%▼ -12.5%LiquidUnrated$261
1120Glock-18 | Bullet Queen (Minimal Wear)Glock-18 | Bullet QueenMinimal WearWeak entry35▼ -3.6%▼ -4.7%LiquidUnrated$60
1121Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamFactory NewWeak entry35▼ -1.6%▼ -7.6%LiquidUnrated$77
1122StatTrak™ Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuSTMinimal WearWeak entry35▼ -2.6%▼ -6.1%LiquidUnrated$18
1123P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickMinimal WearWeak entry35▼ -2.6%▼ -6.0%LiquidUnrated$5.92
1124StatTrak™ Tec-9 | Fuel Injector (Minimal Wear)Tec-9 | Fuel InjectorSTMinimal WearWeak entry36▼ -1.7%▼ -7.1%Moderately liquidUnrated$24
1125USP-S | The Traitor (Minimal Wear)USP-S | The TraitorMinimal WearWeak entry36▼ -2.0%▼ -6.5%LiquidUnrated$56
1126Desert Eagle | Night (Minimal Wear)Desert Eagle | NightMinimal WearWeak entry36▼ -0.9%▼ -8.2%LiquidUnrated$33
1127Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxyFactory NewWeak entry36▲ +4.7%▼ -16.6%LiquidUnrated$691
1128USP-S | Kill Confirmed (Minimal Wear)USP-S | Kill ConfirmedMinimal WearWeak entry36▼ -2.9%▼ -5.0%LiquidUnrated$107
1129Glock-18 | Gamma Doppler (Field-Tested) Phase 4Glock-18 | Gamma Doppler Phase 4P4Field-TestedWeak entry36medium confidence▼ -1.1%▼ -7.6%Moderately liquidUnrated$76
1130USP-S | Monster Mashup (Minimal Wear)USP-S | Monster MashupMinimal WearWeak entry37▼ -1.1%▼ -7.2%LiquidUnrated$36
1131StatTrak™ USP-S | Stainless (Factory New)USP-S | StainlessSTFactory NewWeak entry37▼ -3.6%▼ -3.3%Moderately liquidUnrated$111
1132P2000 | Wicked Sick (Factory New)P2000 | Wicked SickFactory NewWeak entry37▼ -1.0%▼ -7.2%LiquidUnrated$18
1133StatTrak™ USP-S | The Traitor (Factory New)USP-S | The TraitorSTFactory NewWeak entry37▼ -0.8%▼ -7.6%Moderately liquidUnrated$225
1134USP-S | Printstream (Field-Tested)USP-S | PrintstreamField-TestedWeak entry37▼ -2.7%▼ -4.7%Very liquidUnrated$40
1135StatTrak™ Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamSTField-TestedWeak entry38▼ -0.6%▼ -7.5%LiquidUnrated$63
1136Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueMinimal WearWeak entry38▼ -3.5%▼ -3.1%LiquidUnrated$5.88
1137StatTrak™ USP-S | Jawbreaker (Battle-Scarred)USP-S | JawbreakerSTBattle-ScarredWeak entry38▼ -0.5%▼ -7.6%Moderately liquidUnrated$6.36
1138StatTrak™ Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveSTField-TestedWeak entry38▲ +0.5%▼ -9.0%Moderately liquidUnrated$75
1139Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry38▼ -2.8%▼ -3.8%LiquidUnrated$59
1140StatTrak™ Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSTFactory NewWeak entry38▲ +0.1%▼ -8.0%Moderately liquidUnrated$65
1141USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedFactory NewWeak entry39▼ -0.5%▼ -7.0%LiquidUnrated$271
1142StatTrak™ Glock-18 | Vogue (Field-Tested)Glock-18 | VogueSTField-TestedWeak entry39▼ -2.7%▼ -3.7%LiquidUnrated$5.74
1143USP-S | The Traitor (Field-Tested)USP-S | The TraitorField-TestedWeak entry39▼ -2.2%▼ -4.3%LiquidUnrated$36
1144StatTrak™ USP-S | Printstream (Field-Tested)USP-S | PrintstreamSTField-TestedWeak entry39▼ -1.9%▼ -4.7%LiquidUnrated$67
1145USP-S | Printstream (Minimal Wear)USP-S | PrintstreamMinimal WearNeutral40▼ -1.7%▼ -4.9%Very liquidUnrated$66
1146Glock-18 | Neo-Noir (Minimal Wear)Glock-18 | Neo-NoirMinimal WearNeutral40▼ -1.0%▼ -5.9%LiquidUnrated$55
1147USP-S | Stainless (Minimal Wear)USP-S | StainlessMinimal WearNeutral40▼ -2.8%▼ -3.0%LiquidUnrated$13
1148USP-S | Orion (Minimal Wear)USP-S | OrionMinimal WearNeutral40▼ -1.5%▼ -5.0%LiquidUnrated$56
1149StatTrak™ USP-S | The Traitor (Minimal Wear)USP-S | The TraitorSTMinimal WearNeutral41▼ -1.2%▼ -5.0%Moderately liquidUnrated$86
1150CZ75-Auto | Hydraulics (Minimal Wear)CZ75-Auto | HydraulicsMinimal WearNeutral41medium confidence▼ -2.7%LiquidUnrated$5.08

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.