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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
15Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1101Five-SeveN | Jungle (Minimal Wear)Five-SeveN | JungleMinimal WearAvoid4falling with no reliable way out▲ +2.2%▼ -20.8%Illiquid~2 weeks$11
1102StatTrak™ Glock-18 | Snack Attack (Minimal Wear)Glock-18 | Snack AttackSTMinimal WearAvoid4falling with no reliable way out▼ -6.7%▼ -7.5%Illiquid~3 months$35
1103StatTrak™ R8 Revolver | Tango (Factory New)R8 Revolver | TangoSTFactory NewAvoid4falling with no reliable way out▼ -1.8%▼ -14.8%Illiquid~1 month$5.34
1104Souvenir Tec-9 | Remote Control (Field-Tested)Tec-9 | Remote ControlSVField-TestedAvoid4falling with no reliable way out▼ -6.6%▼ -7.7%Illiquid~9 months$20
1105P2000 | Grassland (Factory New)P2000 | GrasslandFactory NewAvoid4falling with no reliable way out▼ -24.0%▲ +18.4%Illiquid~3 weeks$14
1106Dual Berettas | Tread (Factory New)Dual Berettas | TreadFactory NewAvoid4falling with no reliable way out▼ -8.2%▼ -5.4%Illiquid~3 months$6.29
1107Desert Eagle | Mecha Industries (Well-Worn)Desert Eagle | Mecha IndustriesWell-WornAvoid4falling with no reliable way out▼ -3.3%▼ -12.7%Thin market~4 weeks$6.11
1108P2000 | Space Race (Factory New)P2000 | Space RaceFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.6%▼ -2.4%Illiquid~5 months$37
1109StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -7.2%Illiquid~2 weeks$58
1110StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelSTField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -2.6%Illiquid~3 months$93
1111Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.8%▼ -0.8%Illiquid~1 month$52
1112StatTrak™ P250 | Visions (Factory New)P250 | VisionsSTFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.1%▼ -8.2%Illiquid~2 months$14
1113P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -6.9%▲ +5.2%Illiquid~4 months$46
1114Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinField-TestedAvoid3rarely trades — hard to exit · falling with no reliable way out▲ +2.4%▼ -8.8%Illiquid~1 month$17
1115StatTrak™ P250 | Muertos (Minimal Wear)P250 | MuertosSTMinimal WearAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -2.1%▼ -2.0%Illiquid~2 months$22
1116StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -7.7%▲ +6.1%Illiquid~4 weeks$10
1117Desert Eagle | Mudder (Factory New)Desert Eagle | MudderFactory NewAvoid3rarely trades — hard to exit · falling with no reliable way out▼ -8.0%▲ +6.6%Illiquid~3 months$12
1118Desert Eagle | Blaze (Minimal Wear)Desert Eagle | BlazeMinimal WearAvoid3medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -2.2%Illiquid~1 month$758
1119Five-SeveN | Fairy Tale (Battle-Scarred)Five-SeveN | Fairy TaleBattle-ScarredAvoid3falling with no reliable way out▼ -2.7%▼ -13.7%Illiquid~1 month$23
1120StatTrak™ CZ75-Auto | Yellow Jacket (Well-Worn)CZ75-Auto | Yellow JacketSTWell-WornAvoid3falling with no reliable way out▼ -6.8%▼ -7.6%Illiquid~2 months$8.07
1121StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedAvoid3falling with no reliable way out▼ -4.5%▼ -11.1%Illiquid~3 months$31
1122StatTrak™ R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonSTFactory NewAvoid3falling with no reliable way out▼ -4.9%▼ -10.5%Illiquid~1 month$49
1123Glock-18 | Snack Attack (Battle-Scarred)Glock-18 | Snack AttackBattle-ScarredAvoid3falling with no reliable way out▼ -2.8%▼ -13.8%Illiquid~1 month$14
1124Dual Berettas | Black Limba (Factory New)Dual Berettas | Black LimbaFactory NewAvoid3falling with no reliable way out▼ -4.6%▼ -11.2%Illiquid~1 week$50
1125P250 | Red Rock (Well-Worn)P250 | Red RockWell-WornAvoid3falling with no reliable way out▼ -16.6%▲ +7.0%Illiquid~3 months$16
1126Dual Berettas | Duelist (Field-Tested)Dual Berettas | DuelistField-TestedAvoid3falling with no reliable way out▼ -3.6%▼ -12.6%Illiquid~3 months$252
1127Souvenir Dual Berettas | Stained (Well-Worn)Dual Berettas | StainedSVWell-WornAvoid3falling with no reliable way out▼ -5.4%▼ -9.9%Illiquid~1 month$71
1128Tec-9 | Hades (Well-Worn)Tec-9 | HadesWell-WornAvoid3falling with no reliable way out▼ -3.2%▼ -13.2%Illiquid~2 months$16
1129StatTrak™ USP-S | Cortex (Field-Tested)USP-S | CortexSTField-TestedAvoid3falling with no reliable way out▼ -0.4%▼ -17.5%Thin market~3 months$7.07
1130Tec-9 | Hades (Factory New)Tec-9 | HadesFactory NewAvoid3falling with no reliable way out▲ +1.2%▼ -19.9%Illiquid~2 months$31
1131Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerFactory NewAvoid3falling with no reliable way out▼ -2.7%▼ -14.1%Thin market~1 month$5.32
1132USP-S | Target Acquired (Field-Tested)USP-S | Target AcquiredField-TestedAvoid3falling with no reliable way out▼ -3.5%▼ -13.0%Illiquid~2 months$175
1133Souvenir Tec-9 | Groundwater (Well-Worn)Tec-9 | GroundwaterSVWell-WornAvoid3falling with no reliable way out▼ -5.1%▼ -10.6%Illiquid~3 months$35
1134CZ75-Auto | Chalice (Minimal Wear)CZ75-Auto | ChaliceMinimal WearAvoid3medium confidencefalling with no reliable way out▼ -53.3%▲ +61.6%Illiquid~1 month$368
1135StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewAvoid3falling with no reliable way out▼ -1.1%▼ -16.7%Illiquid~3 months$8.20
1136Glock-18 | Sand Dune (Well-Worn)Glock-18 | Sand DuneWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -4.4%▲ +1.0%Illiquid~3 weeks$13
1137StatTrak™ Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.7%▼ -3.0%Illiquid~1 month$57
1138StatTrak™ Dual Berettas | Hydro Strike (Minimal Wear)Dual Berettas | Hydro StrikeSTMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -1.4%▼ -3.6%Illiquid~1 month$5.11
1139StatTrak™ USP-S | Neo-Noir (Factory New)USP-S | Neo-NoirSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.4%▼ -5.0%Illiquid~1 month$157
1140StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -4.6%Illiquid~3 weeks$152
1141Souvenir Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatSVField-TestedAvoid2medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -3.9%Illiquid~5 months$147
1142CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -11.1%Illiquid~2 months$8.72
1143StatTrak™ Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinSTField-TestedAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +3.3%▼ -10.7%Illiquid~3 weeks$31
1144StatTrak™ Desert Eagle | Ocean Drive (Battle-Scarred)Desert Eagle | Ocean DriveSTBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.0%▼ -3.0%Illiquid~4 months$75
1145Desert Eagle | Code Red (Battle-Scarred)Desert Eagle | Code RedBattle-ScarredAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -2.7%▼ -2.1%Illiquid~4 weeks$40
1146StatTrak™ Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▼ -3.4%▼ -1.0%Illiquid~1 month$12
1147P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonWell-WornAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -7.0%Illiquid~3 weeks$12
1148StatTrak™ Desert Eagle | Hypnotic (Factory New)Desert Eagle | HypnoticSTFactory NewAvoid2rarely trades — hard to exit · falling with no reliable way out▲ +0.3%▼ -6.8%Illiquid~2 months$185
1149USP-S | Para Green (Battle-Scarred)USP-S | Para GreenBattle-ScarredAvoid2falling with no reliable way out▼ -3.1%▼ -13.7%Illiquid~3 months$7.71
1150Souvenir Tec-9 | Whiteout (Field-Tested)Tec-9 | WhiteoutSVField-TestedAvoid2falling with no reliable way out▼ -3.9%▼ -12.5%Illiquid~3 months$6.86

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.